Some autotnt optimization

This commit is contained in:
StormyBytes
2021-07-18 07:42:37 +07:00
parent e5e1c61108
commit 5c97e9f5f4

View File

@@ -92,15 +92,15 @@ public class AutoTNT extends Module {
);
private final List<BlockPos.Mutable> blocksToIgnite = new ArrayList<>();
private final List<BlockPos.Mutable> blocksToPlace = new ArrayList<>();
private final Pool<BlockPos.Mutable> ignitePool = new Pool<>(BlockPos.Mutable::new);
private final Pool<BlockPos.Mutable> placePool = new Pool<>(BlockPos.Mutable::new);
private final List<TntPos> blocksToPlace = new ArrayList<>();
private final Pool<TntPos> placePool = new Pool<>(TntPos::new);
private int igniteTick = 0;
private int placeTick = 0;
private int prevSlot;
public AutoTNT() {
super(MeteorRejectsAddon.CATEGORY, "auto-tnt", "Ignites TNT for you");
super(MeteorRejectsAddon.CATEGORY, "auto-tnt", "Places and/or ignites tnt automatically. Good for griefing.");
}
@Override
@@ -132,7 +132,7 @@ public class AutoTNT extends Module {
if (place.get() && placeTick > placeDelay.get()) {
// Clear blocks
for (BlockPos.Mutable blockPos : blocksToPlace) placePool.free(blockPos);
for (TntPos tntPos : blocksToPlace) placePool.free(tntPos);
blocksToPlace.clear();
// Item check
@@ -145,7 +145,7 @@ public class AutoTNT extends Module {
// Register
BlockIterator.register(horizontalRange.get(), verticalRange.get(), (blockPos, blockState) -> {
if (BlockUtils.canPlace(blockPos)) blocksToPlace.add(placePool.get().set(blockPos));
if (BlockUtils.canPlace(blockPos)) blocksToPlace.add(placePool.get().set(blockPos, TntDamage.calculate(blockPos)));
});
}
}
@@ -170,14 +170,10 @@ public class AutoTNT extends Module {
if (place.get() && blocksToPlace.size() > 0) {
if (placeTick > placeDelay.get()) {
// Sort based on closest tnt
blocksToPlace.sort((o1, o2) -> {
int s1 = TntDamage.calculate(o1);
int s2 = TntDamage.calculate(o2);
return Integer.compare(s1, s2);
});
blocksToPlace.sort(Comparator.comparingInt(o -> o.score));
// Placement
place(blocksToPlace.get(0), InvUtils.findInHotbar(item -> item.getItem() == Items.TNT));
place(blocksToPlace.get(0).blockPos, InvUtils.findInHotbar(item -> item.getItem() == Items.TNT));
// Reset ticks
placeTick = 0;
@@ -186,7 +182,6 @@ public class AutoTNT extends Module {
}
private void ignite(BlockPos pos, FindItemResult item) {
// Set slots
prevSlot = mc.player.getInventory().selectedSlot;
InvUtils.swap(item.getSlot());
@@ -198,4 +193,16 @@ public class AutoTNT extends Module {
private void place(BlockPos pos, FindItemResult item) {
BlockUtils.place(pos, item, rotate.get(), 10);
}
private class TntPos {
public BlockPos.Mutable blockPos;
public int score;
public TntPos set(BlockPos blockPos, int score) {
this.blockPos.set(blockPos);
this.score = score;
return this;
}
}
}