This commit is contained in:
C10udburst
2021-08-29 14:58:05 +02:00
parent ef207bdf66
commit bafb516037
3 changed files with 0 additions and 633 deletions

View File

@@ -32,7 +32,6 @@ An addon to Meteor Client that adds modules and commands that were too useless t
- AutoCraft (More generalized version of [AutoBedCraft](https://github.com/GhostTypes/orion/blob/main/src/main/java/me/ghosttypes/orion/modules/main/AutoBedCraft.java) from orion) - AutoCraft (More generalized version of [AutoBedCraft](https://github.com/GhostTypes/orion/blob/main/src/main/java/me/ghosttypes/orion/modules/main/AutoBedCraft.java) from orion)
- AutoExtinguish - AutoExtinguish
- AutoEz - AutoEz
- AutoHighway (Taken from [Meteor AutoHighway Addon](https://github.com/VoidCyborg/meteor-auto-highway-addon))
- AutoPot (Taken from an [unmerged PR](https://github.com/MeteorDevelopment/meteor-client/pull/274)) - AutoPot (Taken from an [unmerged PR](https://github.com/MeteorDevelopment/meteor-client/pull/274))
- AutoTNT - AutoTNT
- AutoWither (Taken from an [unmerged PR](https://github.com/MeteorDevelopment/meteor-client/pull/1070)) - AutoWither (Taken from an [unmerged PR](https://github.com/MeteorDevelopment/meteor-client/pull/1070))

View File

@@ -46,7 +46,6 @@ public class MeteorRejectsAddon extends MeteorAddon {
modules.add(new AutoCraft()); modules.add(new AutoCraft());
modules.add(new AutoExtinguish()); modules.add(new AutoExtinguish());
modules.add(new AutoEz()); modules.add(new AutoEz());
modules.add(new AutoHighway());
modules.add(new AutoPot()); modules.add(new AutoPot());
modules.add(new AutoTNT()); modules.add(new AutoTNT());
modules.add(new AutoWither()); modules.add(new AutoWither());

View File

@@ -1,631 +0,0 @@
package cloudburst.rejects.modules;
import cloudburst.rejects.MeteorRejectsAddon;
import meteordevelopment.orbit.EventHandler;
import meteordevelopment.meteorclient.events.world.TickEvent;
import meteordevelopment.meteorclient.settings.BoolSetting;
import meteordevelopment.meteorclient.settings.IntSetting;
import meteordevelopment.meteorclient.settings.Setting;
import meteordevelopment.meteorclient.settings.SettingGroup;
import meteordevelopment.meteorclient.systems.modules.Module;
import meteordevelopment.meteorclient.utils.player.FindItemResult;
import meteordevelopment.meteorclient.utils.player.InvUtils;
import meteordevelopment.meteorclient.utils.world.BlockUtils;
import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.Items;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
public class AutoHighway extends Module {
private enum Direction {
SOUTH,
SOUTH_WEST,
WEST,
WEST_NORTH,
NORTH,
NORTH_EAST,
EAST,
EAST_SOUTH
}
private final SettingGroup sgGeneral = settings.getDefaultGroup();
private final Setting<Boolean> disableOnJump = sgGeneral.add(new BoolSetting.Builder()
.name("disable-on-jump")
.description("Automatically disables when you jump.")
.defaultValue(true)
.build()
);
private final Setting<Integer> size = sgGeneral.add(new IntSetting.Builder()
.name("highway-size")
.description("The size of highway.")
.defaultValue(3)
.min(3)
.sliderMin(3)
.max(7)
.sliderMax(7)
.build()
);
private final Setting<Boolean> rotate = sgGeneral.add(new BoolSetting.Builder()
.name("rotate")
.description("Automatically faces towards the obsidian being placed.")
