improve skeleton esp

This commit is contained in:
C10udburst
2022-03-03 18:13:59 +01:00
parent 6d3f5c0856
commit c1756cbdb0

View File

@@ -1,9 +1,12 @@
package anticope.rejects.modules;
import anticope.rejects.MeteorRejectsAddon;
import meteordevelopment.orbit.EventHandler;
import com.mojang.blaze3d.systems.RenderSystem;
import meteordevelopment.meteorclient.events.render.Render3DEvent;
import meteordevelopment.meteorclient.settings.*;
import meteordevelopment.meteorclient.settings.BoolSetting;
import meteordevelopment.meteorclient.settings.ColorSetting;
import meteordevelopment.meteorclient.settings.Setting;
import meteordevelopment.meteorclient.settings.SettingGroup;
import meteordevelopment.meteorclient.systems.config.Config;
import meteordevelopment.meteorclient.systems.modules.Module;
import meteordevelopment.meteorclient.systems.modules.Modules;
@@ -12,9 +15,7 @@ import meteordevelopment.meteorclient.utils.player.PlayerUtils;
import meteordevelopment.meteorclient.utils.player.Rotations;
import meteordevelopment.meteorclient.utils.render.color.Color;
import meteordevelopment.meteorclient.utils.render.color.SettingColor;
import com.mojang.blaze3d.systems.RenderSystem;
import meteordevelopment.orbit.EventHandler;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.model.ModelPart;
import net.minecraft.client.option.Perspective;
@@ -30,8 +31,6 @@ import net.minecraft.util.math.*;
public class SkeletonESP extends Module {
private final SettingGroup sgGeneral = settings.getDefaultGroup();
private final Freecam freecam;
private final Setting<SettingColor> skeletonColorSetting = sgGeneral.add(new ColorSetting.Builder()
.name("players-color")
.description("The other player's color.")
@@ -39,6 +38,15 @@ public class SkeletonESP extends Module {
.build()
);
public final Setting<Boolean> distance = sgGeneral.add(new BoolSetting.Builder()
.name("distance-colors")
.description("Changes the color of skeletons depending on distance.")
.defaultValue(false)
.build()
);
private final Freecam freecam;
public SkeletonESP() {
super(MeteorRejectsAddon.CATEGORY, "skeleton-esp", "Looks cool as fuck");
freecam = Modules.get().get(Freecam.class);
@@ -48,6 +56,7 @@ public class SkeletonESP extends Module {
private void onRender(Render3DEvent event) {
MatrixStack matrixStack = event.matrices;
float g = event.tickDelta;
RenderSystem.setShader(GameRenderer::getPositionColorShader);
RenderSystem.disableTexture();
RenderSystem.enableBlend();
@@ -55,12 +64,14 @@ public class SkeletonESP extends Module {
RenderSystem.disableDepthTest();
RenderSystem.depthMask(MinecraftClient.isFabulousGraphicsOrBetter());
RenderSystem.enableCull();
mc.world.getEntities().forEach(entity -> {
if (!(entity instanceof PlayerEntity)) return;
if (mc.options.getPerspective() == Perspective.FIRST_PERSON && !freecam.isActive() && mc.player == entity) return;
int rotationHoldTicks = Config.get().rotationHoldTicks.get();
Color skeletonColor = PlayerUtils.getPlayerColor((PlayerEntity)entity, skeletonColorSetting.get());
Color skeletonColor = PlayerUtils.getPlayerColor((PlayerEntity) entity, skeletonColorSetting.get());
if (distance.get()) skeletonColor = getColorFromDistance(entity);
PlayerEntity playerEntity = (PlayerEntity) entity;
Vec3d footPos = getEntityRenderPosition(playerEntity, g);
@@ -74,7 +85,7 @@ public class SkeletonESP extends Module {
float q = playerEntity.limbAngle - playerEntity.limbDistance * (1.0F - g);
float p = MathHelper.lerp(g, playerEntity.lastLimbDistance, playerEntity.limbDistance);
float o = (float)playerEntity.age + g;
float o = (float) playerEntity.age + g;
float k = j - h;
float m = playerEntity.getPitch(g);
if (mc.player == entity && Rotations.rotationTimer < rotationHoldTicks) m = Rotations.serverPitch;
@@ -93,14 +104,11 @@ public class SkeletonESP extends Module {
ModelPart rightLeg = playerEntityModel.rightLeg;
matrixStack.translate(footPos.x, footPos.y, footPos.z);
if (swimming)
matrixStack.translate(0, 0.35f, 0);
