Update AutoTNT.java
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@@ -182,12 +182,11 @@ public class AutoTNT extends Module {
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}
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}
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private void ignite(BlockPos pos, FindItemResult item) {
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private void ignite(BlockPos pos, FindItemResult item) {
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prevSlot = mc.player.getInventory().selectedSlot;
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InvUtils.swap(item.getSlot(), true);
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InvUtils.swap(item.getSlot(), false);
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mc.interactionManager.interactBlock(mc.player, mc.world, Hand.MAIN_HAND, new BlockHitResult(new Vec3d(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5), Direction.UP, pos, true));
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mc.interactionManager.interactBlock(mc.player, mc.world, Hand.MAIN_HAND, new BlockHitResult(new Vec3d(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5), Direction.UP, pos, true));
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InvUtils.swap(prevSlot, false);
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InvUtils.swapBack();
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}
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}
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private void place(BlockPos pos, FindItemResult item) {
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private void place(BlockPos pos, FindItemResult item) {
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