fixed skelelenton esp again fixes #36
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@@ -65,23 +65,27 @@ public class SkeletonESP extends Module {
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PlayerEntity playerEntity = (PlayerEntity) entity;
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Vec3d footPos = getEntityRenderPosition(playerEntity, g);
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PlayerEntityRenderer livingEntityRenderer = (PlayerEntityRenderer)(LivingEntityRenderer) mc.getEntityRenderDispatcher().getRenderer(playerEntity);
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PlayerEntityModel playerEntityModel = (PlayerEntityModel)livingEntityRenderer.getModel();
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PlayerEntityRenderer livingEntityRenderer = (PlayerEntityRenderer)(LivingEntityRenderer<?, ?>) mc.getEntityRenderDispatcher().getRenderer(playerEntity);
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PlayerEntityModel<PlayerEntity> playerEntityModel = (PlayerEntityModel)livingEntityRenderer.getModel();
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float h = MathHelper.lerpAngleDegrees(g, playerEntity.prevBodyYaw, playerEntity.bodyYaw);
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if (mc.player == entity && Rotations.rotationTimer < rotationHoldTicks) h = Rotations.serverYaw;
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float j = MathHelper.lerpAngleDegrees(g, playerEntity.prevHeadYaw, playerEntity.headYaw);
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float j = MathHelper.lerpAngleDegrees(g, playerEntity.prevHeadYaw, playerEntity.headYaw);
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if (mc.player == entity && Rotations.rotationTimer < rotationHoldTicks) j = Rotations.serverYaw;
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float q = playerEntity.limbAngle - playerEntity.limbDistance * (1.0F - g);
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float p = MathHelper.lerp(g, playerEntity.lastLimbDistance, playerEntity.limbDistance);
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float o = (float)playerEntity.age + g;
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float k = j - h;
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float m = MathHelper.lerp(g, playerEntity.prevPitch, playerEntity.getPitch());
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float m = playerEntity.getPitch(g);
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if (mc.player == entity && Rotations.rotationTimer < rotationHoldTicks) m = Rotations.serverPitch;
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playerEntityModel.animateModel(playerEntity, q, p, g);
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playerEntityModel.setAngles(playerEntity, q, p, o, k, m);
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boolean swimming = playerEntity.isInSwimmingPose();
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boolean sneaking = playerEntity.isSneaking();
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boolean flying = playerEntity.isFallFlying();
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ModelPart head = playerEntityModel.head;
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ModelPart leftArm = playerEntityModel.leftArm;
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@@ -90,7 +94,18 @@ public class SkeletonESP extends Module {
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ModelPart rightLeg = playerEntityModel.rightLeg;
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matrixStack.translate(footPos.x, footPos.y, footPos.z);
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if (swimming) {
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matrixStack.translate(0, 0.35f, 0);
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}
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matrixStack.multiply(new Quaternion(new Vec3f(0, -1, 0), h + 180, true));
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if (swimming || flying) {
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matrixStack.multiply(new Quaternion(new Vec3f(-1, 0, 0), 90 + m, true));
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}
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if (swimming) {
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matrixStack.translate(0, -0.95f, 0);
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}
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BufferBuilder bufferBuilder = Tessellator.getInstance().getBuffer();
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bufferBuilder.begin(VertexFormat.DrawMode.DEBUG_LINES, VertexFormats.POSITION_COLOR);
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@@ -147,6 +162,12 @@ public class SkeletonESP extends Module {
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bufferBuilder.end();
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BufferRenderer.draw(bufferBuilder);
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if (swimming || flying) {
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matrixStack.translate(0, 0.95f, 0);
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matrixStack.multiply(new Quaternion(new Vec3f(1, 0, 0), 90 + m, true));
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matrixStack.translate(0, -0.35f, 0);
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}
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matrixStack.multiply(new Quaternion(new Vec3f(0, 1, 0), h + 180, true));
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matrixStack.translate(-footPos.x, -footPos.y, -footPos.z);
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});
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