fixing "small cleanup" issues
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@@ -144,7 +144,7 @@ public class Auto32K extends Module {
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}
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phase += 1;
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} else if (phase == 1) {
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mc.player.getInventory().selectedSlot = dispenserSlot.getSlot();
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mc.player.getInventory().selectedSlot = dispenserSlot.slot();
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if (x == -1) {
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mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.LookAndOnGround(-90f, mc.player.getPitch(), mc.player.isOnGround()));
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} else if (x == 1) {
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@@ -163,13 +163,13 @@ public class Auto32K extends Module {
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phase += 1;
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}else if (phase == 4 && mc.currentScreen instanceof Generic3x3ContainerScreen) {
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mc.player.getSpeed();
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InvUtils.move().from(shulkerSlot.getSlot()).toId(4);
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InvUtils.move().from(shulkerSlot.slot()).toId(4);
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phase += 1;
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}else if (phase == 5 && mc.currentScreen instanceof Generic3x3ContainerScreen) {
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mc.player.closeHandledScreen();
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phase += 1;
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}else if (phase == 6) {
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mc.player.getInventory().selectedSlot = redstoneSlot.getSlot();
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mc.player.getInventory().selectedSlot = redstoneSlot.slot();
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mc.player.setSneaking(true);
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mc.interactionManager.interactBlock(mc.player, mc.world, Hand.MAIN_HAND, new BlockHitResult(mc.player.getPos(), mc.player.getHorizontalFacing().getOpposite(), bestBlock.up(2), false));
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mc.player.setSneaking(false);
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@@ -302,7 +302,7 @@ public class Auto32K extends Module {
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}
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private boolean isValidSlot(FindItemResult findItemResult){
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return findItemResult.getSlot() == -1 || findItemResult.getSlot() >= 9;
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return findItemResult.slot() == -1 || findItemResult.slot() >= 9;
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}
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private List<Block> setDefaultBlocks(){
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@@ -195,7 +195,7 @@ public class AutoTNT extends Module {
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}
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private void ignite(BlockPos pos, FindItemResult item) {
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InvUtils.swap(item.getSlot(), true);
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InvUtils.swap(item.slot(), true);
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mc.interactionManager.interactBlock(mc.player, mc.world, Hand.MAIN_HAND, new BlockHitResult(new Vec3d(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5), Direction.UP, pos, true));
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@@ -206,7 +206,7 @@ public class Lavacast extends Module {
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return;
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}
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int prevSlot = mc.player.getInventory().selectedSlot;
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mc.player.getInventory().selectedSlot = findItemResult.getSlot();
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mc.player.getInventory().selectedSlot = findItemResult.slot();
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mc.interactionManager.interactItem(mc.player,mc.world,Hand.MAIN_HAND);
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mc.player.getInventory().selectedSlot = prevSlot;
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}
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@@ -219,7 +219,7 @@ public class Lavacast extends Module {
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return;
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}
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int prevSlot = mc.player.getInventory().selectedSlot;
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mc.player.getInventory().selectedSlot = findItemResult.getSlot();
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mc.player.getInventory().selectedSlot = findItemResult.slot();
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mc.interactionManager.interactItem(mc.player,mc.world,Hand.MAIN_HAND);
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mc.player.getInventory().selectedSlot = prevSlot;
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}
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@@ -232,7 +232,7 @@ public class Lavacast extends Module {
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return;
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}
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int prevSlot = mc.player.getInventory().selectedSlot;
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mc.player.getInventory().selectedSlot = findItemResult.getSlot();
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mc.player.getInventory().selectedSlot = findItemResult.slot();
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mc.interactionManager.interactItem(mc.player,mc.world,Hand.MAIN_HAND);
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mc.player.getInventory().selectedSlot = prevSlot;
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}
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