improve skeleton esp
This commit is contained in:
@@ -1,9 +1,12 @@
|
||||
package anticope.rejects.modules;
|
||||
|
||||
import anticope.rejects.MeteorRejectsAddon;
|
||||
import meteordevelopment.orbit.EventHandler;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import meteordevelopment.meteorclient.events.render.Render3DEvent;
|
||||
import meteordevelopment.meteorclient.settings.*;
|
||||
import meteordevelopment.meteorclient.settings.BoolSetting;
|
||||
import meteordevelopment.meteorclient.settings.ColorSetting;
|
||||
import meteordevelopment.meteorclient.settings.Setting;
|
||||
import meteordevelopment.meteorclient.settings.SettingGroup;
|
||||
import meteordevelopment.meteorclient.systems.config.Config;
|
||||
import meteordevelopment.meteorclient.systems.modules.Module;
|
||||
import meteordevelopment.meteorclient.systems.modules.Modules;
|
||||
@@ -12,9 +15,7 @@ import meteordevelopment.meteorclient.utils.player.PlayerUtils;
|
||||
import meteordevelopment.meteorclient.utils.player.Rotations;
|
||||
import meteordevelopment.meteorclient.utils.render.color.Color;
|
||||
import meteordevelopment.meteorclient.utils.render.color.SettingColor;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
|
||||
import meteordevelopment.orbit.EventHandler;
|
||||
import net.minecraft.client.MinecraftClient;
|
||||
import net.minecraft.client.model.ModelPart;
|
||||
import net.minecraft.client.option.Perspective;
|
||||
@@ -30,15 +31,22 @@ import net.minecraft.util.math.*;
|
||||
public class SkeletonESP extends Module {
|
||||
private final SettingGroup sgGeneral = settings.getDefaultGroup();
|
||||
|
||||
private final Freecam freecam;
|
||||
|
||||
private final Setting<SettingColor> skeletonColorSetting = sgGeneral.add(new ColorSetting.Builder()
|
||||
.name("players-color")
|
||||
.description("The other player's color.")
|
||||
.defaultValue(new SettingColor(255, 255, 255))
|
||||
.build()
|
||||
.name("players-color")
|
||||
.description("The other player's color.")
|
||||
.defaultValue(new SettingColor(255, 255, 255))
|
||||
.build()
|
||||
);
|
||||
|
||||
public final Setting<Boolean> distance = sgGeneral.add(new BoolSetting.Builder()
|
||||
.name("distance-colors")
|
||||
.description("Changes the color of skeletons depending on distance.")
|
||||
.defaultValue(false)
|
||||
.build()
|
||||
);
|
||||
|
||||
private final Freecam freecam;
|
||||
|
||||
public SkeletonESP() {
|
||||
super(MeteorRejectsAddon.CATEGORY, "skeleton-esp", "Looks cool as fuck");
|
||||
freecam = Modules.get().get(Freecam.class);
|
||||
@@ -48,6 +56,7 @@ public class SkeletonESP extends Module {
|
||||
private void onRender(Render3DEvent event) {
|
||||
MatrixStack matrixStack = event.matrices;
|
||||
float g = event.tickDelta;
|
||||
|
||||
RenderSystem.setShader(GameRenderer::getPositionColorShader);
|
||||
RenderSystem.disableTexture();
|
||||
RenderSystem.enableBlend();
|
||||
@@ -55,12 +64,14 @@ public class SkeletonESP extends Module {
|
||||
RenderSystem.disableDepthTest();
|
||||
RenderSystem.depthMask(MinecraftClient.isFabulousGraphicsOrBetter());
|
||||
RenderSystem.enableCull();
|
||||
|
||||
mc.world.getEntities().forEach(entity -> {
|
||||
if (!(entity instanceof PlayerEntity)) return;
|
||||
if (mc.options.getPerspective() == Perspective.FIRST_PERSON && !freecam.isActive() && mc.player == entity) return;
|
||||
int rotationHoldTicks = Config.get().rotationHoldTicks.get();
