1.17 pog (#12)
* 1.17? * event bus monke * coding on da github * fixes fixes bruh * fixes again * lazy fix to worklow actions * fix gradle.yml
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@@ -145,15 +145,15 @@ public class Auto32K extends Module {
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}
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phase += 1;
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} else if (phase == 1) {
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mc.player.inventory.selectedSlot = dispenserSlot.getSlot();
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mc.player.getInventory().selectedSlot = dispenserSlot.getSlot();
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if (x == -1) {
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mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.LookOnly(-90f, mc.player.pitch, mc.player.isOnGround()));
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mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.LookAndOnGround(-90f, mc.player.getPitch(), mc.player.isOnGround()));
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} else if (x == 1) {
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mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.LookOnly(90f, mc.player.pitch, mc.player.isOnGround()));
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mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.LookAndOnGround(90f, mc.player.getPitch(), mc.player.isOnGround()));
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} else if (z == -1) {
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mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.LookOnly(1f, mc.player.pitch, mc.player.isOnGround()));
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mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.LookAndOnGround(1f, mc.player.getPitch(), mc.player.isOnGround()));
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} else if (z == 1) {
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mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.LookOnly(179f, mc.player.pitch, mc.player.isOnGround()));
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mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.LookAndOnGround(179f, mc.player.getPitch(), mc.player.isOnGround()));
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}
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phase += 1;
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} else if (phase == 2) {
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@@ -170,7 +170,7 @@ public class Auto32K extends Module {
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mc.player.closeHandledScreen();
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phase += 1;
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}else if (phase == 6) {
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mc.player.inventory.selectedSlot = redstoneSlot.getSlot();
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mc.player.getInventory().selectedSlot = redstoneSlot.getSlot();
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mc.player.setSneaking(true);
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mc.interactionManager.interactBlock(mc.player, mc.world, Hand.MAIN_HAND, new BlockHitResult(mc.player.getPos(), mc.player.getHorizontalFacing().getOpposite(), bestBlock.up(2), false));
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mc.player.setSneaking(false);
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@@ -188,7 +188,7 @@ public class Auto32K extends Module {
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Iterator<Block> blocks = throwawayItems.get().iterator();
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for (Item item = blocks.next().asItem(); blocks.hasNext(); item = blocks.next().asItem()) {
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for (int i = 5; i <= 40; i++) {
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ItemStack stack = mc.player.inventory.getStack(i);
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ItemStack stack = mc.player.getInventory().getStack(i);
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if (stack.getItem() == item && stack.getCount() >= 4) {
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slot = i;
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count = stack.getCount();
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@@ -218,7 +218,7 @@ public class Auto32K extends Module {
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}
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if (dropSlot != -1) InvUtils.drop().slot(dropSlot);
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if(autoMove.get() && manage){
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int slot2 = mc.player.inventory.getEmptySlot();
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int slot2 = mc.player.getInventory().getEmptySlot();
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if (slot2 < 9 && slot2 != -1 && EnchantmentHelper.getLevel(Enchantments.SHARPNESS, mc.player.currentScreenHandler.getSlot(0).getStack()) > 5) {
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InvUtils.move().fromId(0).to(slot2 - 4);
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} else if (EnchantmentHelper.getLevel(Enchantments.SHARPNESS, mc.player.currentScreenHandler.getSlot(0).getStack()) <= 5 && mc.player.currentScreenHandler.getSlot(0).getStack().getItem() != Items.AIR) {
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@@ -226,7 +226,7 @@ public class Auto32K extends Module {
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}
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}
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if(slot != -1) {
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mc.player.inventory.selectedSlot = slot - 32;
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mc.player.getInventory().selectedSlot = slot - 32;
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}
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}else this.toggle();
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}
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