improve AutoPot.java (#353)

This commit is contained in:
crazymoose77756
2024-07-01 02:57:21 -04:00
committed by GitHub
parent d4ad1c19ef
commit 83d4ea0e57

View File

@@ -6,10 +6,7 @@ import anticope.rejects.MeteorRejectsAddon;
import baritone.api.BaritoneAPI;
import meteordevelopment.meteorclient.events.entity.player.ItemUseCrosshairTargetEvent;
import meteordevelopment.meteorclient.events.world.TickEvent;
import meteordevelopment.meteorclient.settings.BoolSetting;
import meteordevelopment.meteorclient.settings.IntSetting;
import meteordevelopment.meteorclient.settings.Setting;
import meteordevelopment.meteorclient.settings.SettingGroup;
import meteordevelopment.meteorclient.settings.*;
import meteordevelopment.meteorclient.systems.modules.Module;
import meteordevelopment.meteorclient.systems.modules.Modules;
import meteordevelopment.meteorclient.systems.modules.combat.AnchorAura;
@@ -20,51 +17,49 @@ import meteordevelopment.meteorclient.utils.Utils;
import meteordevelopment.meteorclient.utils.player.Rotations;
import meteordevelopment.orbit.EventHandler;
import net.minecraft.component.DataComponentTypes;
import net.minecraft.component.type.PotionContentsComponent;
import net.minecraft.entity.effect.StatusEffect;
import net.minecraft.entity.effect.StatusEffectInstance;
import net.minecraft.entity.effect.StatusEffects;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.registry.Registries;
import net.minecraft.registry.entry.RegistryEntry;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
public class AutoPot extends Module {
private static final Class<? extends Module>[] AURAS = new Class[] { KillAura.class, CrystalAura.class, AnchorAura.class, BedAura.class };
private static final Class<? extends Module>[] AURAS = new Class[]{KillAura.class, CrystalAura.class, AnchorAura.class, BedAura.class};
private final SettingGroup sgGeneral = settings.getDefaultGroup();
private final Setting<Boolean> Healing = sgGeneral.add(new BoolSetting.Builder()
.name("Healing")
.description("Enables healing potions.")
.defaultValue(true)
.build()
);
private final Setting<Boolean> Strength = sgGeneral.add(new BoolSetting.Builder()
.name("Strength")
.description("Enables strength potions.")
.defaultValue(true)
private final Setting<List<StatusEffect>> usablePotions = sgGeneral.add(new StatusEffectListSetting.Builder()
.name("potions-to-use")
.description("The potions to use.")
.defaultValue(
StatusEffects.INSTANT_HEALTH.value(),
StatusEffects.STRENGTH.value()
)
.build()
);
private final Setting<Boolean> useSplashPots = sgGeneral.add(new BoolSetting.Builder()
.name("Splash-Pots")
.description("Allow the use of splash pots")
.name("splash-potions")
.description("Allow the use of splash potions")
.defaultValue(true)
.build()
);
private final Setting<Integer> health = sgGeneral.add(new IntSetting.Builder()
.name("health")
.description("If health goes below this point, Healing Pot will trigger.")
.description("If health goes below this point, Healing potions will trigger.")
.defaultValue(15)
.min(0)
.sliderMax(20)
.build()
);
private final Setting<Boolean> pauseAuras = sgGeneral.add(new BoolSetting.Builder()
.name("pause-auras")
.description("Pauses all auras when eating.")
@@ -78,12 +73,14 @@ public class AutoPot extends Module {
.defaultValue(true)
.build()
);
private final Setting<Boolean> lookDown = sgGeneral.add(new BoolSetting.Builder()
.name("rotate")
.description("Forces you to rotate downwards when throwing bottles.")
.description("Forces you to rotate downwards when throwing splash potions.")
