Render3DUtils cleanup
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@@ -40,7 +40,7 @@ public class SkeletonESP extends Module {
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private void onRender(RenderEvent event) {
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MatrixStack matrixStack = event.matrices;
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float g = event.tickDelta;
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Render3DUtils.INSTANCE.setup3DRender(true);
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Render3DUtils.setup3DRender(true);
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mc.world.getEntities().forEach(entity -> {
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if (!(entity instanceof PlayerEntity)) return;
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if (mc.options.getPerspective() == Perspective.FIRST_PERSON && (Entity)mc.player == entity) return;
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@@ -48,7 +48,7 @@ public class SkeletonESP extends Module {
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Color skeletonColor = PlayerUtils.getPlayerColor((PlayerEntity)entity, skeletonColorSetting.get());
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PlayerEntity playerEntity = (PlayerEntity) entity;
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Vec3d footPos = Render3DUtils.INSTANCE.getEntityRenderPosition(playerEntity, g);
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Vec3d footPos = Render3DUtils.getEntityRenderPosition(playerEntity, g);
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PlayerEntityRenderer livingEntityRenderer = (PlayerEntityRenderer)(LivingEntityRenderer) mc.getEntityRenderDispatcher().getRenderer(playerEntity);
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PlayerEntityModel playerEntityModel = (PlayerEntityModel)livingEntityRenderer.getModel();
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@@ -131,7 +131,7 @@ public class SkeletonESP extends Module {
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matrixStack.multiply(new Quaternion(new Vector3f(0, 1, 0), playerEntity.bodyYaw + 180, true));
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matrixStack.translate(-footPos.x, -footPos.y, -footPos.z);
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});
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Render3DUtils.INSTANCE.end3DRender();
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Render3DUtils.end3DRender();
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}
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private void rotate(MatrixStack matrix, ModelPart modelPart) {
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