Added autotnt place mode

This commit is contained in:
StormyBytes
2021-07-18 06:07:56 +07:00
parent 166d0886be
commit e5e1c61108
2 changed files with 166 additions and 69 deletions

View File

@@ -1,20 +1,23 @@
package cloudburst.rejects.modules;
import cloudburst.rejects.MeteorRejectsAddon;
import cloudburst.rejects.utils.WorldUtils;
import meteordevelopment.orbit.EventHandler;
import cloudburst.rejects.utils.TntDamage;
import meteordevelopment.meteorclient.events.world.TickEvent;
import meteordevelopment.meteorclient.settings.BoolSetting;
import meteordevelopment.meteorclient.settings.IntSetting;
import meteordevelopment.meteorclient.settings.Setting;
import meteordevelopment.meteorclient.settings.SettingGroup;
import meteordevelopment.meteorclient.systems.modules.Module;
import meteordevelopment.meteorclient.utils.misc.Pool;
import meteordevelopment.meteorclient.utils.player.FindItemResult;
import meteordevelopment.meteorclient.utils.player.InvUtils;
import meteordevelopment.meteorclient.utils.player.PlayerUtils;
import meteordevelopment.meteorclient.utils.world.BlockIterator;
import meteordevelopment.meteorclient.utils.world.BlockUtils;
import meteordevelopment.orbit.EventHandler;
import net.minecraft.block.Blocks;
import net.minecraft.item.FlintAndSteelItem;
import net.minecraft.util.ActionResult;
import net.minecraft.item.Items;
import net.minecraft.util.Hand;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
@@ -30,112 +33,169 @@ public class AutoTNT extends Module {
// General
private final Setting<Integer> delay = sgGeneral.add(new IntSetting.Builder()
.name("delay")
.description("Delay in ticks between ignition")
.defaultValue(1)
private final Setting<Boolean> ignite = sgGeneral.add(new BoolSetting.Builder()
.name("ignite")
.description("Whether to ignite tnt.")
.defaultValue(false)
.build()
);
private final Setting<Integer> range = sgGeneral.add(new IntSetting.Builder()
.name("range")
.description("Range of ignition")
private final Setting<Boolean> place = sgGeneral.add(new BoolSetting.Builder()
.name("place")
.description("Whether to place tnt.")
.defaultValue(true)
.build()
);
private final Setting<Integer> igniteDelay = sgGeneral.add(new IntSetting.Builder()
.name("ignition-delay")
.description("Delay in ticks between ignition")
.defaultValue(1)
.visible(ignite::get)
.build()
);
private final Setting<Integer> placeDelay = sgGeneral.add(new IntSetting.Builder()
.name("place-delay")
.description("Delay in ticks between placement")
.defaultValue(1)
.visible(place::get)
.build()
);
private final Setting<Integer> horizontalRange = sgGeneral.add(new IntSetting.Builder()
.name("horizontal-range")
.description("Horizontal range of ignition and placement")
.defaultValue(4)
.build()
);
private final Setting<Boolean> turnOff = sgGeneral.add(new BoolSetting.Builder()
.name("turn-off")
.description("Turns of after igniting tnt")
.defaultValue(true)
private final Setting<Integer> verticalRange = sgGeneral.add(new IntSetting.Builder()
.name("vertical-range")
.description("Vertical range of ignition and placement")
.defaultValue(4)
.build()
);
private final Setting<Boolean> antiBreak = sgGeneral.add(new BoolSetting.Builder()
.name("anti-break")
.description("Whether or not to save flint and steel from breaking.")
.description("Whether to save flint and steel from breaking.")
.defaultValue(true)
.build()
);
private final ArrayList<BlockPos> blocks = new ArrayList<>();
private boolean ignited;
private int ticks = 0;
private int preSlot;
private FindItemResult findSlot;
private final Setting<Boolean> rotate = sgGeneral.add(new BoolSetting.Builder()
.name("rotate")
.description("Whether to rotate towards action.")
.defaultValue(true)
.build()
);
private final List<BlockPos.Mutable> blocksToIgnite = new ArrayList<>();
private final List<BlockPos.Mutable> blocksToPlace = new ArrayList<>();
private final Pool<BlockPos.Mutable> ignitePool = new Pool<>(BlockPos.Mutable::new);
private final Pool<BlockPos.Mutable> placePool = new Pool<>(BlockPos.Mutable::new);
private int igniteTick = 0;
private int placeTick = 0;
private int prevSlot;
public AutoTNT() {
super(MeteorRejectsAddon.CATEGORY, "auto-tnt", "Ignites TNT for you");
}
@Override
public void onActivate() {
ignited = false;
}
@Override
public void onDeactivate() {
ticks = 0;
igniteTick = 0;
placeTick = 0;
}
@EventHandler
private void onTick(TickEvent.Post event) {
if (ticks <= 0) {
private void onPreTick(TickEvent.Pre event) {
if (ignite.get() && igniteTick > igniteDelay.get()) {
// Clear blocks
for (BlockPos.Mutable blockPos : blocksToIgnite) ignitePool.free(blockPos);
blocksToIgnite.clear();
// Clear and get tnt blocks
blocks.clear();
List<BlockPos> searchBlocks = WorldUtils.getSphere(mc.player.getBlockPos(), range.get(), range.get());
