Files
Meteor-Rejects/src/main/java/anticope/rejects/modules/SkeletonESP.java
2022-03-01 22:23:45 +01:00

199 lines
11 KiB
Java

package anticope.rejects.modules;
import anticope.rejects.MeteorRejectsAddon;
import meteordevelopment.orbit.EventHandler;
import meteordevelopment.meteorclient.events.render.Render3DEvent;
import meteordevelopment.meteorclient.settings.*;
import meteordevelopment.meteorclient.systems.config.Config;
import meteordevelopment.meteorclient.systems.modules.Module;
import meteordevelopment.meteorclient.systems.modules.Modules;
import meteordevelopment.meteorclient.systems.modules.render.Freecam;
import meteordevelopment.meteorclient.utils.player.PlayerUtils;
import meteordevelopment.meteorclient.utils.player.Rotations;
import meteordevelopment.meteorclient.utils.render.color.Color;
import meteordevelopment.meteorclient.utils.render.color.SettingColor;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.model.ModelPart;
import net.minecraft.client.option.Perspective;
import net.minecraft.client.render.*;
import net.minecraft.client.render.entity.LivingEntityRenderer;
import net.minecraft.client.render.entity.PlayerEntityRenderer;
import net.minecraft.client.render.entity.model.PlayerEntityModel;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.util.math.*;
public class SkeletonESP extends Module {
private final SettingGroup sgGeneral = settings.getDefaultGroup();
private final Freecam freecam;
private final Setting<SettingColor> skeletonColorSetting = sgGeneral.add(new ColorSetting.Builder()
.name("players-color")
.description("The other player's color.")
.defaultValue(new SettingColor(255, 255, 255))
.build()
);
public SkeletonESP() {
super(MeteorRejectsAddon.CATEGORY, "skeleton-esp", "Looks cool as fuck");
freecam = Modules.get().get(Freecam.class);
}
@EventHandler
private void onRender(Render3DEvent event) {
MatrixStack matrixStack = event.matrices;
float g = event.tickDelta;
RenderSystem.setShader(GameRenderer::getPositionColorShader);
RenderSystem.disableTexture();
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();
RenderSystem.disableDepthTest();
RenderSystem.depthMask(MinecraftClient.isFabulousGraphicsOrBetter());
RenderSystem.enableCull();
mc.world.getEntities().forEach(entity -> {
if (!(entity instanceof PlayerEntity)) return;
if (mc.options.getPerspective() == Perspective.FIRST_PERSON && !freecam.isActive() && mc.player == entity) return;
int rotationHoldTicks = Config.get().rotationHoldTicks.get();
Color skeletonColor = PlayerUtils.getPlayerColor((PlayerEntity)entity, skeletonColorSetting.get());
PlayerEntity playerEntity = (PlayerEntity) entity;
Vec3d footPos = getEntityRenderPosition(playerEntity, g);
PlayerEntityRenderer livingEntityRenderer = (PlayerEntityRenderer)(LivingEntityRenderer<?, ?>) mc.getEntityRenderDispatcher().getRenderer(playerEntity);
PlayerEntityModel<PlayerEntity> playerEntityModel = (PlayerEntityModel)livingEntityRenderer.getModel();
float h = MathHelper.lerpAngleDegrees(g, playerEntity.prevBodyYaw, playerEntity.bodyYaw);
if (mc.player == entity && Rotations.rotationTimer < rotationHoldTicks) h = Rotations.serverYaw;
float j = MathHelper.lerpAngleDegrees(g, playerEntity.prevHeadYaw, playerEntity.headYaw);
if (mc.player == entity && Rotations.rotationTimer < rotationHoldTicks) j = Rotations.serverYaw;
float q = playerEntity.limbAngle - playerEntity.limbDistance * (1.0F - g);
float p = MathHelper.lerp(g, playerEntity.lastLimbDistance, playerEntity.limbDistance);
float o = (float)playerEntity.age + g;
float k = j - h;
float m = playerEntity.getPitch(g);
if (mc.player == entity && Rotations.rotationTimer < rotationHoldTicks) m = Rotations.serverPitch;
playerEntityModel.animateModel(playerEntity, q, p, g);
playerEntityModel.setAngles(playerEntity, q, p, o, k, m);
boolean swimming = playerEntity.isInSwimmingPose();
boolean sneaking = playerEntity.isSneaking();
boolean flying = playerEntity.isFallFlying();
ModelPart head = playerEntityModel.head;
ModelPart leftArm = playerEntityModel.leftArm;
ModelPart rightArm = playerEntityModel.rightArm;
ModelPart leftLeg = playerEntityModel.leftLeg;
ModelPart rightLeg = playerEntityModel.rightLeg;
matrixStack.translate(footPos.x, footPos.y, footPos.z);
if (swimming)
matrixStack.translate(0, 0.35f, 0);
matrixStack.multiply(new Quaternion(new Vec3f(0, -1, 0), h + 180, true));
