render invisible fixes
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@@ -27,7 +27,7 @@ public abstract class ClientWorldMixin {
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public void doRandomBlockDisplayTicks(int xCenter, int yCenter, int i, CallbackInfo info) {
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Random random = new Random();
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boolean showBarrierParticles = this.client.interactionManager.getCurrentGameMode() == GameMode.CREATIVE && (this.client.player.inventory.getMainHandStack().getItem() == Items.BARRIER || this.client.player.inventory.offHand.get(0).getItem() == Items.BARRIER);
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if (Modules.get().get(RenderInvisible.class).isActive()) showBarrierParticles = true;
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if (Modules.get().get(RenderInvisible.class).renderBarriers()) showBarrierParticles = true;
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BlockPos.Mutable mutable = new BlockPos.Mutable();
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@@ -41,6 +41,16 @@ public class RenderInvisible extends Module {
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.build()
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);
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@Override
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public void onActivate() {
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mc.worldRenderer.reload();
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}
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@Override
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public void onDeactivate() {
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mc.worldRenderer.reload();
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}
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public RenderInvisible() {
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super(Categories.Render, "render-invisible", "Renders invisible entities and blocks.");
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}
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