.defaultValue(true)
.build()
);
private Direction direction;
private final BlockPos.Mutable blockPos = new BlockPos.Mutable();
private boolean return_;
private int highwaySize;
public AutoHighway() {
super(MeteorRejectsAddon.CATEGORY, "auto-highway", "Automatically build highway.");
}
@Override
public void onActivate() {
direction = getDirection(mc.player);
blockPos.set(mc.player.getBlockPos());
changeBlockPos(0,-1,0);
}
@EventHandler
private void onTick(TickEvent.Pre event) {
if (disableOnJump.get() && mc.options.keyJump.isPressed()) {
toggle();
return;
}
// Check Obsidian
if(!InvUtils.findInHotbar(Items.OBSIDIAN).found()) return;
// Get Size
highwaySize = getSize();
// Place
return_ = false;
// Distance Check
if(getDistance(mc.player) > 12) return;
// Placing
if(direction == Direction.SOUTH){
if(highwaySize == 3) {
boolean p1 = place(0, 0, 0);
if (return_) return;
boolean p2 = place(1, 0, 0);
if (return_) return;
boolean p3 = place(-1, 0, 0);
if (return_) return;
boolean p4 = place(-2, 1, 0);
if (return_) return;
boolean p5 = place(2, 1, 0);
if(p1&&p2&&p3&&p4&&p5) nextLayer();
}else if(highwaySize == 5){
boolean p1 = place(0, 0, 0);
if (return_) return;
boolean p2 = place(1, 0, 0);
if (return_) return;
boolean p3 = place(-1, 0, 0);
if (return_) return;
boolean p4 = place(-2, 0, 0);
if (return_) return;
boolean p5 = place(2, 0, 0);
if (return_) return;
boolean p6 = place(-3, 1, 0);
if (return_) return;
boolean p7 = place(3, 1, 0);
if(p1&&p2&&p3&&p4&&p5&&p6&&p7) nextLayer();
}else {
boolean p1 = place(0, 0, 0);
if (return_) return;
boolean p2 = place(1, 0, 0);
if (return_) return;
boolean p3 = place(-1, 0, 0);
if (return_) return;
boolean p4 = place(-2, 0, 0);
if (return_) return;
boolean p5 = place(2, 0, 0);
if (return_) return;
boolean p6 = place(-3, 0, 0);
if (return_) return;
boolean p7 = place(3, 0, 0);
if (return_) return;
boolean p8 = place(-4, 1, 0);
if (return_) return;
boolean p9 = place(4, 1, 0);
if(p1&&p2&&p3&&p4&&p5&&p6&&p7&&p8&&p9) nextLayer();
}
}else if(direction == Direction.WEST){
if(highwaySize == 3) {
boolean p1 = place(0, 0, 0);
if (return_) return;
boolean p2 = place(0, 0, 1);
if (return_) return;
boolean p3 = place(0, 0, -1);
if (return_) return;
boolean p4 = place(0, 1, -2);
if (return_) return;
boolean p5 = place(0, 1, 2);
if(p1&&p2&&p3&&p4&&p5) nextLayer();
}else if(highwaySize == 5){
boolean p1 = place(0, 0, 0);
if (return_) return;
boolean p2 = place(0, 0, 1);
if (return_) return;
boolean p3 = place(0, 0, -1);
if (return_) return;
boolean p4 = place(0, 0, -2);
if (return_) return;
boolean p5 = place(0, 0, 2);
if (return_) return;
boolean p6 = place(0, 1, -3);
if (return_) return;
boolean p7 = place(0, 1, 3);
if(p1&&p2&&p3&&p4&&p5&&p6&&p7) nextLayer();
}else {
boolean p1 = place(0, 0, 0);
if (return_) return;
boolean p2 = place(0, 0, 1);
if (return_) return;
boolean p3 = place(0, 0, -1);
if (return_) return;
boolean p4 = place(0, 0, -2);
if (return_) return;
boolean p5 = place(0, 0, 2);
if (return_) return;
boolean p6 = place(0, 0, -3);
if (return_) return;
boolean p7 = place(0, 0, 3);
if (return_) return;
boolean p8 = place(0, 1, -4);