if (swimming || flying)
matrixStack.multiply(new Quaternion(new Vec3f(-1, 0, 0), 90 + m, true));
if (swimming)
matrixStack.translate(0, -0.95f, 0);
BufferBuilder bufferBuilder = Tessellator.getInstance().getBuffer();
bufferBuilder.begin(VertexFormat.DrawMode.DEBUG_LINES, VertexFormats.POSITION_COLOR);
Matrix4f matrix4f = matrixStack.peek().getPositionMatrix();
bufferBuilder.vertex(matrix4f, 0, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
bufferBuilder.vertex(matrix4f, 0, sneaking ? 1.05f : 1.4f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();//spine
bufferBuilder.vertex(matrix4f, -0.37f, sneaking ? 1.05f : 1.35f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();//shoulders
bufferBuilder.vertex(matrix4f, 0.37f, sneaking ? 1.05f : 1.35f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
bufferBuilder.vertex(matrix4f, -0.15f, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();//pelvis
bufferBuilder.vertex(matrix4f, 0.15f, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
matrixStack.push();//head
matrixStack.translate(0, sneaking ? 1.05f : 1.4f, 0);
rotate(matrixStack, head);
matrix4f = matrixStack.peek().getPositionMatrix();
bufferBuilder.vertex(matrix4f, 0, 0, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
bufferBuilder.vertex(matrix4f, 0, 0.15f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
matrixStack.pop();
matrixStack.push();//right leg
matrixStack.translate(0.15f, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0);
rotate(matrixStack, rightLeg);
matrix4f = matrixStack.peek().getPositionMatrix();
bufferBuilder.vertex(matrix4f, 0, 0, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
bufferBuilder.vertex(matrix4f, 0, -0.6f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
matrixStack.pop();
matrixStack.push();//left leg
matrixStack.translate(-0.15f, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0);
rotate(matrixStack, leftLeg);
matrix4f = matrixStack.peek().getPositionMatrix();
bufferBuilder.vertex(matrix4f, 0, 0, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
bufferBuilder.vertex(matrix4f, 0, -0.6f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
matrixStack.pop();
matrixStack.push();//right arm
matrixStack.translate(0.37f, sneaking ? 1.05f : 1.35f, 0);
rotate(matrixStack, rightArm);
matrix4f = matrixStack.peek().getPositionMatrix();
bufferBuilder.vertex(matrix4f, 0, 0, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
bufferBuilder.vertex(matrix4f, 0, -0.55f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
matrixStack.pop();
matrixStack.push();//left arm
matrixStack.translate(-0.37f, sneaking ? 1.05f : 1.35f, 0);
rotate(matrixStack, leftArm);
matrix4f = matrixStack.peek().getPositionMatrix();
bufferBuilder.vertex(matrix4f, 0, 0, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
bufferBuilder.vertex(matrix4f, 0, -0.55f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
matrixStack.pop();
bufferBuilder.end();
BufferRenderer.draw(bufferBuilder);
if (swimming)
matrixStack.translate(0, 0.95f, 0);
if (swimming || flying)
matrixStack.multiply(new Quaternion(new Vec3f(1, 0, 0), 90 + m, true));
if (swimming)
matrixStack.translate(0, -0.35f, 0);
matrixStack.multiply(new Quaternion(new Vec3f(0, 1, 0), h + 180, true));
matrixStack.translate(-footPos.x, -footPos.y, -footPos.z);
});
RenderSystem.enableTexture();
RenderSystem.disableCull();
RenderSystem.disableBlend();
RenderSystem.enableDepthTest();
RenderSystem.depthMask(true);
}
private void rotate(MatrixStack matrix, ModelPart modelPart) {
if (modelPart.roll != 0.0F) {
matrix.multiply(Vec3f.POSITIVE_Z.getRadialQuaternion(modelPart.roll));
}
if (modelPart.yaw != 0.0F) {
matrix.multiply(Vec3f.NEGATIVE_Y.getRadialQuaternion(modelPart.yaw));
}
if (modelPart.pitch != 0.0F) {
matrix.multiply(Vec3f.NEGATIVE_X.getRadialQuaternion(modelPart.pitch));
}
}
private Vec3d getEntityRenderPosition(Entity entity, double partial) {
double x = entity.prevX + ((entity.getX() - entity.prevX) * partial) - mc.getEntityRenderDispatcher().camera.getPos().x;
double y = entity.prevY + ((entity.getY() - entity.prevY) * partial) - mc.getEntityRenderDispatcher().camera.getPos().y;
double z = entity.prevZ + ((entity.getZ() - entity.prevZ) * partial) - mc.getEntityRenderDispatcher().camera.getPos().z;
return new Vec3d(x, y, z);
}
}