Add .tp
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package cloudburst.rejects.commands;
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import cloudburst.rejects.arguments.ClientPosArgumentType;
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import com.mojang.brigadier.arguments.FloatArgumentType;
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import com.mojang.brigadier.builder.LiteralArgumentBuilder;
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import minegame159.meteorclient.systems.commands.Command;
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import net.minecraft.command.CommandSource;
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import net.minecraft.util.math.Vec3d;
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import static com.mojang.brigadier.Command.SINGLE_SUCCESS;
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public class TeleportCommand extends Command {
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public TeleportCommand() {
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super("teleport","Sends a packet to the server with new position. Allows to teleport small distances.", "tp");
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}
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@Override
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public void build(LiteralArgumentBuilder<CommandSource> builder) {
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builder.then(argument("pos", ClientPosArgumentType.blockPos()).executes(ctx -> {
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Vec3d pos = ClientPosArgumentType.getPos(ctx, "pos");
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mc.player.updatePosition(pos.getX(), pos.getY(), pos.getZ());
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return SINGLE_SUCCESS;
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}));
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builder.then(argument("pos", ClientPosArgumentType.blockPos()).then(argument("yaw", FloatArgumentType.floatArg()).then(argument("pitch",FloatArgumentType.floatArg()).executes(ctx -> {
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Vec3d pos = ClientPosArgumentType.getPos(ctx, "pos");
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float yaw = FloatArgumentType.getFloat(ctx, "yaw");
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float pitch = FloatArgumentType.getFloat(ctx, "pitch");
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mc.player.updatePositionAndAngles(pos.getX(), pos.getY(), pos.getZ(), yaw, pitch);
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return SINGLE_SUCCESS;
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}))));
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}
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}
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