Till Aura
This commit is contained in:
committed by
Cloudburst
parent
5a7f7b4c25
commit
5893436184
@@ -24,7 +24,7 @@ import net.minecraft.util.hit.HitResult;
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import net.minecraft.util.math.BlockPos;
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public class AutoSoup extends Module {
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private static final String desc = "Automatically eats soup when your health is low.\nNote: This hack ignores hunger and assumes that eating soup directly refills your health. If the server you are playing on is not configured to do that, use AutoEat instead.";
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private static final String desc = "Automatically eats soup when your health is low. Note: This hack ignores hunger and assumes that eating soup directly refills your health. If the server you are playing on is not configured to do that, use AutoEat instead.";
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public AutoSoup() {
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super(MeteorRejectsAddon.CATEGORY, "auto-soup", desc);
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@@ -34,8 +34,7 @@ public class AutoSoup extends Module {
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public final Setting<Double> health = sgGeneral.add(new DoubleSetting.Builder()
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.name("health")
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.description("Eats a soup when your health\n"
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+ "reaches this value or falls below it.")
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.description("Eats a soup when your health reaches this value or falls below it.")
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.defaultValue(6.5)
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.min(0.5)
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.sliderMin(0.5)
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@@ -19,8 +19,7 @@ public class ItemGenerator extends Module {
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private final SettingGroup sgGeneral = settings.getDefaultGroup();
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private final Setting<Integer> speed = sgGeneral.add(new IntSetting.Builder()
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.name("speed")
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.description("WARNING: High speeds will cause a ton\n"
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+ "of lag and can easily crash the game!")
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.description("WARNING: High speeds will cause a ton of lag and can easily crash the game!")
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.defaultValue(1)
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.min(1)
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.max(36)
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@@ -30,8 +29,7 @@ public class ItemGenerator extends Module {
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private final Setting<Integer> stackSize = sgGeneral.add(new IntSetting.Builder()
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.name("stack-size")
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.description("How many items to place in each stack.\n"
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+ "Doesn't seem to affect performance.")
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.description("How many items to place in each stack. Doesn't seem to affect performance.")
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.defaultValue(1)
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.min(1)
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.max(64)
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@@ -42,7 +40,7 @@ public class ItemGenerator extends Module {
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private final Random random = Random.create();
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public ItemGenerator() {
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super(MeteorRejectsAddon.CATEGORY, "item-generator", "Generates random items and drops them on the ground.\nCreative mode only.");
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super(MeteorRejectsAddon.CATEGORY, "item-generator", "Generates random items and drops them on the ground. Creative mode only.");
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}
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@Override
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225
src/main/java/anticope/rejects/modules/TillAura.java
Normal file
225
src/main/java/anticope/rejects/modules/TillAura.java
Normal file
@@ -0,0 +1,225 @@
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package anticope.rejects.modules;
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import anticope.rejects.MeteorRejectsAddon;
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import meteordevelopment.meteorclient.events.world.TickEvent;
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import meteordevelopment.meteorclient.mixin.MinecraftClientAccessor;
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import meteordevelopment.meteorclient.settings.BoolSetting;
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import meteordevelopment.meteorclient.settings.DoubleSetting;
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import meteordevelopment.meteorclient.settings.Setting;
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import meteordevelopment.meteorclient.settings.SettingGroup;
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import meteordevelopment.meteorclient.systems.modules.Module;
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import meteordevelopment.meteorclient.utils.player.Rotations;
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import meteordevelopment.orbit.EventHandler;
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import net.minecraft.block.Block;
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import net.minecraft.block.Blocks;
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import net.minecraft.client.network.ClientPlayerEntity;
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import net.minecraft.item.HoeItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Hand;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.hit.HitResult;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.RaycastContext;
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import net.minecraft.world.RaycastContext.FluidHandling;
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import net.minecraft.world.RaycastContext.ShapeType;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Comparator;
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import java.util.List;
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import java.util.function.Predicate;
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import java.util.stream.Collectors;
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public class TillAura extends Module {
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private final SettingGroup sgGeneral = settings.getDefaultGroup();
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private final Setting<Double> range = sgGeneral.add(new DoubleSetting.Builder()
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.name("range")
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.description("How far Tillaura will reach to till blocks.")
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.defaultValue(5)
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.min(0)
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.build()
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);
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private final Setting<Boolean> multiTill = sgGeneral.add(new BoolSetting.Builder().
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name("multi-till")
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.description("Tills multiple blocks at once. Faster, but can't bypass NoCheat+.")
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.defaultValue(false)
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.build()
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);
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private final Setting<Boolean> checkLOS = sgGeneral.add(new BoolSetting.Builder().
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name("check-line-of-sight")
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.description("Prevents Tillaura from reaching through blocks. Good for NoCheat+ servers, but unnecessary in vanilla.")