.defaultValue(true)
.build()
);
private int slot, prevSlot;
private boolean drinking, splashing;
private final List<Class<? extends Module>> wasAura = new ArrayList<>();
@@ -92,168 +89,43 @@ public class AutoPot extends Module {
public AutoPot() {
super(MeteorRejectsAddon.CATEGORY, "auto-pot", "Automatically Drinks Potions");
}
//Gilded's first module, lets see how much i'll die making this
//TODO:Rework everything to accept all pots
//TODO: Does strength work better if you throw it up? will check.
// TODO : Add option to scan whole inv - then either swap item to hotbar if full or just place in first empty slot
// Note, Sometimes two or multiple splash pots are thrown - since the effect is not instant, the second pot is thrown before the effect of first is applied
@Override
public void onDeactivate() {
if (drinking) stopDrinking();
if (splashing) stopSplashing();
stopPotionUsage();
}
@EventHandler
private void onTick(TickEvent.Pre event) {
if (Healing.get()) {
if (ShouldDrinkHealth()) {
//Heal Pot Slot
int slot = HealingpotionSlot();
//Slot Not Invalid
if (mc.player.isUsingItem()) return;
for (StatusEffect statusEffect : usablePotions.get()) {
RegistryEntry<StatusEffect> registryEntry = Registries.STATUS_EFFECT.getEntry(statusEffect);
if (!mc.player.hasStatusEffect(registryEntry)) {
slot = potionSlot(statusEffect);
if (slot != -1) {
startDrinking();
} else if (HealingpotionSlot() == -1 && useSplashPots.get()) {
slot = HealingSplashpotionSlot();
if (slot != -1) {
startSplashing();
}
}
}
if (drinking) {
if (ShouldDrinkHealth()) {
if (isNotPotion(mc.player.getInventory().getStack(slot))) {
slot = HealingpotionSlot();
if (slot == -1) {
info("Ran out of Pots while drinking");
stopDrinking();
if (registryEntry == StatusEffects.INSTANT_HEALTH && ShouldDrinkHealth()) {
startPotionUse();
return;
} else if (registryEntry == StatusEffects.INSTANT_HEALTH) {
return;
}
} else changeSlot(slot);
}
drink();
if (ShouldNotDrinkHealth()) {
info("Health Full");
stopDrinking();
return;
}
}
if (splashing) {
if (ShouldDrinkHealth()) {
if (isNotSplashPotion(mc.player.getInventory().getStack(slot))) {
slot = HealingSplashpotionSlot();
if (slot == -1) {
info("Ran out of Pots while splashing");
stopSplashing();
return;
} else changeSlot(slot);
}
splash();
if (ShouldNotDrinkHealth()) {
info("Health Full");
stopSplashing();
return;
}
}
}
}
if (Strength.get()) {
if (ShouldDrinkStrength()) {
//Strength Pot Slot
int slot = StrengthpotionSlot();
//Slot Not Invalid
if (slot != -1) {
startDrinking();
}
else if (StrengthpotionSlot() == -1 && useSplashPots.get()) {
slot = StrengthSplashpotionSlot();
if (slot != -1) {
startSplashing();
}
}
}
if (drinking) {
if (ShouldDrinkStrength()) {
if (isNotPotion(mc.player.getInventory().getStack(slot))) {
slot = StrengthpotionSlot();
if (slot == -1) {
stopDrinking();
info("Out of Pots");
return;
} else changeSlot(slot);
}
drink();
} else {
stopDrinking();
}
}
if (splashing) {
if (ShouldDrinkStrength()) {
if (isNotSplashPotion(mc.player.getInventory().getStack(slot))) {
slot = StrengthSplashpotionSlot();
if (slot == -1) {
info("Ran out of Pots while splashing");
stopSplashing();
return;
} else changeSlot(slot);
}
splash();
} else {
stopSplashing();
startPotionUse();
}
}
}
}
@EventHandler
private void onItemUseCrosshairTarget(ItemUseCrosshairTargetEvent event) {
if (drinking) event.target = null;
}
private void setPressed(boolean pressed) {