if (return_) return;
boolean p9 = place(0, 1, 4);
if(p1&&p2&&p3&&p4&&p5&&p6&&p7&&p8&&p9) nextLayer();
}
}else if(direction == Direction.NORTH){
if(highwaySize == 3) {
boolean p1 = place(0, 0, 0);
if (return_) return;
boolean p2 = place(1, 0, 0);
if (return_) return;
boolean p3 = place(-1, 0, 0);
if (return_) return;
boolean p4 = place(-2, 1, 0);
if (return_) return;
boolean p5 = place(2, 1, 0);
if(p1&&p2&&p3&&p4&&p5) nextLayer();
}else if(highwaySize == 5){
boolean p1 = place(0, 0, 0);
if (return_) return;
boolean p2 = place(1, 0, 0);
if (return_) return;
boolean p3 = place(-1, 0, 0);
if (return_) return;
boolean p4 = place(-2, 0, 0);
if (return_) return;
boolean p5 = place(2, 0, 0);
if (return_) return;
boolean p6 = place(-3, 1, 0);
if (return_) return;
boolean p7 = place(3, 1, 0);
if(p1&&p2&&p3&&p4&&p5&&p6&&p7) nextLayer();
}else {
boolean p1 = place(0, 0, 0);
if (return_) return;
boolean p2 = place(1, 0, 0);
if (return_) return;
boolean p3 = place(-1, 0, 0);
if (return_) return;
boolean p4 = place(-2, 0, 0);
if (return_) return;
boolean p5 = place(2, 0, 0);
if (return_) return;
boolean p6 = place(-3, 0, 0);
if (return_) return;
boolean p7 = place(3, 0, 0);
if (return_) return;
boolean p8 = place(-4, 1, 0);
if (return_) return;
boolean p9 = place(4, 1, 0);
if(p1&&p2&&p3&&p4&&p5&&p6&&p7&&p8&&p9) nextLayer();
}
}else if(direction == Direction.EAST){
if(highwaySize == 3) {
boolean p1 = place(0, 0, 0);
if (return_) return;
boolean p2 = place(0, 0, 1);
if (return_) return;
boolean p3 = place(0, 0, -1);
if (return_) return;
boolean p4 = place(0, 1, -2);
if (return_) return;
boolean p5 = place(0, 1, 2);
if(p1&&p2&&p3&&p4&&p5) nextLayer();
}else if(highwaySize == 5){
boolean p1 = place(0, 0, 0);
if (return_) return;
boolean p2 = place(0, 0, 1);
if (return_) return;
boolean p3 = place(0, 0, -1);
if (return_) return;
boolean p4 = place(0, 0, -2);
if (return_) return;
boolean p5 = place(0, 0, 2);
if (return_) return;
boolean p6 = place(0, 1, -3);
if (return_) return;
boolean p7 = place(0, 1, 3);
if(p1&&p2&&p3&&p4&&p5&&p6&&p7) nextLayer();
}else {
boolean p1 = place(0, 0, 0);
if (return_) return;
boolean p2 = place(0, 0, 1);
if (return_) return;
boolean p3 = place(0, 0, -1);
if (return_) return;
boolean p4 = place(0, 0, -2);
if (return_) return;
boolean p5 = place(0, 0, 2);
if (return_) return;
boolean p6 = place(0, 0, -3);
if (return_) return;
boolean p7 = place(0, 0, 3);
if (return_) return;
boolean p8 = place(0, 1, -4);
if (return_) return;
boolean p9 = place(0, 1, 4);
if(p1&&p2&&p3&&p4&&p5&&p6&&p7&&p8&&p9) nextLayer();
}
}else if(direction == Direction.EAST_SOUTH){
if(highwaySize == 3) {
boolean p1 = place(0, 0, 0);
if (return_) return;
boolean p2 = place(1, 0, -1);
if (return_) return;
boolean p3 = place(-1, 0, 1);
if (return_) return;
boolean p4 = place(1, 1, -2);
if (return_) return;
boolean p5 = place(-2, 1, 1);
if (return_) return;
boolean p6 = place(1, 0, 0);
if (return_) return;
boolean p7 = place(0, 0, 1);
if(p1&&p2&&p3&&p4&&p5&&p6&&p7) nextLayer();
}else if(highwaySize == 5){
boolean p1 = place(0, 0, 0);
if (return_) return;
boolean p2 = place(1, 0, -1);
