removed category
This commit is contained in:
417
src/main/java/cloudburst/rejects/modules/AutoPot.java
Normal file
417
src/main/java/cloudburst/rejects/modules/AutoPot.java
Normal file
@@ -0,0 +1,417 @@
|
||||
package cloudburst.rejects.modules;
|
||||
|
||||
import baritone.api.BaritoneAPI;
|
||||
import meteordevelopment.orbit.EventHandler;
|
||||
import minegame159.meteorclient.events.entity.player.ItemUseCrosshairTargetEvent;
|
||||
import minegame159.meteorclient.events.world.TickEvent;
|
||||
import minegame159.meteorclient.modules.Categories;
|
||||
import minegame159.meteorclient.modules.Module;
|
||||
import minegame159.meteorclient.modules.Modules;
|
||||
import minegame159.meteorclient.modules.combat.AnchorAura;
|
||||
import minegame159.meteorclient.modules.combat.BedAura;
|
||||
import minegame159.meteorclient.modules.combat.CrystalAura;
|
||||
import minegame159.meteorclient.modules.combat.KillAura;
|
||||
import minegame159.meteorclient.settings.*;
|
||||
import minegame159.meteorclient.utils.Utils;
|
||||
import minegame159.meteorclient.utils.player.ChatUtils;
|
||||
import minegame159.meteorclient.utils.player.Rotations;
|
||||
import net.minecraft.entity.effect.StatusEffect;
|
||||
import net.minecraft.entity.effect.StatusEffectInstance;
|
||||
import net.minecraft.entity.effect.StatusEffects;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.item.Items;
|
||||
import net.minecraft.potion.PotionUtil;
|
||||
import net.minecraft.util.Hand;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
public class AutoPot extends Module {
|
||||
private static final Class<? extends Module>[] AURAS = new Class[] { KillAura.class, CrystalAura.class, AnchorAura.class, BedAura.class };
|
||||
|
||||
|
||||
private final SettingGroup sgGeneral = settings.getDefaultGroup();
|
||||
|
||||
private final Setting<Boolean> Healing = sgGeneral.add(new BoolSetting.Builder()
|
||||
.name("Healing")
|
||||
.description("Enables healing potions.")
|
||||
.defaultValue(true)
|
||||
.build()
|
||||
);
|
||||
private final Setting<Boolean> Strength = sgGeneral.add(new BoolSetting.Builder()
|
||||
.name("Strength")
|
||||
.description("Enables strength potions.")
|
||||
.defaultValue(true)
|
||||
.build()
|
||||
);
|
||||
private final Setting<Boolean> useSplashPots = sgGeneral.add(new BoolSetting.Builder()
|
||||
.name("Splash-Pots")
|
||||
.description("Allow the use of splash pots")
|
||||
.defaultValue(true)
|
||||
.build()
|
||||
);
|
||||
private final Setting<Integer> health = sgGeneral.add(new IntSetting.Builder()
|
||||
.name("health")
|
||||
.description("If health goes below this point, Healing Pot will trigger.")
|
||||
.defaultValue(15)
|
||||
.min(0)
|
||||
.sliderMax(20)
|
||||
.build()
|
||||
);
|
||||
private final Setting<Boolean> pauseAuras = sgGeneral.add(new BoolSetting.Builder()
|
||||
.name("pause-auras")
|
||||
.description("Pauses all auras when eating.")
|
||||
.defaultValue(true)
|
||||
.build()
|
||||
);
|
||||
|
||||
private final Setting<Boolean> pauseBaritone = sgGeneral.add(new BoolSetting.Builder()
|
||||
.name("pause-baritone")
|
||||
.description("Pause baritone when eating.")
|
||||
.defaultValue(true)
|
||||
.build()
|
||||
);
|
||||
private final Setting<Boolean> lookDown = sgGeneral.add(new BoolSetting.Builder()
|
||||
.name("rotate")
|
||||
.description("Forces you to rotate downwards when throwing bottles.")
|
||||
.defaultValue(true)
|
||||
.build()
|
||||
);
|
||||
private int slot, prevSlot;
|
||||
private boolean drinking, splashing;
|
||||
private final List<Class<? extends Module>> wasAura = new ArrayList<>();
|
||||
private boolean wasBaritone;
|
||||
public AutoPot() {
|
||||
super(Categories.Player, "auto-pot", "Automatically Drinks Potions");
|
||||
}
|
||||
//Gilded's first module, lets see how much i'll die making this
|
||||
//TODO:Rework everything to accept all pots
|
||||
//TODO: Does strength work better if you throw it up? will check.
