barrier render also was added rip
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@@ -58,18 +58,6 @@ public class Rendering extends Module {
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.build()
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);
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private final Setting<Boolean> barrier = sgInvisible.add(new BoolSetting.Builder()
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.name("barrier")
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.description("Render barrier blocks.")
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.defaultValue(true)
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.onChanged(onChanged -> {
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if(this.isActive()) {
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mc.worldRenderer.reload();
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}
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})
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.build()
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);
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private final Setting<Boolean> structureVoid = sgInvisible.add(new BoolSetting.Builder()
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.name("structure-void")
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.description("Render structure void blocks.")
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@@ -132,9 +120,6 @@ public class Rendering extends Module {
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return this.isActive() && entities.get();
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}
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public boolean renderBarriers() {
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return this.isActive() && barrier.get();
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}
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public boolean renderStructureVoid() {
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return this.isActive() && structureVoid.get();
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