added skeleton ESP
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145
src/main/java/cloudburst/rejects/modules/SkeletonESP.java
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145
src/main/java/cloudburst/rejects/modules/SkeletonESP.java
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package cloudburst.rejects.modules;
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import cloudburst.rejects.MeteorRejectsAddon;
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import cloudburst.rejects.utils.Render3DUtils;
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import meteordevelopment.orbit.EventHandler;
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import minegame159.meteorclient.events.render.RenderEvent;
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import minegame159.meteorclient.settings.*;
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import minegame159.meteorclient.systems.modules.Module;
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import minegame159.meteorclient.utils.render.color.Color;
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import minegame159.meteorclient.utils.render.color.SettingColor;
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import net.minecraft.client.model.ModelPart;
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import net.minecraft.client.render.*;
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import net.minecraft.client.render.entity.LivingEntityRenderer;
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import net.minecraft.client.render.entity.PlayerEntityRenderer;
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import net.minecraft.client.render.entity.model.PlayerEntityModel;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.client.util.math.Vector3f;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.util.math.*;
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public class SkeletonESP extends Module {
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private final SettingGroup sgGeneral = settings.getDefaultGroup();
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private final Setting<SettingColor> skeletonColorSetting = sgGeneral.add(new ColorSetting.Builder()
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.name("players-color")
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.description("The other player's color.")
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.defaultValue(new SettingColor(255, 255, 255))
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.build()
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);
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public SkeletonESP() {
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super(MeteorRejectsAddon.CATEGORY, "skeleton-esp", "Looks cool as fuck");
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}
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@EventHandler
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private void onRender(RenderEvent event) {
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MatrixStack matrixStack = event.matrices;
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float g = event.tickDelta;
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Render3DUtils.INSTANCE.setup3DRender(true);
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Color skeletonColor = skeletonColorSetting.get();
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mc.world.getEntities().forEach(entity -> {
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if (entity instanceof PlayerEntity && entity.getUuid() != mc.player.getUuid()) {
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PlayerEntity playerEntity = (PlayerEntity) entity;
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Vec3d footPos = Render3DUtils.INSTANCE.getEntityRenderPosition(playerEntity, g);
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PlayerEntityRenderer livingEntityRenderer = (PlayerEntityRenderer)(LivingEntityRenderer) mc.getEntityRenderDispatcher().getRenderer(playerEntity);
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PlayerEntityModel playerEntityModel = (PlayerEntityModel)livingEntityRenderer.getModel();
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float h = MathHelper.lerpAngleDegrees(g, playerEntity.prevBodyYaw, playerEntity.bodyYaw);
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float j = MathHelper.lerpAngleDegrees(g, playerEntity.prevHeadYaw, playerEntity.headYaw);
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float q = playerEntity.limbAngle - playerEntity.limbDistance * (1.0F - g);
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float p = MathHelper.lerp(g, playerEntity.lastLimbDistance, playerEntity.limbDistance);
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float o = (float)playerEntity.age + g;
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float k = j - h;
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float m = MathHelper.lerp(g, playerEntity.prevPitch, playerEntity.pitch);
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playerEntityModel.setAngles(playerEntity, q, p, o, k, m);
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boolean sneaking = playerEntity.isSneaking();
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ModelPart head = playerEntityModel.head;
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ModelPart leftArm = playerEntityModel.leftArm;
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ModelPart rightArm = playerEntityModel.rightArm;
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ModelPart leftLeg = playerEntityModel.leftLeg;
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ModelPart rightLeg = playerEntityModel.rightLeg;
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matrixStack.translate(footPos.x, footPos.y, footPos.z);
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matrixStack.multiply(new Quaternion(new Vector3f(0, -1, 0), playerEntity.bodyYaw + 180, true));
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BufferBuilder bufferBuilder = Tessellator.getInstance().getBuffer();
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bufferBuilder.begin(1, VertexFormats.POSITION_COLOR);
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Matrix4f matrix4f = matrixStack.peek().getModel();
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bufferBuilder.vertex(matrix4f, 0, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
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bufferBuilder.vertex(matrix4f, 0, sneaking ? 1.05f : 1.4f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();//spine
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bufferBuilder.vertex(matrix4f, -0.37f, sneaking ? 1.05f : 1.35f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();//shoulders
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bufferBuilder.vertex(matrix4f, 0.37f, sneaking ? 1.05f : 1.35f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
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bufferBuilder.vertex(matrix4f, -0.15f, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();//pelvis
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bufferBuilder.vertex(matrix4f, 0.15f, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
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matrixStack.push();//head
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matrixStack.translate(0, sneaking ? 1.05f : 1.4f, 0);
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rotate(matrixStack, head);
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matrix4f = matrixStack.peek().getModel();
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bufferBuilder.vertex(matrix4f, 0, 0, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
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bufferBuilder.vertex(matrix4f, 0, 0.15f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
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matrixStack.pop();
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matrixStack.push();//right leg
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matrixStack.translate(0.15f, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0);
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rotate(matrixStack, rightLeg);
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matrix4f = matrixStack.peek().getModel();
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bufferBuilder.vertex(matrix4f, 0, 0, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
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bufferBuilder.vertex(matrix4f, 0, -0.6f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
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matrixStack.pop();
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matrixStack.push();//left leg
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matrixStack.translate(-0.15f, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0);
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rotate(matrixStack, leftLeg);
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matrix4f = matrixStack.peek().getModel();
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bufferBuilder.vertex(matrix4f, 0, 0, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
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bufferBuilder.vertex(matrix4f, 0, -0.6f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
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matrixStack.pop();
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matrixStack.push();//right arm
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matrixStack.translate(0.37f, sneaking ? 1.05f : 1.35f, 0);
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rotate(matrixStack, rightArm);
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matrix4f = matrixStack.peek().getModel();
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bufferBuilder.vertex(matrix4f, 0, 0, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
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bufferBuilder.vertex(matrix4f, 0, -0.55f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
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matrixStack.pop();
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matrixStack.push();//left arm
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matrixStack.translate(-0.37f, sneaking ? 1.05f : 1.35f, 0);
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rotate(matrixStack, leftArm);
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matrix4f = matrixStack.peek().getModel();
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bufferBuilder.vertex(matrix4f, 0, 0, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
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bufferBuilder.vertex(matrix4f, 0, -0.55f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
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matrixStack.pop();
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bufferBuilder.end();
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BufferRenderer.draw(bufferBuilder);
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matrixStack.multiply(new Quaternion(new Vector3f(0, 1, 0), playerEntity.bodyYaw + 180, true));
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matrixStack.translate(-footPos.x, -footPos.y, -footPos.z);
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}
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});
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Render3DUtils.INSTANCE.end3DRender();
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}
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private void rotate(MatrixStack matrix, ModelPart modelPart) {
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if (modelPart.roll != 0.0F) {
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matrix.multiply(Vector3f.POSITIVE_Z.getRadialQuaternion(modelPart.roll));
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}
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if (modelPart.yaw != 0.0F) {
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matrix.multiply(Vector3f.NEGATIVE_Y.getRadialQuaternion(modelPart.yaw));
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}
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if (modelPart.pitch != 0.0F) {
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matrix.multiply(Vector3f.NEGATIVE_X.getRadialQuaternion(modelPart.pitch));
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}
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}
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}
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