if (return_) return;
boolean p3 = place(-1, 0, 1);
if (return_) return;
boolean p4 = place(2, 0, -2);
if (return_) return;
boolean p5 = place(-2, 0, 2);
if (return_) return;
boolean p6 = place(2, 1, -3);
if (return_) return;
boolean p7 = place(-3, 1, 2);
if (return_) return;
boolean p8 = place(1, 0, 0);
if (return_) return;
boolean p9 = place(0, 0, 1);
if (return_) return;
boolean p10 = place(2, 0, -1);
if (return_) return;
boolean p11 = place(-1, 0, 2);
if(p1&&p2&&p3&&p4&&p5&&p6&&p7&&p8&&p9&&p10&&p11) nextLayer();
}else {
boolean p1 = place(0, 0, 0);
if (return_) return;
boolean p2 = place(1, 0, -1);
if (return_) return;
boolean p3 = place(-1, 0, 1);
if (return_) return;
boolean p4 = place(2, 0, -2);
if (return_) return;
boolean p5 = place(-2, 0, 2);
if (return_) return;
boolean p6 = place(3, 0, -3);
if (return_) return;
boolean p7 = place(-3, 0, 3);
if (return_) return;
boolean p8 = place(3, 1, -4);
if (return_) return;
boolean p9 = place(-4, 1, 3);
if (return_) return;
boolean p10 = place(1, 0, 0);
if (return_) return;
boolean p11 = place(0, 0, 1);
if (return_) return;
boolean p12 = place(2, 0, -1);
if (return_) return;
boolean p13 = place(-1, 0, 2);
if (return_) return;
boolean p14 = place(3, 0, -2);
if (return_) return;
boolean p15 = place(-2, 0, 3);
if(p1&&p2&&p3&&p4&&p5&&p6&&p7&&p8&&p9&&p10&&p11&&p12&&p13&&p14&&p15) nextLayer();
}
}else if(direction == Direction.SOUTH_WEST){
if(highwaySize == 3) {
boolean p1 = place(0, 0, 0);
if (return_) return;
boolean p2 = place(-1, 0, -1);
if (return_) return;
boolean p3 = place(1, 0, 1);
if (return_) return;
boolean p4 = place(-1, 1, -2);
if (return_) return;
boolean p5 = place(2, 1, 1);
if (return_) return;
boolean p6 = place(-1, 0, 0);
if (return_) return;
boolean p7 = place(0, 0, 1);
if(p1&&p2&&p3&&p4&&p5&&p6&&p7) nextLayer();
}else if(highwaySize == 5){
boolean p1 = place(0, 0, 0);
if (return_) return;
boolean p2 = place(-1, 0, -1);
if (return_) return;
boolean p3 = place(1, 0, 1);
if (return_) return;
boolean p4 = place(-2, 0, -2);
if (return_) return;
boolean p5 = place(2, 0, 2);
if (return_) return;
boolean p6 = place(-2, 1, -3);
if (return_) return;
boolean p7 = place(3, 1, 2);
if (return_) return;
boolean p8 = place(-1, 0, 0);
if (return_) return;
boolean p9 = place(0, 0, 1);
if (return_) return;
boolean p10 = place(-2, 0, -1);
if (return_) return;
boolean p11 = place(1, 0, 2);
if(p1&&p2&&p3&&p4&&p5&&p6&&p7&&p8&&p9&&p10&&p11) nextLayer();
}else {
boolean p1 = place(0, 0, 0);
if (return_) return;
boolean p2 = place(-1, 0, -1);
if (return_) return;
boolean p3 = place(1, 0, 1);
if (return_) return;
boolean p4 = place(-2, 0, -2);
if (return_) return;
boolean p5 = place(2, 0, 2);
if (return_) return;
boolean p6 = place(-3, 0, -3);
if (return_) return;
boolean p7 = place(3, 0, 3);
if (return_) return;
boolean p8 = place(-3, 1, -4);
if (return_) return;
boolean p9 = place(4, 1, 3);
if (return_) return;
boolean p10 = place(-1, 0, 0);
if (return_) return;
boolean p11 = place(0, 0, 1);
if (return_) return;
boolean p12 = place(-2, 0, -1);
if (return_) return;
boolean p13 = place(1, 0, 2);
if (return_) return;
boolean p14 = place(-3, 0, -2);