|
||||
@Override
|
||||
public void onDeactivate() {
|
||||
if (drinking) stopDrinking();
|
||||
if (splashing) stopSplashing();
|
||||
}
|
||||
@EventHandler
|
||||
private void onTick(TickEvent.Pre event) {
|
||||
if (Healing.get()) {
|
||||
if (ShouldDrinkHealth()) {
|
||||
//Heal Pot Slot
|
||||
int slot = HealingpotionSlot();
|
||||
//Slot Not Invalid
|
||||
if (slot != -1) {
|
||||
startDrinking();
|
||||
} else if (HealingpotionSlot() == -1 && useSplashPots.get()) {
|
||||
slot = HealingSplashpotionSlot();
|
||||
if (slot != -1) {
|
||||
startSplashing();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (drinking) {
|
||||
if (ShouldDrinkHealth()) {
|
||||
if (isNotPotion(mc.player.inventory.getStack(slot))) {
|
||||
slot = HealingpotionSlot();
|
||||
if (slot == -1) {
|
||||
ChatUtils.moduleInfo(this, "Ran out of Pots while drinking");
|
||||
stopDrinking();
|
||||
return;
|
||||
}
|
||||
} else changeSlot(slot);
|
||||
}
|
||||
drink();
|
||||
if (ShouldNotDrinkHealth()) {
|
||||
ChatUtils.moduleInfo(this, "Health Full");
|
||||
stopDrinking();
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (splashing) {
|
||||
if (ShouldDrinkHealth()) {
|
||||
if (isNotSplashPotion(mc.player.inventory.getStack(slot))) {
|
||||
slot = HealingSplashpotionSlot();
|
||||
if (slot == -1) {
|
||||
ChatUtils.moduleInfo(this, "Ran out of Pots while splashing");
|
||||
stopSplashing();
|
||||
return;
|
||||
} else changeSlot(slot);
|
||||
}
|
||||
splash();
|
||||
if (ShouldNotDrinkHealth()) {
|
||||
ChatUtils.moduleInfo(this, "Health Full");
|
||||
stopSplashing();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (Strength.get()) {
|
||||
if (ShouldDrinkStrength()) {
|
||||
//Strength Pot Slot
|
||||
int slot = StrengthpotionSlot();
|
||||
//Slot Not Invalid
|
||||
if (slot != -1) {
|
||||
startDrinking();
|
||||
}
|
||||
else if (StrengthpotionSlot() == -1 && useSplashPots.get()) {
|
||||
slot = StrengthSplashpotionSlot();
|
||||
if (slot != -1) {
|
||||
startSplashing();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (drinking) {
|
||||
if (ShouldDrinkStrength()) {
|
||||
if (isNotPotion(mc.player.inventory.getStack(slot))) {
|
||||
slot = StrengthpotionSlot();
|
||||
if (slot == -1) {
|
||||
stopDrinking();
|
||||
ChatUtils.moduleInfo(this, "Out of Pots");
|
||||
return;
|
||||
} else changeSlot(slot);
|
||||
}
|
||||
drink();
|
||||
} else {
|
||||
stopDrinking();
|
||||
}
|
||||
}
|
||||
if (splashing) {
|
||||
if (ShouldDrinkStrength()) {
|
||||
if (isNotSplashPotion(mc.player.inventory.getStack(slot))) {
|
||||
slot = StrengthSplashpotionSlot();
|
||||
if (slot == -1) {
|
||||
ChatUtils.moduleInfo(this, "Ran out of Pots while splashing");
|
||||
stopSplashing();
|
||||
return;
|
||||
} else changeSlot(slot);
|
||||
}
|
||||
splash();
|
||||
} else {
|
||||
stopSplashing();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@EventHandler
|
||||
private void onItemUseCrosshairTarget(ItemUseCrosshairTargetEvent event) {
|
||||
if (drinking) event.target = null;
|
||||
}
|
||||
private void setPressed(boolean pressed) {
|
||||
mc.options.keyUse.setPressed(pressed);
|
||||
}
|
||||
private void startDrinking() {
|
||||
prevSlot = mc.player.inventory.selectedSlot;
|
||||
drink();
|
||||
// Pause auras
|
||||
wasAura.clear();
|
||||
if (pauseAuras.get()) {
|
||||
for (Class<? extends Module> klass : AURAS) {
