Files
Meteor-Rejects/src/main/java/anticope/rejects/modules/Confuse.java
2023-03-18 17:29:06 +01:00

214 lines
7.9 KiB
Java

package anticope.rejects.modules;
import anticope.rejects.MeteorRejectsAddon;
import meteordevelopment.meteorclient.events.render.Render3DEvent;
import meteordevelopment.meteorclient.events.world.TickEvent;
import meteordevelopment.meteorclient.settings.*;
import meteordevelopment.meteorclient.systems.modules.Module;
import meteordevelopment.meteorclient.utils.Utils;
import meteordevelopment.meteorclient.utils.entity.SortPriority;
import meteordevelopment.meteorclient.utils.entity.TargetUtils;
import meteordevelopment.meteorclient.utils.render.color.Color;
import meteordevelopment.meteorclient.utils.render.color.SettingColor;
import meteordevelopment.orbit.EventHandler;
import net.minecraft.block.Blocks;
import net.minecraft.entity.Entity;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.RaycastContext;
import java.util.Random;
// Too much much spaghetti!
// -StormyBytes
public class Confuse extends Module {
public enum Mode {
RandomTP,
Switch,
Circle
}
private final SettingGroup sgGeneral = settings.getDefaultGroup();
private final Setting<Mode> mode = sgGeneral.add(new EnumSetting.Builder<Mode>()
.name("mode")
.defaultValue(Mode.RandomTP)
.description("Mode")
.build()
);
private final Setting<Integer> delay = sgGeneral.add(new IntSetting.Builder()
.name("delay")
.description("Delay")
.defaultValue(3)
.min(0)
.sliderMax(20)
.build()
);
private final Setting<Integer> range = sgGeneral.add(new IntSetting.Builder()
.name("radius")
.description("Range to confuse opponents")
.defaultValue(6)
.min(0).sliderMax(10)
.build()
);
private final Setting<SortPriority> priority = sgGeneral.add(new EnumSetting.Builder<SortPriority>()
.name("priority")
.description("Targetting priority")
.defaultValue(SortPriority.LowestHealth)
.build()
);
private final Setting<Integer> circleSpeed = sgGeneral.add(new IntSetting.Builder()
.name("circle-speed")
.description("Circle mode speed")
.defaultValue(10)
.min(1)
.sliderMax(180)
.build()
);
private final Setting<Boolean> moveThroughBlocks = sgGeneral.add(new BoolSetting.Builder()
.name("move-through-blocks")
.defaultValue(false)
.build()
);
private final Setting<Boolean> budgetGraphics = sgGeneral.add(new BoolSetting.Builder()
.name("budget-graphics")
.defaultValue(false)
.build()
);
private final Setting<SettingColor> circleColor = sgGeneral.add(new ColorSetting.Builder()
.name("circle-color")
.description("Color for circle rendering")
.defaultValue(new SettingColor(0, 255, 0))
.visible(budgetGraphics::get)
.build()
);
int delayWaited = 0;
double circleProgress = 0;
double addition = 0.0;
Entity target = null;
public Confuse() {
super(MeteorRejectsAddon.CATEGORY, "confuse", "Makes your enemies shit themselves");
}
@Override
public void onActivate() {
delayWaited = 0;
circleProgress = 0;
addition = 0.0;
target = null;
}
@EventHandler
private void onTick(TickEvent.Pre event) {
// Delay
delayWaited++;
if (delayWaited < delay.get()) return;
delayWaited = 0;
// Targetting
target = TargetUtils.getPlayerTarget(range.get(), priority.get());
if (target == null) return;
Vec3d entityPos = target.getPos();
Vec3d playerPos = mc.player.getPos();
Random r = new Random();
BlockHitResult hit;
int halfRange = range.get() / 2;
switch (mode.get()) {
case RandomTP:
double x = r.nextDouble() * range.get() - halfRange;
double y = 0;
double z = r.nextDouble() * range.get() - halfRange;
Vec3d addend = new Vec3d(x, y, z);
Vec3d goal = entityPos.add(addend);
if (mc.world.getBlockState(BlockPos.ofFloored(goal.x, goal.y, goal.z)).getBlock() != Blocks.AIR) {
goal = new Vec3d(x, playerPos.y, z);
}
if (mc.world.getBlockState(BlockPos.ofFloored(goal.x, goal.y, goal.z)).getBlock() == Blocks.AIR) {
hit = mc.world.raycast(new RaycastContext(mc.player.getPos(), goal, RaycastContext.ShapeType.COLLIDER, RaycastContext.FluidHandling.ANY, mc.player));
if (!moveThroughBlocks.get() && hit.isInsideBlock()) {
delayWaited = (int) (delay.get() - 1);
break;
}
mc.player.updatePosition(goal.x, goal.y, goal.z);
} else {
delayWaited = (int) (delay.get() - 1);
}
break;
case Switch:
Vec3d diff = entityPos.subtract(playerPos);
Vec3d diff1 = new Vec3d(Utils.clamp(diff.x, -halfRange, halfRange), Utils.clamp(diff.y, -halfRange, halfRange), Utils.clamp(diff.z, -halfRange, halfRange));
Vec3d goal2 = entityPos.add(diff1);
hit = mc.world.raycast(new RaycastContext(mc.player.getPos(), goal2, RaycastContext.ShapeType.COLLIDER, RaycastContext.FluidHandling.ANY, mc.player));
if (!moveThroughBlocks.get() && hit.isInsideBlock()) {
delayWaited = (int) (delay.get() - 1);
break;
}
mc.player.updatePosition(goal2.x, goal2.y, goal2.z);
break;
case Circle:
delay.set(0);
circleProgress += circleSpeed.get();
if (circleProgress > 360) circleProgress -= 360;
double rad = Math.toRadians(circleProgress);
double sin = Math.sin(rad) * 3;
double cos = Math.cos(rad) * 3;
Vec3d current = new Vec3d(entityPos.x + sin, playerPos.y, entityPos.z + cos);
hit = mc.world.raycast(new RaycastContext(mc.player.getPos(), current, RaycastContext.ShapeType.COLLIDER, RaycastContext.FluidHandling.ANY, mc.player));
if (!moveThroughBlocks.get() && hit.isInsideBlock())
break;
mc.player.updatePosition(current.x, current.y, current.z);
break;
}
}
@EventHandler
private void onRender(Render3DEvent event) {
if (target == null) return;
boolean flag = budgetGraphics.get();
Vec3d last = null;
addition += flag ? 0 : 1.0;
if (addition > 360) addition = 0;
for (int i = 0; i < 360; i += flag ? 7 : 1) {
Color c1;
if (flag) c1 = circleColor.get();
else {
double rot = (255.0 * 3) * (((((double) i) + addition) % 360) / 360.0);
int seed = (int) Math.floor(rot / 255.0);
double current = rot % 255;
double red = seed == 0 ? current : (seed == 1 ? Math.abs(current - 255) : 0);
double green = seed == 1 ? current : (seed == 2 ? Math.abs(current - 255) : 0);
double blue = seed == 2 ? current : (seed == 0 ? Math.abs(current - 255) : 0);
c1 = new Color((int) red, (int) green, (int) blue);
}
Vec3d tp = target.getPos();
double rad = Math.toRadians(i);
double sin = Math.sin(rad) * 3;
double cos = Math.cos(rad) * 3;
Vec3d c = new Vec3d(tp.x + sin, tp.y + target.getHeight() / 2, tp.z + cos);
if (last != null) event.renderer.line(last.x, last.y, last.z, c.x, c.y, c.z, c1);
last = c;
}
}
}