mc.options.useKey.setPressed(pressed);
}
private void startDrinking() {
prevSlot = mc.player.getInventory().selectedSlot;
drink();
// Pause auras
wasAura.clear();
if (pauseAuras.get()) {
for (Class<? extends Module> klass : AURAS) {
Module module = Modules.get().get(klass);
if (module.isActive()) {
wasAura.add(klass);
module.toggle();
}
}
}
// Pause baritone
wasBaritone = false;
if (pauseBaritone.get() && BaritoneAPI.getProvider().getPrimaryBaritone().getPathingBehavior().isPathing()) {
wasBaritone = true;
BaritoneAPI.getProvider().getPrimaryBaritone().getCommandManager().execute("pause");
}
}
private void startSplashing() {
prevSlot = mc.player.getInventory().selectedSlot;
if (lookDown.get()){
Rotations.rotate(mc.player.getYaw(), 90); splash();
}
splash();
// Pause auras
wasAura.clear();
if (pauseAuras.get()) {
for (Class<? extends Module> klass : AURAS) {
Module module = Modules.get().get(klass);
if (module.isActive()) {
wasAura.add(klass);
module.toggle();
}
}
}
// Pause baritone
wasBaritone = false;
if (pauseBaritone.get() && BaritoneAPI.getProvider().getPrimaryBaritone().getPathingBehavior().isPathing()) {
wasBaritone = true;
BaritoneAPI.getProvider().getPrimaryBaritone().getCommandManager().execute("pause");
}
}
private void drink() {
changeSlot(slot);
setPressed(true);
@@ -261,38 +133,19 @@ public class AutoPot extends Module {
drinking = true;
}
private void splash() {
changeSlot(slot);
setPressed(true);
splashing = true;
}
private void stopDrinking() {
private void stopPotionUsage() {
changeSlot(prevSlot);
setPressed(false);
drinking = false;
// Resume auras
if (pauseAuras.get()) {
for (Class<? extends Module> klass : AURAS) {
Module module = Modules.get().get(klass);
if (wasAura.contains(klass) && !module.isActive()) {
module.toggle();
}
}
}
// Resume baritone
if (pauseBaritone.get() && wasBaritone) {
BaritoneAPI.getProvider().getPrimaryBaritone().getCommandManager().execute("resume");
}
}
private void stopSplashing() {
changeSlot(prevSlot);
setPressed(false);
splashing = false;
// Resume auras
if (pauseAuras.get()) {
for (Class<? extends Module> klass : AURAS) {
Module module = Modules.get().get(klass);
@@ -302,114 +155,72 @@ public class AutoPot extends Module {
}
}
}
// Resume baritone
if (pauseBaritone.get() && wasBaritone) {
BaritoneAPI.getProvider().getPrimaryBaritone().getCommandManager().execute("resume");
}
}
private double truehealth() {
private double trueHealth() {
assert mc.player != null;
return mc.player.getHealth();
}
private void changeSlot(int slot) {
mc.player.getInventory().selectedSlot = slot;
this.slot = slot;
}
//Sunk 7 hours into these checks, if i die blame checks
//Heal pot checks
private int HealingpotionSlot() {
private int potionSlot(StatusEffect statusEffect) {
int slot = -1;
for (int i = 0; i < 9; i++) {
// Skip if item stack is empty
ItemStack stack = mc.player.getInventory().getStack(i);
if (stack.isEmpty()) continue;
if (stack.getItem() != Items.POTION) continue;
Iterator<StatusEffectInstance> effects = stack.getItem().getComponents().get(DataComponentTypes.POTION_CONTENTS).getEffects().iterator();
if (effects.hasNext()) {
StatusEffectInstance effect = effects.next();
if (effect.getTranslationKey().equals("effect.minecraft.instant_health")) {
if (stack.getItem() == Items.POTION || (stack.getItem() == Items.SPLASH_POTION && useSplashPots.get())) {
