214 lines
7.9 KiB
Java
214 lines
7.9 KiB
Java
package anticope.rejects.modules;
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import anticope.rejects.MeteorRejectsAddon;
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import meteordevelopment.meteorclient.events.render.Render3DEvent;
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import meteordevelopment.meteorclient.events.world.TickEvent;
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import meteordevelopment.meteorclient.settings.*;
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import meteordevelopment.meteorclient.systems.modules.Module;
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import meteordevelopment.meteorclient.utils.Utils;
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import meteordevelopment.meteorclient.utils.entity.SortPriority;
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import meteordevelopment.meteorclient.utils.entity.TargetUtils;
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import meteordevelopment.meteorclient.utils.render.color.Color;
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import meteordevelopment.meteorclient.utils.render.color.SettingColor;
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import meteordevelopment.orbit.EventHandler;
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import net.minecraft.block.Blocks;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.RaycastContext;
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import java.util.Random;
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// Too much much spaghetti!
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// -StormyBytes
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public class Confuse extends Module {
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public enum Mode {
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RandomTP,
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Switch,
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Circle
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}
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private final SettingGroup sgGeneral = settings.getDefaultGroup();
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private final Setting<Mode> mode = sgGeneral.add(new EnumSetting.Builder<Mode>()
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.name("mode")
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.defaultValue(Mode.RandomTP)
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.description("Mode")
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.build()
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);
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private final Setting<Integer> delay = sgGeneral.add(new IntSetting.Builder()
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.name("delay")
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.description("Delay")
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.defaultValue(3)
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.min(0)
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.sliderMax(20)
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.build()
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);
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private final Setting<Integer> range = sgGeneral.add(new IntSetting.Builder()
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.name("radius")
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.description("Range to confuse opponents")
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.defaultValue(6)
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.min(0).sliderMax(10)
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.build()
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);
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private final Setting<SortPriority> priority = sgGeneral.add(new EnumSetting.Builder<SortPriority>()
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.name("priority")
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.description("Targetting priority")
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.defaultValue(SortPriority.LowestHealth)
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.build()
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);
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private final Setting<Integer> circleSpeed = sgGeneral.add(new IntSetting.Builder()
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.name("circle-speed")
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.description("Circle mode speed")
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.defaultValue(10)
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.min(1)
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.sliderMax(180)
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.build()
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);
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private final Setting<Boolean> moveThroughBlocks = sgGeneral.add(new BoolSetting.Builder()
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.name("move-through-blocks")
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.defaultValue(false)
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.build()
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);
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private final Setting<Boolean> budgetGraphics = sgGeneral.add(new BoolSetting.Builder()
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.name("budget-graphics")
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.defaultValue(false)
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.build()
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);
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private final Setting<SettingColor> circleColor = sgGeneral.add(new ColorSetting.Builder()
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.name("circle-color")
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.description("Color for circle rendering")
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.defaultValue(new SettingColor(0, 255, 0))
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.visible(budgetGraphics::get)
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.build()
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);
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int delayWaited = 0;
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double circleProgress = 0;
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double addition = 0.0;
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Entity target = null;
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public Confuse() {
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super(MeteorRejectsAddon.CATEGORY, "confuse", "Makes your enemies shit themselves");
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}
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@Override
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public void onActivate() {
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delayWaited = 0;
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circleProgress = 0;
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addition = 0.0;
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target = null;
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}
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@EventHandler
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private void onTick(TickEvent.Pre event) {
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// Delay
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delayWaited++;
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if (delayWaited < delay.get()) return;
