Till Aura

This commit is contained in:
ThebestkillerTBK
2022-10-13 17:41:20 +08:00
committed by Cloudburst
parent 5a7f7b4c25
commit 5893436184
5 changed files with 232 additions and 8 deletions

View File

@@ -68,6 +68,7 @@
- SkeletonESP (Ported from [JexClient](https://github.com/DustinRepo/JexClient-main/blob/main/src/main/java/me/dustin/jex/feature/mod/impl/render/Skeletons.java)) - SkeletonESP (Ported from [JexClient](https://github.com/DustinRepo/JexClient-main/blob/main/src/main/java/me/dustin/jex/feature/mod/impl/render/Skeletons.java))
- SoundLocator - SoundLocator
- Server Finder (Ported from [MeteorAdditions](https://github.com/JFronny/MeteorAdditions)) - Server Finder (Ported from [MeteorAdditions](https://github.com/JFronny/MeteorAdditions))
- TillAura (Ported from [Wurst](https://github.com/Wurst-Imperium/Wurst7/tree))
- TreeAura (Taken from an [unmerged PR](https://github.com/MeteorDevelopment/meteor-client/pull/2138)) - TreeAura (Taken from an [unmerged PR](https://github.com/MeteorDevelopment/meteor-client/pull/2138))
### Modifications ### Modifications

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@@ -69,6 +69,7 @@ public class MeteorRejectsAddon extends MeteorAddon {
modules.add(new Rendering()); modules.add(new Rendering());
modules.add(new SkeletonESP()); modules.add(new SkeletonESP());
modules.add(new SoundLocator()); modules.add(new SoundLocator());
modules.add(new TillAura());
modules.add(new TreeAura()); modules.add(new TreeAura());
// Module modifications // Module modifications

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@@ -24,7 +24,7 @@ import net.minecraft.util.hit.HitResult;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
public class AutoSoup extends Module { public class AutoSoup extends Module {
private static final String desc = "Automatically eats soup when your health is low.\nNote: This hack ignores hunger and assumes that eating soup directly refills your health. If the server you are playing on is not configured to do that, use AutoEat instead."; private static final String desc = "Automatically eats soup when your health is low. Note: This hack ignores hunger and assumes that eating soup directly refills your health. If the server you are playing on is not configured to do that, use AutoEat instead.";
public AutoSoup() { public AutoSoup() {
super(MeteorRejectsAddon.CATEGORY, "auto-soup", desc); super(MeteorRejectsAddon.CATEGORY, "auto-soup", desc);
@@ -34,8 +34,7 @@ public class AutoSoup extends Module {
public final Setting<Double> health = sgGeneral.add(new DoubleSetting.Builder() public final Setting<Double> health = sgGeneral.add(new DoubleSetting.Builder()
.name("health") .name("health")
.description("Eats a soup when your health\n" .description("Eats a soup when your health reaches this value or falls below it.")
+ "reaches this value or falls below it.")
.defaultValue(6.5) .defaultValue(6.5)
.min(0.5) .min(0.5)
.sliderMin(0.5) .sliderMin(0.5)

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@@ -19,8 +19,7 @@ public class ItemGenerator extends Module {
private final SettingGroup sgGeneral = settings.getDefaultGroup(); private final SettingGroup sgGeneral = settings.getDefaultGroup();
private final Setting<Integer> speed = sgGeneral.add(new IntSetting.Builder() private final Setting<Integer> speed = sgGeneral.add(new IntSetting.Builder()
.name("speed") .name("speed")
.description("WARNING: High speeds will cause a ton\n" .description("WARNING: High speeds will cause a ton of lag and can easily crash the game!")
+ "of lag and can easily crash the game!")
.defaultValue(1) .defaultValue(1)
.min(1) .min(1)
.max(36) .max(36)
@@ -30,8 +29,7 @@ public class ItemGenerator extends Module {
private final Setting<Integer> stackSize = sgGeneral.add(new IntSetting.Builder() private final Setting<Integer> stackSize = sgGeneral.add(new IntSetting.Builder()
.name("stack-size") .name("stack-size")
.description("How many items to place in each stack.\n" .description("How many items to place in each stack. Doesn't seem to affect performance.")
+ "Doesn't seem to affect performance.")
.defaultValue(1) .defaultValue(1)
.min(1) .min(1)
.max(64) .max(64)
@@ -42,7 +40,7 @@ public class ItemGenerator extends Module {
private final Random random = Random.create(); private final Random random = Random.create();
public ItemGenerator() { public ItemGenerator() {
super(MeteorRejectsAddon.CATEGORY, "item-generator", "Generates random items and drops them on the ground.\nCreative mode only."); super(MeteorRejectsAddon.CATEGORY, "item-generator", "Generates random items and drops them on the ground. Creative mode only.");
} }
@Override @Override

