barrier render also was added rip

This commit is contained in:
Cloudburst
2021-06-01 10:29:49 +02:00
parent b35d46af36
commit c7eb5e5b52
3 changed files with 0 additions and 57 deletions

View File

@@ -1,41 +0,0 @@
package cloudburst.rejects.mixin;
import java.util.Random;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.item.Items;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.GameMode;
import cloudburst.rejects.modules.Rendering;
import minegame159.meteorclient.systems.modules.Modules;
@Mixin(ClientWorld.class)
public abstract class ClientWorldMixin {
@Shadow
MinecraftClient client;
@Inject(at = @At("HEAD"), method = "doRandomBlockDisplayTicks", cancellable = true)
public void doRandomBlockDisplayTicks(int xCenter, int yCenter, int i, CallbackInfo info) {
Random random = new Random();
boolean showBarrierParticles = this.client.interactionManager.getCurrentGameMode() == GameMode.CREATIVE && (this.client.player.inventory.getMainHandStack().getItem() == Items.BARRIER || this.client.player.inventory.offHand.get(0).getItem() == Items.BARRIER);
if (Modules.get().get(Rendering.class).renderBarriers()) showBarrierParticles = true;
BlockPos.Mutable mutable = new BlockPos.Mutable();
for(int k = 0; k < 667; ++k) {
client.world.randomBlockDisplayTick(xCenter, yCenter, i, 16, random, showBarrierParticles, mutable);
client.world.randomBlockDisplayTick(xCenter, yCenter, i, 32, random, showBarrierParticles, mutable);
}
info.cancel();
}
}

View File

@@ -58,18 +58,6 @@ public class Rendering extends Module {
.build()
);
private final Setting<Boolean> barrier = sgInvisible.add(new BoolSetting.Builder()
.name("barrier")
.description("Render barrier blocks.")
.defaultValue(true)
.onChanged(onChanged -> {
if(this.isActive()) {
mc.worldRenderer.reload();
}
})
.build()
);
private final Setting<Boolean> structureVoid = sgInvisible.add(new BoolSetting.Builder()
.name("structure-void")
.description("Render structure void blocks.")
@@ -132,9 +120,6 @@ public class Rendering extends Module {
return this.isActive() && entities.get();
}
public boolean renderBarriers() {
return this.isActive() && barrier.get();
}
public boolean renderStructureVoid() {
return this.isActive() && structureVoid.get();