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.defaultValue(true)
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.build()
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);
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private final List<Block> tillableBlocks = Arrays.asList(Blocks.GRASS_BLOCK,
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Blocks.DIRT_PATH, Blocks.DIRT, Blocks.COARSE_DIRT);
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public TillAura() {
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super(MeteorRejectsAddon.CATEGORY, "till-aura", "Automatically turns dirt, grass, etc. into farmland.");
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}
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@EventHandler
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private void onTick(TickEvent.Post event) {
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// wait for right click timer
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if (((MinecraftClientAccessor) mc).getItemUseCooldown() > 0)
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return;
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// check held item
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ItemStack stack = mc.player.getInventory().getMainHandStack();
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if (stack.isEmpty() || !(stack.getItem() instanceof HoeItem))
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return;
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// get valid blocks
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ArrayList<BlockPos> validBlocks =
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getValidBlocks(range.get(), this::isCorrectBlock);
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if (multiTill.get()) {
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boolean shouldSwing = false;
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// till all valid blocks
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for (BlockPos pos : validBlocks)
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if (rightClickBlockSimple(pos))
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shouldSwing = true;
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// swing arm
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if (shouldSwing)
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mc.player.swingHand(Hand.MAIN_HAND);
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} else
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// till next valid block
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for (BlockPos pos : validBlocks)
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if (rightClickBlockLegit(pos))
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break;
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}
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public static ArrayList<BlockPos> getAllInBox(BlockPos from, BlockPos to) {
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ArrayList<BlockPos> blocks = new ArrayList<>();
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BlockPos min = new BlockPos(Math.min(from.getX(), to.getX()),
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Math.min(from.getY(), to.getY()), Math.min(from.getZ(), to.getZ()));
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BlockPos max = new BlockPos(Math.max(from.getX(), to.getX()),
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Math.max(from.getY(), to.getY()), Math.max(from.getZ(), to.getZ()));
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for (int x = min.getX(); x <= max.getX(); x++)
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for (int y = min.getY(); y <= max.getY(); y++)
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for (int z = min.getZ(); z <= max.getZ(); z++)
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blocks.add(new BlockPos(x, y, z));
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return blocks;
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}
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public Vec3d getEyesPos() {
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ClientPlayerEntity player = mc.player;
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return new Vec3d(player.getX(),
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player.getY() + player.getEyeHeight(player.getPose()),
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player.getZ());
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}
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private ArrayList<BlockPos> getValidBlocks(double range,
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Predicate<BlockPos> validator) {
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Vec3d eyesVec = getEyesPos().subtract(0.5, 0.5, 0.5);
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double rangeSq = Math.pow(range + 0.5, 2);
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int rangeI = (int) Math.ceil(range);
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BlockPos center = new BlockPos(getEyesPos());
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BlockPos min = center.add(-rangeI, -rangeI, -rangeI);
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BlockPos max = center.add(rangeI, rangeI, rangeI);
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return getAllInBox(min, max).stream()
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.filter(pos -> eyesVec.squaredDistanceTo(Vec3d.of(pos)) <= rangeSq)
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.filter(validator)
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.sorted(Comparator.comparingDouble(
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pos -> eyesVec.squaredDistanceTo(Vec3d.of(pos))))
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.collect(Collectors.toCollection(ArrayList::new));
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}
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private boolean isCorrectBlock(BlockPos pos) {
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if (!tillableBlocks.contains(mc.world.getBlockState(pos).getBlock()))
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return false;
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return mc.world.getBlockState(pos.up()).isAir();
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}
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private boolean rightClickBlockLegit(BlockPos pos) {
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Vec3d eyesPos = getEyesPos();
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Vec3d posVec = Vec3d.ofCenter(pos);
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double distanceSqPosVec = eyesPos.squaredDistanceTo(posVec);
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double rangeSq = Math.pow(range.get(), 2);
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for (Direction side : Direction.values()) {
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Vec3d hitVec = posVec.add(Vec3d.of(side.getVector()).multiply(0.5));
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double distanceSqHitVec = eyesPos.squaredDistanceTo(hitVec);
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// check if hitVec is within range
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if (distanceSqHitVec > rangeSq)
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continue;
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// check if side is facing towards player
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if (distanceSqHitVec >= distanceSqPosVec)
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continue;
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if (checkLOS.get() && !hasLineOfSight(eyesPos, hitVec))
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continue;
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// face block
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Rotations.rotate(Rotations.getYaw(hitVec), Rotations.getPitch(hitVec));
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// right click block
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rightClickBlock(pos, side, hitVec);
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mc.player.swingHand(Hand.MAIN_HAND);
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((MinecraftClientAccessor) mc).setItemUseCooldown(4);
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return true;
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}
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return false;
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}
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private void rightClickBlock(BlockPos pos, Direction side, Vec3d hitVec) {
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mc.interactionManager.interactBlock(mc.player, Hand.MAIN_HAND,
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new BlockHitResult(hitVec, side, pos, false));
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mc.interactionManager.interactItem(mc.player, Hand.MAIN_HAND);
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}
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private boolean rightClickBlockSimple(BlockPos pos) {
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Vec3d eyesPos = getEyesPos();
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Vec3d posVec = Vec3d.ofCenter(pos);
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double distanceSqPosVec = eyesPos.squaredDistanceTo(posVec);
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double rangeSq = Math.pow(range.get(), 2);
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for (Direction side : Direction.values()) {
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Vec3d hitVec = posVec.add(Vec3d.of(side.getVector()).multiply(0.5));
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double distanceSqHitVec = eyesPos.squaredDistanceTo(hitVec);
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// check if hitVec is within range
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if (distanceSqHitVec > rangeSq)
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continue;
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// check if side is facing towards player
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if (distanceSqHitVec >= distanceSqPosVec)
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continue;
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if (checkLOS.get() && !hasLineOfSight(eyesPos, hitVec))
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continue;
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rightClickBlock(pos, side, hitVec);
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return true;
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}
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return false;
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}
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private boolean hasLineOfSight(Vec3d from, Vec3d to) {
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ShapeType type = RaycastContext.ShapeType.COLLIDER;
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FluidHandling fluid = RaycastContext.FluidHandling.NONE;
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RaycastContext context =
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new RaycastContext(from, to, type, fluid, mc.player);
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return mc.world.raycast(context).getType() == HitResult.Type.MISS;
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}
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}
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