if (swimming) matrixStack.translate(0, 0.35f, 0);
matrixStack.multiply(new Quaternion(new Vec3f(0, -1, 0), h + 180, true));
if (swimming || flying)
matrixStack.multiply(new Quaternion(new Vec3f(-1, 0, 0), 90 + m, true));
if (swimming)
matrixStack.translate(0, -0.95f, 0);
if (swimming || flying) matrixStack.multiply(new Quaternion(new Vec3f(-1, 0, 0), 90 + m, true));
if (swimming) matrixStack.translate(0, -0.95f, 0);
BufferBuilder bufferBuilder = Tessellator.getInstance().getBuffer();
bufferBuilder.begin(VertexFormat.DrawMode.DEBUG_LINES, VertexFormats.POSITION_COLOR);
@@ -115,7 +123,8 @@ public class SkeletonESP extends Module {
bufferBuilder.vertex(matrix4f, -0.15f, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();//pelvis
bufferBuilder.vertex(matrix4f, 0.15f, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
matrixStack.push();//head
// Head
matrixStack.push();
matrixStack.translate(0, sneaking ? 1.05f : 1.4f, 0);
rotate(matrixStack, head);
matrix4f = matrixStack.peek().getPositionMatrix();
@@ -123,7 +132,8 @@ public class SkeletonESP extends Module {
bufferBuilder.vertex(matrix4f, 0, 0.15f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
matrixStack.pop();
matrixStack.push();//right leg
// Right Leg
matrixStack.push();
matrixStack.translate(0.15f, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0);
rotate(matrixStack, rightLeg);
matrix4f = matrixStack.peek().getPositionMatrix();
@@ -131,7 +141,8 @@ public class SkeletonESP extends Module {
bufferBuilder.vertex(matrix4f, 0, -0.6f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
matrixStack.pop();
matrixStack.push();//left leg
// Left Leg
matrixStack.push();
matrixStack.translate(-0.15f, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0);
rotate(matrixStack, leftLeg);
matrix4f = matrixStack.peek().getPositionMatrix();
@@ -139,7 +150,8 @@ public class SkeletonESP extends Module {
bufferBuilder.vertex(matrix4f, 0, -0.6f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
matrixStack.pop();
matrixStack.push();//right arm
// Right Arm
matrixStack.push();
matrixStack.translate(0.37f, sneaking ? 1.05f : 1.35f, 0);
rotate(matrixStack, rightArm);
matrix4f = matrixStack.peek().getPositionMatrix();
@@ -147,7 +159,8 @@ public class SkeletonESP extends Module {
bufferBuilder.vertex(matrix4f, 0, -0.55f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
matrixStack.pop();
matrixStack.push();//left arm
// Left Arm
matrixStack.push();
matrixStack.translate(-0.37f, sneaking ? 1.05f : 1.35f, 0);
rotate(matrixStack, leftArm);
matrix4f = matrixStack.peek().getPositionMatrix();
@@ -158,16 +171,14 @@ public class SkeletonESP extends Module {
bufferBuilder.end();
BufferRenderer.draw(bufferBuilder);
if (swimming)
matrixStack.translate(0, 0.95f, 0);
if (swimming || flying)
matrixStack.multiply(new Quaternion(new Vec3f(1, 0, 0), 90 + m, true));
if (swimming)
matrixStack.translate(0, -0.35f, 0);
if (swimming) matrixStack.translate(0, 0.95f, 0);
if (swimming || flying) matrixStack.multiply(new Quaternion(new Vec3f(1, 0, 0), 90 + m, true));
if (swimming) matrixStack.translate(0, -0.35f, 0);
matrixStack.multiply(new Quaternion(new Vec3f(0, 1, 0), h + 180, true));
matrixStack.translate(-footPos.x, -footPos.y, -footPos.z);
});
RenderSystem.enableTexture();
RenderSystem.disableCull();
RenderSystem.disableBlend();
@@ -195,4 +206,28 @@ public class SkeletonESP extends Module {
double z = entity.prevZ + ((entity.getZ() - entity.prevZ) * partial) - mc.getEntityRenderDispatcher().camera.getPos().z;
return new Vec3d(x, y, z);
}
private Color getColorFromDistance(Entity entity) {
double distance = mc.gameRenderer.getCamera().getPos().distanceTo(entity.getPos());
double percent = distance / 60;
if (percent < 0 || percent > 1) {
color.set(0, 255, 0, 255);
return color;
}
int r, g;
if (percent < 0.5) {
r = 255;
g = (int) (255 * percent / 0.5);
}
else {
g = 255;
r = 255 - (int) (255 * (percent - 0.5) / 0.5);
}
color.set(r, g, 0, 255);
return color;
}
}