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@@ -0,0 +1,225 @@
package anticope.rejects.modules;
import anticope.rejects.MeteorRejectsAddon;
import meteordevelopment.meteorclient.events.world.TickEvent;
import meteordevelopment.meteorclient.mixin.MinecraftClientAccessor;
import meteordevelopment.meteorclient.settings.BoolSetting;
import meteordevelopment.meteorclient.settings.DoubleSetting;
import meteordevelopment.meteorclient.settings.Setting;
import meteordevelopment.meteorclient.settings.SettingGroup;
import meteordevelopment.meteorclient.systems.modules.Module;
import meteordevelopment.meteorclient.utils.player.Rotations;
import meteordevelopment.orbit.EventHandler;
import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.minecraft.client.network.ClientPlayerEntity;
import net.minecraft.item.HoeItem;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Hand;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.hit.HitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.RaycastContext;
import net.minecraft.world.RaycastContext.FluidHandling;
import net.minecraft.world.RaycastContext.ShapeType;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Comparator;
import java.util.List;
import java.util.function.Predicate;
import java.util.stream.Collectors;
public class TillAura extends Module {
private final SettingGroup sgGeneral = settings.getDefaultGroup();
private final Setting<Double> range = sgGeneral.add(new DoubleSetting.Builder()
.name("range")
.description("How far Tillaura will reach to till blocks.")
.defaultValue(5)
.min(0)
.build()
);
private final Setting<Boolean> multiTill = sgGeneral.add(new BoolSetting.Builder().
name("multi-till")
.description("Tills multiple blocks at once. Faster, but can't bypass NoCheat+.")
.defaultValue(false)
.build()
);
private final Setting<Boolean> checkLOS = sgGeneral.add(new BoolSetting.Builder().
name("check-line-of-sight")
.description("Prevents Tillaura from reaching through blocks. Good for NoCheat+ servers, but unnecessary in vanilla.")
.defaultValue(true)
.build()
);
private final List<Block> tillableBlocks = Arrays.asList(Blocks.GRASS_BLOCK,
Blocks.DIRT_PATH, Blocks.DIRT, Blocks.COARSE_DIRT);
public TillAura() {
super(MeteorRejectsAddon.CATEGORY, "till-aura", "Automatically turns dirt, grass, etc. into farmland.");
}
@EventHandler
private void onTick(TickEvent.Post event) {
// wait for right click timer
if (((MinecraftClientAccessor) mc).getItemUseCooldown() > 0)
return;
// check held item
ItemStack stack = mc.player.getInventory().getMainHandStack();
if (stack.isEmpty() || !(stack.getItem() instanceof HoeItem))
return;
// get valid blocks
ArrayList<BlockPos> validBlocks =
getValidBlocks(range.get(), this::isCorrectBlock);
if (multiTill.get()) {
boolean shouldSwing = false;
// till all valid blocks
for (BlockPos pos : validBlocks)
if (rightClickBlockSimple(pos))
shouldSwing = true;
// swing arm
if (shouldSwing)
mc.player.swingHand(Hand.MAIN_HAND);
} else
// till next valid block
for (BlockPos pos : validBlocks)
if (rightClickBlockLegit(pos))
break;
}
public static ArrayList<BlockPos> getAllInBox(BlockPos from, BlockPos to) {
ArrayList<BlockPos> blocks = new ArrayList<>();
BlockPos min = new BlockPos(Math.min(from.getX(), to.getX()),
Math.min(from.getY(), to.getY()), Math.min(from.getZ(), to.getZ()));
BlockPos max = new BlockPos(Math.max(from.getX(), to.getX()),