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delayWaited = 0;
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// Targetting
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target = TargetUtils.getPlayerTarget(range.get(), priority.get());
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if (target == null) return;
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Vec3d entityPos = target.getPos();
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Vec3d playerPos = mc.player.getPos();
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Random r = new Random();
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BlockHitResult hit;
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int halfRange = range.get() / 2;
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switch (mode.get()) {
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case RandomTP:
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double x = r.nextDouble() * range.get() - halfRange;
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double y = 0;
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double z = r.nextDouble() * range.get() - halfRange;
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Vec3d addend = new Vec3d(x, y, z);
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Vec3d goal = entityPos.add(addend);
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if (mc.world.getBlockState(BlockPos.ofFloored(goal.x, goal.y, goal.z)).getBlock() != Blocks.AIR) {
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goal = new Vec3d(x, playerPos.y, z);
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}
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if (mc.world.getBlockState(BlockPos.ofFloored(goal.x, goal.y, goal.z)).getBlock() == Blocks.AIR) {
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hit = mc.world.raycast(new RaycastContext(mc.player.getPos(), goal, RaycastContext.ShapeType.COLLIDER, RaycastContext.FluidHandling.ANY, mc.player));
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if (!moveThroughBlocks.get() && hit.isInsideBlock()) {
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delayWaited = (int) (delay.get() - 1);
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break;
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}
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mc.player.updatePosition(goal.x, goal.y, goal.z);
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} else {
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delayWaited = (int) (delay.get() - 1);
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}
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break;
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case Switch:
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Vec3d diff = entityPos.subtract(playerPos);
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Vec3d diff1 = new Vec3d(Utils.clamp(diff.x, -halfRange, halfRange), Utils.clamp(diff.y, -halfRange, halfRange), Utils.clamp(diff.z, -halfRange, halfRange));
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Vec3d goal2 = entityPos.add(diff1);
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hit = mc.world.raycast(new RaycastContext(mc.player.getPos(), goal2, RaycastContext.ShapeType.COLLIDER, RaycastContext.FluidHandling.ANY, mc.player));
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if (!moveThroughBlocks.get() && hit.isInsideBlock()) {
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delayWaited = (int) (delay.get() - 1);
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break;
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}
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mc.player.updatePosition(goal2.x, goal2.y, goal2.z);
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break;
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case Circle:
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delay.set(0);
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circleProgress += circleSpeed.get();
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if (circleProgress > 360) circleProgress -= 360;
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double rad = Math.toRadians(circleProgress);
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double sin = Math.sin(rad) * 3;
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double cos = Math.cos(rad) * 3;
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Vec3d current = new Vec3d(entityPos.x + sin, playerPos.y, entityPos.z + cos);
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hit = mc.world.raycast(new RaycastContext(mc.player.getPos(), current, RaycastContext.ShapeType.COLLIDER, RaycastContext.FluidHandling.ANY, mc.player));
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if (!moveThroughBlocks.get() && hit.isInsideBlock())
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break;
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mc.player.updatePosition(current.x, current.y, current.z);
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break;
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}
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}
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@EventHandler
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private void onRender(Render3DEvent event) {
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if (target == null) return;
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boolean flag = budgetGraphics.get();
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Vec3d last = null;
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addition += flag ? 0 : 1.0;
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if (addition > 360) addition = 0;
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for (int i = 0; i < 360; i += flag ? 7 : 1) {
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Color c1;
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if (flag) c1 = circleColor.get();
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else {
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double rot = (255.0 * 3) * (((((double) i) + addition) % 360) / 360.0);
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int seed = (int) Math.floor(rot / 255.0);
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double current = rot % 255;
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double red = seed == 0 ? current : (seed == 1 ? Math.abs(current - 255) : 0);
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double green = seed == 1 ? current : (seed == 2 ? Math.abs(current - 255) : 0);
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double blue = seed == 2 ? current : (seed == 0 ? Math.abs(current - 255) : 0);
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c1 = new Color((int) red, (int) green, (int) blue);
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}
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Vec3d tp = target.getPos();
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double rad = Math.toRadians(i);
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double sin = Math.sin(rad) * 3;
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double cos = Math.cos(rad) * 3;
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Vec3d c = new Vec3d(tp.x + sin, tp.y + target.getHeight() / 2, tp.z + cos);
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if (last != null) event.renderer.line(last.x, last.y, last.z, c.x, c.y, c.z, c1);
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last = c;
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}
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}
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}
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