|
||||
|
||||
Color skeletonColor = PlayerUtils.getPlayerColor((PlayerEntity)entity, skeletonColorSetting.get());
|
||||
|
||||
Color skeletonColor = PlayerUtils.getPlayerColor((PlayerEntity) entity, skeletonColorSetting.get());
|
||||
if (distance.get()) skeletonColor = getColorFromDistance(entity);
|
||||
PlayerEntity playerEntity = (PlayerEntity) entity;
|
||||
|
||||
Vec3d footPos = getEntityRenderPosition(playerEntity, g);
|
||||
@@ -69,19 +80,19 @@ public class SkeletonESP extends Module {
|
||||
|
||||
float h = MathHelper.lerpAngleDegrees(g, playerEntity.prevBodyYaw, playerEntity.bodyYaw);
|
||||
if (mc.player == entity && Rotations.rotationTimer < rotationHoldTicks) h = Rotations.serverYaw;
|
||||
float j = MathHelper.lerpAngleDegrees(g, playerEntity.prevHeadYaw, playerEntity.headYaw);
|
||||
float j = MathHelper.lerpAngleDegrees(g, playerEntity.prevHeadYaw, playerEntity.headYaw);
|
||||
if (mc.player == entity && Rotations.rotationTimer < rotationHoldTicks) j = Rotations.serverYaw;
|
||||
|
||||
float q = playerEntity.limbAngle - playerEntity.limbDistance * (1.0F - g);
|
||||
float p = MathHelper.lerp(g, playerEntity.lastLimbDistance, playerEntity.limbDistance);
|
||||
float o = (float)playerEntity.age + g;
|
||||
float o = (float) playerEntity.age + g;
|
||||
float k = j - h;
|
||||
float m = playerEntity.getPitch(g);
|
||||
if (mc.player == entity && Rotations.rotationTimer < rotationHoldTicks) m = Rotations.serverPitch;
|
||||
|
||||
playerEntityModel.animateModel(playerEntity, q, p, g);
|
||||
playerEntityModel.setAngles(playerEntity, q, p, o, k, m);
|
||||
|
||||
|
||||
boolean swimming = playerEntity.isInSwimmingPose();
|
||||
boolean sneaking = playerEntity.isSneaking();
|
||||
boolean flying = playerEntity.isFallFlying();
|
||||
@@ -93,14 +104,11 @@ public class SkeletonESP extends Module {
|
||||
ModelPart rightLeg = playerEntityModel.rightLeg;
|
||||
|
||||
matrixStack.translate(footPos.x, footPos.y, footPos.z);
|
||||
if (swimming)
|
||||
matrixStack.translate(0, 0.35f, 0);
|
||||
if (swimming) matrixStack.translate(0, 0.35f, 0);
|
||||
|
||||
matrixStack.multiply(new Quaternion(new Vec3f(0, -1, 0), h + 180, true));
|
||||
if (swimming || flying)
|
||||
matrixStack.multiply(new Quaternion(new Vec3f(-1, 0, 0), 90 + m, true));
|
||||
if (swimming)
|
||||
matrixStack.translate(0, -0.95f, 0);
|
||||
if (swimming || flying) matrixStack.multiply(new Quaternion(new Vec3f(-1, 0, 0), 90 + m, true));
|
||||
if (swimming) matrixStack.translate(0, -0.95f, 0);
|
||||
|
||||
BufferBuilder bufferBuilder = Tessellator.getInstance().getBuffer();
|
||||
bufferBuilder.begin(VertexFormat.DrawMode.DEBUG_LINES, VertexFormats.POSITION_COLOR);
|
||||
@@ -115,7 +123,8 @@ public class SkeletonESP extends Module {
|
||||
bufferBuilder.vertex(matrix4f, -0.15f, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();//pelvis
|
||||
bufferBuilder.vertex(matrix4f, 0.15f, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
|
||||
|
||||
matrixStack.push();//head
|
||||
// Head
|
||||
matrixStack.push();
|
||||
matrixStack.translate(0, sneaking ? 1.05f : 1.4f, 0);
|
||||
rotate(matrixStack, head);
|
||||
matrix4f = matrixStack.peek().getPositionMatrix();
|
||||
@@ -123,7 +132,8 @@ public class SkeletonESP extends Module {
|
||||
bufferBuilder.vertex(matrix4f, 0, 0.15f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
|
||||
matrixStack.pop();
|
||||