|
||||
Module module = Modules.get().get(klass);
|
||||
|
||||
if (module.isActive()) {
|
||||
wasAura.add(klass);
|
||||
module.toggle();
|
||||
}
|
||||
}
|
||||
}
|
||||
// Pause baritone
|
||||
wasBaritone = false;
|
||||
if (pauseBaritone.get() && BaritoneAPI.getProvider().getPrimaryBaritone().getPathingBehavior().isPathing()) {
|
||||
wasBaritone = true;
|
||||
BaritoneAPI.getProvider().getPrimaryBaritone().getCommandManager().execute("pause");
|
||||
}
|
||||
}
|
||||
private void startSplashing() {
|
||||
prevSlot = mc.player.inventory.selectedSlot;
|
||||
if (lookDown.get()){
|
||||
Rotations.rotate(mc.player.yaw, 90); splash();
|
||||
}
|
||||
splash();
|
||||
// Pause auras
|
||||
wasAura.clear();
|
||||
if (pauseAuras.get()) {
|
||||
for (Class<? extends Module> klass : AURAS) {
|
||||
Module module = Modules.get().get(klass);
|
||||
|
||||
if (module.isActive()) {
|
||||
wasAura.add(klass);
|
||||
module.toggle();
|
||||
}
|
||||
}
|
||||
}
|
||||
// Pause baritone
|
||||
wasBaritone = false;
|
||||
if (pauseBaritone.get() && BaritoneAPI.getProvider().getPrimaryBaritone().getPathingBehavior().isPathing()) {
|
||||
wasBaritone = true;
|
||||
BaritoneAPI.getProvider().getPrimaryBaritone().getCommandManager().execute("pause");
|
||||
}
|
||||
}
|
||||
private void drink() {
|
||||
changeSlot(slot);
|
||||
setPressed(true);
|
||||
if (!mc.player.isUsingItem()) Utils.rightClick();
|
||||
|
||||
drinking = true;
|
||||
}
|
||||
private void splash() {
|
||||
changeSlot(slot);
|
||||
setPressed(true);
|
||||
splashing = true;
|
||||
}
|
||||
private void stopDrinking() {
|
||||
changeSlot(prevSlot);
|
||||
setPressed(false);
|
||||
drinking = false;
|
||||
|
||||
// Resume auras
|
||||
if (pauseAuras.get()) {
|
||||
for (Class<? extends Module> klass : AURAS) {
|
||||
Module module = Modules.get().get(klass);
|
||||
|
||||
if (wasAura.contains(klass) && !module.isActive()) {
|
||||
module.toggle();
|
||||
}
|
||||
}
|
||||
}
|
||||
// Resume baritone
|
||||
if (pauseBaritone.get() && wasBaritone) {
|
||||
BaritoneAPI.getProvider().getPrimaryBaritone().getCommandManager().execute("resume");
|
||||
}
|
||||
}
|
||||
private void stopSplashing() {
|
||||
changeSlot(prevSlot);
|
||||
setPressed(false);
|
||||
|
||||
splashing = false;
|
||||
|
||||
// Resume auras
|
||||
if (pauseAuras.get()) {
|
||||
for (Class<? extends Module> klass : AURAS) {
|
||||
Module module = Modules.get().get(klass);
|
||||
|
||||
if (wasAura.contains(klass) && !module.isActive()) {
|
||||
module.toggle();
|
||||
}
|
||||
}
|
||||
}
|
||||
// Resume baritone
|
||||
if (pauseBaritone.get() && wasBaritone) {
|
||||
BaritoneAPI.getProvider().getPrimaryBaritone().getCommandManager().execute("resume");
|
||||
}
|
||||
}
|
||||
private double truehealth() {
|
||||
assert mc.player != null;
|
||||
return mc.player.getHealth();
|
||||
}
|
||||
private void changeSlot(int slot) {
|
||||
mc.player.inventory.selectedSlot = slot;
|
||||
this.slot = slot;
|
||||
}
|
||||
//Sunk 7 hours into these checks, if i die blame checks
|
||||
//Heal pot checks
|
||||
private int HealingpotionSlot() {
|
||||
int slot = -1;
|
||||
for (int i = 0; i < 9; i++) {
|
||||
// Skip if item stack is empty
|
||||
ItemStack stack = mc.player.inventory.getStack(i);
|
||||
if (stack.isEmpty()) continue;
|
||||
if (stack.getItem() != Items.POTION) continue;
|
||||
