added setblock
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@@ -0,0 +1,30 @@
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package cloudburst.rejects.commands;
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import cloudburst.rejects.arguments.ClientPosArgumentType;
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import com.mojang.brigadier.builder.LiteralArgumentBuilder;
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import minegame159.meteorclient.systems.commands.Command;
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import net.minecraft.block.BlockState;
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import net.minecraft.command.CommandSource;
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import net.minecraft.command.argument.BlockStateArgument;
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import net.minecraft.command.argument.BlockStateArgumentType;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import static com.mojang.brigadier.Command.SINGLE_SUCCESS;
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public class SetBlockCommand extends Command {
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public SetBlockCommand() {
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super("setblock", "Sets client side blocks", "sblk");
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}
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@Override
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public void build(LiteralArgumentBuilder<CommandSource> builder) {
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builder.then(argument("pos", ClientPosArgumentType.pos()).then(argument("block", BlockStateArgumentType.blockState()).executes(ctx -> {
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Vec3d pos = ClientPosArgumentType.getPos(ctx, "pos");
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BlockState blockState = ctx.getArgument("block", BlockStateArgument.class).getBlockState();
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mc.world.setBlockState(new BlockPos((int)pos.getX(), (int)pos.getY(), (int)pos.getZ()), blockState);
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return SINGLE_SUCCESS;
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})));
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}
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}
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@@ -18,13 +18,13 @@ public class TeleportCommand extends Command {
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@Override
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public void build(LiteralArgumentBuilder<CommandSource> builder) {
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builder.then(argument("pos", ClientPosArgumentType.blockPos()).executes(ctx -> {
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builder.then(argument("pos", ClientPosArgumentType.pos()).executes(ctx -> {
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Vec3d pos = ClientPosArgumentType.getPos(ctx, "pos");
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mc.player.updatePosition(pos.getX(), pos.getY(), pos.getZ());
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return SINGLE_SUCCESS;
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}));
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builder.then(argument("pos", ClientPosArgumentType.blockPos()).then(argument("yaw", FloatArgumentType.floatArg()).then(argument("pitch",FloatArgumentType.floatArg()).executes(ctx -> {
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builder.then(argument("pos", ClientPosArgumentType.pos()).then(argument("yaw", FloatArgumentType.floatArg()).then(argument("pitch",FloatArgumentType.floatArg()).executes(ctx -> {
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Vec3d pos = ClientPosArgumentType.getPos(ctx, "pos");
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float yaw = FloatArgumentType.getFloat(ctx, "yaw");
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float pitch = FloatArgumentType.getFloat(ctx, "pitch");
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