if (return_) return;
boolean p15 = place(2, 0, 3);
if(p1&&p2&&p3&&p4&&p5&&p6&&p7&&p8&&p9&&p10&&p11&&p12&&p13&&p14&&p15) nextLayer();
}
}else if(direction == Direction.WEST_NORTH){
if(highwaySize == 3) {
boolean p1 = place(0, 0, 0);
if (return_) return;
boolean p2 = place(-1, 0, 1);
if (return_) return;
boolean p3 = place(1, 0, -1);
if (return_) return;
boolean p4 = place(-1, 1, 2);
if (return_) return;
boolean p5 = place(2, 1, -1);
if (return_) return;
boolean p6 = place(-1, 0, 0);
if (return_) return;
boolean p7 = place(0, 0, -1);
if(p1&&p2&&p3&&p4&&p5&&p6&&p7) nextLayer();
}else if(highwaySize == 5){
boolean p1 = place(0, 0, 0);
if (return_) return;
boolean p2 = place(-1, 0, 1);
if (return_) return;
boolean p3 = place(1, 0, -1);
if (return_) return;
boolean p4 = place(-2, 0, 2);
if (return_) return;
boolean p5 = place(2, 0, -2);
if (return_) return;
boolean p6 = place(-2, 1, 3);
if (return_) return;
boolean p7 = place(3, 1, -2);
if (return_) return;
boolean p8 = place(-1, 0, 0);
if (return_) return;
boolean p9 = place(0, 0, -1);
if (return_) return;
boolean p10 = place(-2, 0, 1);
if (return_) return;
boolean p11 = place(1, 0, -2);
if(p1&&p2&&p3&&p4&&p5&&p6&&p7&&p8&&p9&&p10&&p11) nextLayer();
}else {
boolean p1 = place(0, 0, 0);
if (return_) return;
boolean p2 = place(-1, 0, 1);
if (return_) return;
boolean p3 = place(1, 0, -1);
if (return_) return;
boolean p4 = place(-2, 0, 2);
if (return_) return;
boolean p5 = place(2, 0, -2);
if (return_) return;
boolean p6 = place(-3, 0, 3);
if (return_) return;
boolean p7 = place(3, 0, -3);
if (return_) return;
boolean p8 = place(-3, 1, 4);
if (return_) return;
boolean p9 = place(4, 1, -3);
if (return_) return;
boolean p10 = place(-1, 0, 0);
if (return_) return;
boolean p11 = place(0, 0, -1);
if (return_) return;
boolean p12 = place(-2, 0, 1);
if (return_) return;
boolean p13 = place(1, 0, -2);
if (return_) return;
boolean p14 = place(-3, 0, 2);
if (return_) return;
boolean p15 = place(2, 0, -3);
if(p1&&p2&&p3&&p4&&p5&&p6&&p7&&p8&&p9&&p10&&p11&&p12&&p13&&p14&&p15) nextLayer();
}
}else if(direction == Direction.NORTH_EAST){
if(highwaySize == 3) {
boolean p1 = place(0, 0, 0);
if (return_) return;
boolean p2 = place(1, 0, 1);
if (return_) return;
boolean p3 = place(-1, 0, -1);
if (return_) return;
boolean p4 = place(1, 1, 2);
if (return_) return;
boolean p5 = place(-2, 1, -1);
if (return_) return;
boolean p6 = place(1, 0, 0);
if (return_) return;
boolean p7 = place(0, 0, -1);
if(p1&&p2&&p3&&p4&&p5&&p6&&p7) nextLayer();
}else if(highwaySize == 5){
boolean p1 = place(0, 0, 0);
if (return_) return;
boolean p2 = place(1, 0, 1);
if (return_) return;
boolean p3 = place(-1, 0, -1);
if (return_) return;
boolean p4 = place(2, 0, 2);
if (return_) return;
boolean p5 = place(-2, 0, -2);
if (return_) return;
boolean p6 = place(2, 1, 3);
if (return_) return;
boolean p7 = place(-3, 1, -2);
if (return_) return;
boolean p8 = place(1, 0, 0);
if (return_) return;
boolean p9 = place(0, 0, -1);
if (return_) return;
boolean p10 = place(2, 0, 1);
if (return_) return;
boolean p11 = place(-1, 0, -2);
if(p1&&p2&&p3&&p4&&p5&&p6&&p7&&p8&&p9&&p10&&p11) nextLayer();