Math.max(from.getY(), to.getY()), Math.max(from.getZ(), to.getZ()));
for (int x = min.getX(); x <= max.getX(); x++)
for (int y = min.getY(); y <= max.getY(); y++)
for (int z = min.getZ(); z <= max.getZ(); z++)
blocks.add(new BlockPos(x, y, z));
return blocks;
}
public Vec3d getEyesPos() {
ClientPlayerEntity player = mc.player;
return new Vec3d(player.getX(),
player.getY() + player.getEyeHeight(player.getPose()),
player.getZ());
}
private ArrayList<BlockPos> getValidBlocks(double range,
Predicate<BlockPos> validator) {
Vec3d eyesVec = getEyesPos().subtract(0.5, 0.5, 0.5);
double rangeSq = Math.pow(range + 0.5, 2);
int rangeI = (int) Math.ceil(range);
BlockPos center = new BlockPos(getEyesPos());
BlockPos min = center.add(-rangeI, -rangeI, -rangeI);
BlockPos max = center.add(rangeI, rangeI, rangeI);
return getAllInBox(min, max).stream()
.filter(pos -> eyesVec.squaredDistanceTo(Vec3d.of(pos)) <= rangeSq)
.filter(validator)
.sorted(Comparator.comparingDouble(
pos -> eyesVec.squaredDistanceTo(Vec3d.of(pos))))
.collect(Collectors.toCollection(ArrayList::new));
}
private boolean isCorrectBlock(BlockPos pos) {
if (!tillableBlocks.contains(mc.world.getBlockState(pos).getBlock()))
return false;
return mc.world.getBlockState(pos.up()).isAir();
}
private boolean rightClickBlockLegit(BlockPos pos) {
Vec3d eyesPos = getEyesPos();
Vec3d posVec = Vec3d.ofCenter(pos);
double distanceSqPosVec = eyesPos.squaredDistanceTo(posVec);
double rangeSq = Math.pow(range.get(), 2);
for (Direction side : Direction.values()) {
Vec3d hitVec = posVec.add(Vec3d.of(side.getVector()).multiply(0.5));
double distanceSqHitVec = eyesPos.squaredDistanceTo(hitVec);
// check if hitVec is within range
if (distanceSqHitVec > rangeSq)
continue;
// check if side is facing towards player
if (distanceSqHitVec >= distanceSqPosVec)
continue;
if (checkLOS.get() && !hasLineOfSight(eyesPos, hitVec))
continue;
// face block
Rotations.rotate(Rotations.getYaw(hitVec), Rotations.getPitch(hitVec));
// right click block
rightClickBlock(pos, side, hitVec);
mc.player.swingHand(Hand.MAIN_HAND);
((MinecraftClientAccessor) mc).setItemUseCooldown(4);
return true;
}
return false;
}
private void rightClickBlock(BlockPos pos, Direction side, Vec3d hitVec) {
mc.interactionManager.interactBlock(mc.player, Hand.MAIN_HAND,
new BlockHitResult(hitVec, side, pos, false));
mc.interactionManager.interactItem(mc.player, Hand.MAIN_HAND);
}
private boolean rightClickBlockSimple(BlockPos pos) {
Vec3d eyesPos = getEyesPos();
Vec3d posVec = Vec3d.ofCenter(pos);
double distanceSqPosVec = eyesPos.squaredDistanceTo(posVec);
double rangeSq = Math.pow(range.get(), 2);
for (Direction side : Direction.values()) {
Vec3d hitVec = posVec.add(Vec3d.of(side.getVector()).multiply(0.5));
double distanceSqHitVec = eyesPos.squaredDistanceTo(hitVec);
// check if hitVec is within range
if (distanceSqHitVec > rangeSq)
continue;
// check if side is facing towards player
if (distanceSqHitVec >= distanceSqPosVec)
continue;
if (checkLOS.get() && !hasLineOfSight(eyesPos, hitVec))
continue;
rightClickBlock(pos, side, hitVec);
return true;
}
return false;
}
private boolean hasLineOfSight(Vec3d from, Vec3d to) {
ShapeType type = RaycastContext.ShapeType.COLLIDER;
FluidHandling fluid = RaycastContext.FluidHandling.NONE;
RaycastContext context =
new RaycastContext(from, to, type, fluid, mc.player);
return mc.world.raycast(context).getType() == HitResult.Type.MISS;
}
}