|
||||
matrixStack.push();//right leg
|
||||
// Right Leg
|
||||
matrixStack.push();
|
||||
matrixStack.translate(0.15f, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0);
|
||||
rotate(matrixStack, rightLeg);
|
||||
matrix4f = matrixStack.peek().getPositionMatrix();
|
||||
@@ -131,7 +141,8 @@ public class SkeletonESP extends Module {
|
||||
bufferBuilder.vertex(matrix4f, 0, -0.6f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
|
||||
matrixStack.pop();
|
||||
|
||||
matrixStack.push();//left leg
|
||||
// Left Leg
|
||||
matrixStack.push();
|
||||
matrixStack.translate(-0.15f, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0);
|
||||
rotate(matrixStack, leftLeg);
|
||||
matrix4f = matrixStack.peek().getPositionMatrix();
|
||||
@@ -139,7 +150,8 @@ public class SkeletonESP extends Module {
|
||||
bufferBuilder.vertex(matrix4f, 0, -0.6f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
|
||||
matrixStack.pop();
|
||||
|
||||
matrixStack.push();//right arm
|
||||
// Right Arm
|
||||
matrixStack.push();
|
||||
matrixStack.translate(0.37f, sneaking ? 1.05f : 1.35f, 0);
|
||||
rotate(matrixStack, rightArm);
|
||||
matrix4f = matrixStack.peek().getPositionMatrix();
|
||||
@@ -147,7 +159,8 @@ public class SkeletonESP extends Module {
|
||||
bufferBuilder.vertex(matrix4f, 0, -0.55f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
|
||||
matrixStack.pop();
|
||||
|
||||
matrixStack.push();//left arm
|
||||
// Left Arm
|
||||
matrixStack.push();
|
||||
matrixStack.translate(-0.37f, sneaking ? 1.05f : 1.35f, 0);
|
||||
rotate(matrixStack, leftArm);
|
||||
matrix4f = matrixStack.peek().getPositionMatrix();
|
||||
@@ -158,16 +171,14 @@ public class SkeletonESP extends Module {
|
||||
bufferBuilder.end();
|
||||
BufferRenderer.draw(bufferBuilder);
|
||||
|
||||
if (swimming)
|
||||
matrixStack.translate(0, 0.95f, 0);
|
||||
if (swimming || flying)
|
||||
matrixStack.multiply(new Quaternion(new Vec3f(1, 0, 0), 90 + m, true));
|
||||
if (swimming)
|
||||
matrixStack.translate(0, -0.35f, 0);
|
||||
if (swimming) matrixStack.translate(0, 0.95f, 0);
|
||||
if (swimming || flying) matrixStack.multiply(new Quaternion(new Vec3f(1, 0, 0), 90 + m, true));
|
||||
if (swimming) matrixStack.translate(0, -0.35f, 0);
|
||||
|
||||
matrixStack.multiply(new Quaternion(new Vec3f(0, 1, 0), h + 180, true));
|
||||
matrixStack.translate(-footPos.x, -footPos.y, -footPos.z);
|
||||
});
|
||||
|
||||
RenderSystem.enableTexture();
|
||||
RenderSystem.disableCull();
|
||||
RenderSystem.disableBlend();
|
||||
@@ -195,4 +206,28 @@ public class SkeletonESP extends Module {
|
||||
double z = entity.prevZ + ((entity.getZ() - entity.prevZ) * partial) - mc.getEntityRenderDispatcher().camera.getPos().z;
|
||||
return new Vec3d(x, y, z);
|
||||
}
|
||||
}
|
||||
|
||||
private Color getColorFromDistance(Entity entity) {
|
||||
double distance = mc.gameRenderer.getCamera().getPos().distanceTo(entity.getPos());
|
||||
double percent = distance / 60;
|
||||
|
||||
if (percent < 0 || percent > 1) {
|
||||
color.set(0, 255, 0, 255);
|
||||
return color;
|
||||
}
|
||||
|
||||
int r, g;
|
||||
|
||||
if (percent < 0.5) {
|
||||
r = 255;
|
||||
g = (int) (255 * percent / 0.5);
|
||||
}
|
||||
else {
|
||||
g = 255;
|
||||
r = 255 - (int) (255 * (percent - 0.5) / 0.5);
|
||||
}
|
||||
|
||||
color.set(r, g, 0, 255);
|
||||
return color;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user