barrier render also was added rip
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@@ -1,41 +0,0 @@
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package cloudburst.rejects.mixin;
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import java.util.Random;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.world.ClientWorld;
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import net.minecraft.item.Items;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.GameMode;
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import cloudburst.rejects.modules.Rendering;
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import minegame159.meteorclient.systems.modules.Modules;
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@Mixin(ClientWorld.class)
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public abstract class ClientWorldMixin {
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@Shadow
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MinecraftClient client;
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@Inject(at = @At("HEAD"), method = "doRandomBlockDisplayTicks", cancellable = true)
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public void doRandomBlockDisplayTicks(int xCenter, int yCenter, int i, CallbackInfo info) {
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Random random = new Random();
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boolean showBarrierParticles = this.client.interactionManager.getCurrentGameMode() == GameMode.CREATIVE && (this.client.player.inventory.getMainHandStack().getItem() == Items.BARRIER || this.client.player.inventory.offHand.get(0).getItem() == Items.BARRIER);
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if (Modules.get().get(Rendering.class).renderBarriers()) showBarrierParticles = true;
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BlockPos.Mutable mutable = new BlockPos.Mutable();
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for(int k = 0; k < 667; ++k) {
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client.world.randomBlockDisplayTick(xCenter, yCenter, i, 16, random, showBarrierParticles, mutable);
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client.world.randomBlockDisplayTick(xCenter, yCenter, i, 32, random, showBarrierParticles, mutable);
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}
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info.cancel();
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}
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}
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@@ -58,18 +58,6 @@ public class Rendering extends Module {
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.build()
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.build()
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);
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);
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private final Setting<Boolean> barrier = sgInvisible.add(new BoolSetting.Builder()
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.name("barrier")
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.description("Render barrier blocks.")
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.defaultValue(true)
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.onChanged(onChanged -> {
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if(this.isActive()) {
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mc.worldRenderer.reload();
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}
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})
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.build()
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);
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private final Setting<Boolean> structureVoid = sgInvisible.add(new BoolSetting.Builder()
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private final Setting<Boolean> structureVoid = sgInvisible.add(new BoolSetting.Builder()
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.name("structure-void")
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.name("structure-void")
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.description("Render structure void blocks.")
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.description("Render structure void blocks.")
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@@ -132,9 +120,6 @@ public class Rendering extends Module {
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return this.isActive() && entities.get();
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return this.isActive() && entities.get();
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}
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}
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public boolean renderBarriers() {
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return this.isActive() && barrier.get();
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}
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public boolean renderStructureVoid() {
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public boolean renderStructureVoid() {
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return this.isActive() && structureVoid.get();
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return this.isActive() && structureVoid.get();
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@@ -6,7 +6,6 @@
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],
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],
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"client": [
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"client": [
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"EntityMixin",
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"EntityMixin",
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"ClientWorldMixin",
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"Deadmau5FeatureRendererMixin",
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"Deadmau5FeatureRendererMixin",
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"StructureVoidBlockMixin",
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"StructureVoidBlockMixin",
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"LivingEntityRendererMixin",
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"LivingEntityRendererMixin",
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