for (BlockPos blockPos : searchBlocks) {
if (mc.world.getBlockState(blockPos).getBlock() == Blocks.TNT) blocks.add(blockPos);
}
// If there isn't any tnt
if (blocks.size() <= 0) {
// If we should just turn off after igniting
if (turnOff.get() && ignited) {
toggle();
}
return;
}
// Sort based on closest tnt
blocks.sort(Comparator.comparingDouble(PlayerUtils::distanceTo));
// Get slot
findSlot = getFlintAndSteelSlot();
// Item check
FindItemResult findSlot = InvUtils.findInHotbar(item -> item.getItem() instanceof FlintAndSteelItem && (antiBreak.get() && (item.getMaxDamage() - item.getDamage()) > 10));
if (!findSlot.found()) {
error("No flint and steel in hotbar");
toggle();
return;
}
// Ignition
ignite(blocks.get(0), findSlot);
// Register
BlockIterator.register(horizontalRange.get(), verticalRange.get(), (blockPos, blockState) -> {
if (blockState.getBlock() == Blocks.TNT) blocksToIgnite.add(ignitePool.get().set(blockPos));
});
}
// Reset ticks
ticks = delay.get();
} else ticks--;
if (place.get() && placeTick > placeDelay.get()) {
// Clear blocks
for (BlockPos.Mutable blockPos : blocksToPlace) placePool.free(blockPos);
blocksToPlace.clear();
// Item check
FindItemResult findSlot = InvUtils.findInHotbar(item -> item.getItem() == Items.TNT);
if (!findSlot.found()) {
error("No tnt in hotbar");
toggle();
return;
}
// Register
BlockIterator.register(horizontalRange.get(), verticalRange.get(), (blockPos, blockState) -> {
if (BlockUtils.canPlace(blockPos)) blocksToPlace.add(placePool.get().set(blockPos));
});
}
}
@EventHandler
private void onPostTick(TickEvent.Post event) {
// Ignition
if (ignite.get() && blocksToIgnite.size() > 0) {
if (igniteTick > igniteDelay.get()) {
// Sort based on closest tnt
blocksToIgnite.sort(Comparator.comparingDouble(PlayerUtils::distanceTo));
// Ignition
ignite(blocksToIgnite.get(0), InvUtils.findInHotbar(item -> item.getItem() instanceof FlintAndSteelItem && (antiBreak.get() && (item.getMaxDamage() - item.getDamage()) > 10)));
// Reset ticks
igniteTick = 0;
} else igniteTick++;
}
// Placement
if (place.get() && blocksToPlace.size() > 0) {
if (placeTick > placeDelay.get()) {
// Sort based on closest tnt
blocksToPlace.sort((o1, o2) -> {
int s1 = TntDamage.calculate(o1);
int s2 = TntDamage.calculate(o2);
return Integer.compare(s1, s2);
});
// Placement
place(blocksToPlace.get(0), InvUtils.findInHotbar(item -> item.getItem() == Items.TNT));
// Reset ticks
placeTick = 0;
} else placeTick++;
}
}
private void ignite(BlockPos pos, FindItemResult item) {
// Set slots
preSlot = mc.player.getInventory().selectedSlot;
mc.player.getInventory().selectedSlot = item.getSlot();
prevSlot = mc.player.getInventory().selectedSlot;
InvUtils.swap(item.getSlot());
mc.interactionManager.interactBlock(mc.player, mc.world, Hand.MAIN_HAND, new BlockHitResult(new Vec3d(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5), Direction.UP, pos, true));
ActionResult result = mc.interactionManager.interactBlock(mc.player, mc.world, Hand.MAIN_HAND, new BlockHitResult(new Vec3d(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5), Direction.UP, pos, true));
// ActionResult result = mc.interactionManager.interactBlock(mc.player, mc.world, Hand.MAIN_HAND, new BlockHitResult(new Vec3d(pos.getX(), pos.getY(), pos.getZ()), Direction.UP, pos, false));
if (result == ActionResult.CONSUME || result == ActionResult.SUCCESS) ignited = true;
// Reset slot
mc.player.getInventory().selectedSlot = preSlot;
InvUtils.swap(prevSlot);
}
private FindItemResult getFlintAndSteelSlot() {
return InvUtils.findInHotbar(item -> item.getItem() instanceof FlintAndSteelItem && (antiBreak.get() && (item.getMaxDamage() - item.getDamage()) > 10));
private void place(BlockPos pos, FindItemResult item) {
BlockUtils.place(pos, item, rotate.get(), 10);
}
}

View File

@@ -0,0 +1,37 @@
package cloudburst.rejects.utils;
import meteordevelopment.meteorclient.utils.Utils;
import net.minecraft.block.BlockState;
import net.minecraft.fluid.FluidState;
import net.minecraft.util.math.BlockPos;
import java.util.Optional;
public class TntDamage {
public static int calculate(BlockPos bp) {
if (!Utils.canUpdate()) return 0;
int score = 0;
for(int j = -5; j <= 5; ++j) {
for(int k = -5; k <= 5; ++k) {
for(int l = -5; l <= 5; ++l) {
BlockPos blockPos = new BlockPos(j, k, l);
BlockState blockState = Utils.mc.world.getBlockState(blockPos);
FluidState fluidState = Utils.mc.world.getFluidState(blockPos);
float h = 2.8F;
Optional<Float> optional = blockState.isAir() && fluidState.isEmpty() ? Optional.empty() : Optional.of(Math.max(blockState.getBlock().getBlastResistance(), fluidState.getBlastResistance()));;
if (optional.isPresent()) {
h -= (optional.get() + 0.3F) * 0.3F;
}
if (h > 0.0F) {
score++;
}
}
}
}
return score;
}
}