PotionContentsComponent effects = stack.getComponents().getOrDefault(DataComponentTypes.POTION_CONTENTS, PotionContentsComponent.DEFAULT);
for (StatusEffectInstance effectInstance : effects.getEffects()) {
if (effectInstance.getTranslationKey().equals(statusEffect.getTranslationKey())) {
slot = i;
break;
}
}
}
}
return slot;
}
private int HealingSplashpotionSlot() {
int slot = -1;
for (int i = 0; i < 9; i++) {
// Skip if item stack is empty
ItemStack stack = mc.player.getInventory().getStack(i);
if (stack.isEmpty()) continue;
if (stack.getItem() != Items.SPLASH_POTION) continue;
Iterator<StatusEffectInstance> effects = stack.getItem().getComponents().get(DataComponentTypes.POTION_CONTENTS).getEffects().iterator();
if (effects.hasNext()) {
StatusEffectInstance effect = effects.next();
if (effect.getTranslationKey().equals("effect.minecraft.instant_health")) {
slot = i;
break;
private void startPotionUse() {
prevSlot = mc.player.getInventory().selectedSlot;
if (useSplashPots.get()) {
if (lookDown.get()) {
Rotations.rotate(mc.player.getYaw(), 90);
splash();
} else {
splash();
}
} else {
drink();
}
wasAura.clear();
if (pauseAuras.get()) {
for (Class<? extends Module> klass : AURAS) {
Module module = Modules.get().get(klass);
if (module.isActive()) {
wasAura.add(klass);
module.toggle();
}
}
}
return slot;
}
//Strength Pot Checks
private int StrengthSplashpotionSlot () {
int slot = -1;
for (int i = 0; i < 9; i++) {
// Skip if item stack is empty
ItemStack stack = mc.player.getInventory().getStack(i);
if (stack.isEmpty()) continue;
if (stack.getItem() != Items.SPLASH_POTION) continue;
Iterator<StatusEffectInstance> effects = stack.getItem().getComponents().get(DataComponentTypes.POTION_CONTENTS).getEffects().iterator();
if (effects.hasNext()) {
StatusEffectInstance effect = effects.next();
if (effect.getTranslationKey().equals("effect.minecraft.strength")) {
slot = i;
break;
wasBaritone = false;
if (pauseBaritone.get() && BaritoneAPI.getProvider().getPrimaryBaritone().getPathingBehavior().isPathing()) {
wasBaritone = true;
BaritoneAPI.getProvider().getPrimaryBaritone().getCommandManager().execute("pause");
}
}
}
return slot;
}
private int StrengthpotionSlot () {
int slot = -1;
for (int i = 0; i < 9; i++) {
// Skip if item stack is empty
ItemStack stack = mc.player.getInventory().getStack(i);
if (stack.isEmpty()) continue;
if (stack.getItem() != Items.POTION) continue;
Iterator<StatusEffectInstance> effects = stack.getItem().getComponents().get(DataComponentTypes.POTION_CONTENTS).getEffects().iterator();
if (effects.hasNext()) {
StatusEffectInstance effect = effects.next();
if (effect.getTranslationKey().equals("effect.minecraft.strength")) {
slot = i;
break;
}
}
}
return slot;
}
private boolean isNotPotion(ItemStack stack) {
Item item = stack.getItem();
return item != Items.POTION;
}
private boolean isNotSplashPotion(ItemStack stack) {
Item item = stack.getItem();
return item != Items.SPLASH_POTION;
}
private boolean ShouldDrinkHealth(){
if (truehealth() < health.get()) return true;
return false;
}
private boolean ShouldNotDrinkHealth(){
if (truehealth() >= health.get()) return true;
return false;
}
private boolean ShouldDrinkStrength(){
Map<RegistryEntry<StatusEffect>, StatusEffectInstance> effects = mc.player.getActiveStatusEffects();
return !effects.containsKey(StatusEffects.STRENGTH);
private boolean ShouldDrinkHealth() {
return trueHealth() < health.get();
}
}