if (stack.getItem() == Items.POTION) {
|
||||
List<StatusEffectInstance> effects = PotionUtil.getPotion(mc.player.inventory.getStack(i)).getEffects();
|
||||
if (effects.size() > 0) {
|
||||
StatusEffectInstance effect = effects.get(0);
|
||||
if (effect.getTranslationKey().equals("effect.minecraft.instant_health")) {
|
||||
slot = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return slot;
|
||||
}
|
||||
private int HealingSplashpotionSlot() {
|
||||
int slot = -1;
|
||||
for (int i = 0; i < 9; i++) {
|
||||
// Skip if item stack is empty
|
||||
ItemStack stack = mc.player.inventory.getStack(i);
|
||||
if (stack.isEmpty()) continue;
|
||||
if (stack.getItem() != Items.SPLASH_POTION) continue;
|
||||
if (stack.getItem() == Items.SPLASH_POTION) {
|
||||
List<StatusEffectInstance> effects = PotionUtil.getPotion(mc.player.inventory.getStack(i)).getEffects();
|
||||
if (effects.size() > 0) {
|
||||
StatusEffectInstance effect = effects.get(0);
|
||||
if (effect.getTranslationKey().equals("effect.minecraft.instant_health")) {
|
||||
slot = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return slot;
|
||||
}
|
||||
//Strength Pot Checks
|
||||
private int StrengthSplashpotionSlot () {
|
||||
int slot = -1;
|
||||
for (int i = 0; i < 9; i++) {
|
||||
// Skip if item stack is empty
|
||||
ItemStack stack = mc.player.inventory.getStack(i);
|
||||
if (stack.isEmpty()) continue;
|
||||
if (stack.getItem() != Items.SPLASH_POTION) continue;
|
||||
if (stack.getItem() == Items.SPLASH_POTION) {
|
||||
List<StatusEffectInstance> effects = PotionUtil.getPotion(mc.player.inventory.getStack(i)).getEffects();
|
||||
if (effects.size() > 0) {
|
||||
StatusEffectInstance effect = effects.get(0);
|
||||
if (effect.getTranslationKey().equals("effect.minecraft.strength")) {
|
||||
slot = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
return slot;
|
||||
}
|
||||
private int StrengthpotionSlot () {
|
||||
int slot = -1;
|
||||
for (int i = 0; i < 9; i++) {
|
||||
// Skip if item stack is empty
|
||||
ItemStack stack = mc.player.inventory.getStack(i);
|
||||
if (stack.isEmpty()) continue;
|
||||
if (stack.getItem() != Items.POTION) continue;
|
||||
if (stack.getItem() == Items.POTION) {
|
||||
List<StatusEffectInstance> effects = PotionUtil.getPotion(mc.player.inventory.getStack(i)).getEffects();
|
||||
if (effects.size() > 0) {
|
||||
StatusEffectInstance effect = effects.get(0);
|
||||
if (effect.getTranslationKey().equals("effect.minecraft.strength")) {
|
||||
slot = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
return slot;
|
||||
}
|
||||
private boolean isNotPotion(ItemStack stack) {
|
||||
Item item = stack.getItem();
|
||||
return item != Items.POTION;
|
||||
}
|
||||
private boolean isNotSplashPotion(ItemStack stack) {
|
||||
Item item = stack.getItem();
|
||||
return item != Items.SPLASH_POTION;
|
||||
}
|
||||
private boolean ShouldDrinkHealth(){
|
||||
if (truehealth() < health.get()) return true;
|
||||
return false;
|
||||
}
|
||||
private boolean ShouldNotDrinkHealth(){
|
||||
if (truehealth() >= health.get()) return true;
|
||||
return false;
|
||||
}
|
||||
private boolean ShouldDrinkStrength(){
|
||||
Map<StatusEffect, StatusEffectInstance> effects = mc.player.getActiveStatusEffects();
|
||||
return !effects.containsKey(StatusEffects.STRENGTH);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user