Slightly fix AutoTNT
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@@ -1,5 +1,6 @@
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package cloudburst.rejects.modules;
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import cloudburst.rejects.utils.WorldUtils;
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import meteordevelopment.orbit.EventHandler;
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import minegame159.meteorclient.events.world.TickEvent;
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import minegame159.meteorclient.settings.BoolSetting;
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@@ -9,7 +10,6 @@ import minegame159.meteorclient.settings.SettingGroup;
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import minegame159.meteorclient.systems.modules.Module;
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import minegame159.meteorclient.utils.player.InvUtils;
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import minegame159.meteorclient.utils.player.PlayerUtils;
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import minegame159.meteorclient.utils.world.BlockUtils;
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import net.minecraft.block.TntBlock;
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import net.minecraft.item.FlintAndSteelItem;
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import net.minecraft.util.ActionResult;
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@@ -83,11 +83,11 @@ public class AutoTNT extends Module {
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if (ticks <= 0) {
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// Clear and get tnt blocks
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blocks.clear();
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// TODO: Fix
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// for (BlockPos blockPos : BlockUtils.getSphere(mc.player.getBlockPos(), range.get(), range.get())) {
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// bp.set(blockPos);
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// if (mc.world.getBlockState(blockPos).getBlock() instanceof TntBlock) blocks.add(bp);
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// }
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for (BlockPos blockPos : WorldUtils.getSphere(mc.player.getBlockPos(), range.get(), range.get())) {
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bp.set(blockPos);
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if (mc.world.getBlockState(blockPos).getBlock() instanceof TntBlock) blocks.add(bp);
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}
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// Make sure there are TNTs around us
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if (blocks.size() <= 0) {
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@@ -129,9 +129,12 @@ public class AutoTNT extends Module {
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// Set slots
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preSlot = mc.player.inventory.selectedSlot;
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mc.player.inventory.selectedSlot = slot;
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// Ignited the tnt
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ActionResult result = mc.interactionManager.interactBlock(mc.player, mc.world, Hand.MAIN_HAND, new BlockHitResult(new Vec3d(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5), Direction.UP, pos, true));
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//ActionResult result = mc.interactionManager.interactBlock(mc.player, mc.world, Hand.MAIN_HAND, new BlockHitResult(new Vec3d(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5), Direction.UP, pos, true));
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ActionResult result = mc.interactionManager.interactBlock(mc.player, mc.world, Hand.MAIN_HAND, new BlockHitResult(new Vec3d(pos.getX(), pos.getY(), pos.getZ()), Direction.UP, pos, false));
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if (result == ActionResult.CONSUME || result == ActionResult.SUCCESS) ignited = true;
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// Reset slot
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