}else {
boolean p1 = place(0, 0, 0);
if (return_) return;
boolean p2 = place(1, 0, 1);
if (return_) return;
boolean p3 = place(-1, 0, -1);
if (return_) return;
boolean p4 = place(2, 0, 2);
if (return_) return;
boolean p5 = place(-2, 0, -2);
if (return_) return;
boolean p6 = place(3, 0, 3);
if (return_) return;
boolean p7 = place(-3, 0, -3);
if (return_) return;
boolean p8 = place(3, 1, 4);
if (return_) return;
boolean p9 = place(-4, 1, -3);
if (return_) return;
boolean p10 = place(1, 0, 0);
if (return_) return;
boolean p11 = place(0, 0, -1);
if (return_) return;
boolean p12 = place(2, 0, 1);
if (return_) return;
boolean p13 = place(-1, 0, -2);
if (return_) return;
boolean p14 = place(3, 0, 2);
if (return_) return;
boolean p15 = place(-2, 0, -3);
if(p1&&p2&&p3&&p4&&p5&&p6&&p7&&p8&&p9&&p10&&p11&&p12&&p13&&p14&&p15) nextLayer();
}
}
}
private int getDistance(PlayerEntity player){
return (int) Math.round(player.squaredDistanceTo(blockPos.getX(), blockPos.getY()-player.getStandingEyeHeight(), blockPos.getZ()));
}
private boolean place(int x, int y, int z) {
BlockPos placePos = setBlockPos(x, y, z);
BlockState blockState = mc.world.getBlockState(placePos);
if (!blockState.getMaterial().isReplaceable()) return true;
FindItemResult slot = InvUtils.find(Items.OBSIDIAN);
if (BlockUtils.place(placePos, slot, rotate.get(), 10, true)) {
return_ = true;
}
return false;
}
private int getSize(){
if (size.get() % 2 == 0) return size.get()-1;
else return size.get();
}
private void nextLayer(){
if(direction == Direction.SOUTH) changeBlockPos(0,0,1);
else if(direction == Direction.WEST) changeBlockPos(-1,0,0);
else if(direction == Direction.NORTH) changeBlockPos(0,0,-1);
else if(direction == Direction.EAST) changeBlockPos(1,0,0);
else if(direction == Direction.EAST_SOUTH) changeBlockPos(1,0,1);
else if(direction == Direction.SOUTH_WEST) changeBlockPos(-1,0,1);
else if(direction == Direction.WEST_NORTH) changeBlockPos(-1,0,-1);
else if(direction == Direction.NORTH_EAST) changeBlockPos(1,0,-1);
}
private void changeBlockPos(int x, int y, int z) {
blockPos.set(blockPos.getX() + x, blockPos.getY() + y, blockPos.getZ() + z);
}
private BlockPos setBlockPos(int x, int y, int z) {
return new BlockPos(blockPos.getX() + x, blockPos.getY() + y, blockPos.getZ() + z);
}
private Direction getDirection(PlayerEntity player){
double yaw = player.getYaw();
if(yaw==0) return Direction.SOUTH;
if(yaw<0){
yaw = yaw - MathHelper.ceil(yaw / 360) * 360;
if(yaw<-180) {
yaw = 360 + yaw;
}
}else{
yaw = yaw - MathHelper.floor(yaw / 360)*360;
if(yaw>180) {
yaw = -360 + yaw;
}
}
if(yaw >= 157.5 || yaw < -157.5) return Direction.NORTH;
if(yaw >= -157.5 && yaw < -112.5) return Direction.NORTH_EAST;
if(yaw >= -112.5 && yaw < -67.5) return Direction.EAST;
if(yaw >= -67.5 && yaw < -22.5) return Direction.EAST_SOUTH;
if((yaw >= -22.5 && yaw <=0) || (yaw > 0 && yaw < 22.5)) return Direction.SOUTH;
if(yaw >= 22.5 && yaw < 67.5) return Direction.SOUTH_WEST;
if(yaw >= 67.5 && yaw < 112.5) return Direction.WEST;
if(yaw >= 112.5 && yaw < 157.5) return Direction.WEST_NORTH;
return Direction.SOUTH;
}
}