Fix #5, disable AutoTNT for now

This commit is contained in:
Cloudburst
2021-06-02 21:47:33 +02:00
parent 1f6c9d6aa6
commit 33169c1681
3 changed files with 83 additions and 76 deletions

View File

@@ -83,10 +83,11 @@ public class AutoTNT extends Module {
if (ticks <= 0) {
// Clear and get tnt blocks
blocks.clear();
for (BlockPos blockPos : BlockUtils.getSphere(mc.player.getBlockPos(), range.get(), range.get())) {
bp.set(blockPos);
if (mc.world.getBlockState(blockPos).getBlock() instanceof TntBlock) blocks.add(bp);
}
// TODO: Fix
// for (BlockPos blockPos : BlockUtils.getSphere(mc.player.getBlockPos(), range.get(), range.get())) {
// bp.set(blockPos);
// if (mc.world.getBlockState(blockPos).getBlock() instanceof TntBlock) blocks.add(bp);
// }
// Make sure there are TNTs around us
if (blocks.size() <= 0) {
@@ -144,4 +145,5 @@ public class AutoTNT extends Module {
private void setBpToVec3d(Vec3d pos) {
bp.set(pos.getX(), pos.getY(), pos.getZ());
}
}

View File

@@ -6,15 +6,19 @@ import meteordevelopment.orbit.EventHandler;
import minegame159.meteorclient.events.render.RenderEvent;
import minegame159.meteorclient.settings.*;
import minegame159.meteorclient.systems.modules.Module;
import minegame159.meteorclient.utils.player.PlayerUtils;
import minegame159.meteorclient.utils.render.color.Color;
import minegame159.meteorclient.utils.render.color.SettingColor;
import net.minecraft.client.model.ModelPart;
import net.minecraft.client.options.Perspective;
import net.minecraft.client.render.*;
import net.minecraft.client.render.entity.LivingEntityRenderer;
import net.minecraft.client.render.entity.PlayerEntityRenderer;
import net.minecraft.client.render.entity.model.PlayerEntityModel;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.client.util.math.Vector3f;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.util.math.*;
@@ -37,94 +41,95 @@ public class SkeletonESP extends Module {
MatrixStack matrixStack = event.matrices;
float g = event.tickDelta;
Render3DUtils.INSTANCE.setup3DRender(true);
Color skeletonColor = skeletonColorSetting.get();
mc.world.getEntities().forEach(entity -> {
if (entity instanceof PlayerEntity && entity.getUuid() != mc.player.getUuid()) {
PlayerEntity playerEntity = (PlayerEntity) entity;
if (!(entity instanceof PlayerEntity)) return;
if (mc.options.getPerspective() == Perspective.FIRST_PERSON && (Entity)mc.player == entity) return;
Color skeletonColor = PlayerUtils.getPlayerColor((PlayerEntity)entity, skeletonColorSetting.get());
PlayerEntity playerEntity = (PlayerEntity) entity;
Vec3d footPos = Render3DUtils.INSTANCE.getEntityRenderPosition(playerEntity, g);
PlayerEntityRenderer livingEntityRenderer = (PlayerEntityRenderer)(LivingEntityRenderer) mc.getEntityRenderDispatcher().getRenderer(playerEntity);
PlayerEntityModel playerEntityModel = (PlayerEntityModel)livingEntityRenderer.getModel();
Vec3d footPos = Render3DUtils.INSTANCE.getEntityRenderPosition(playerEntity, g);
PlayerEntityRenderer livingEntityRenderer = (PlayerEntityRenderer)(LivingEntityRenderer) mc.getEntityRenderDispatcher().getRenderer(playerEntity);
PlayerEntityModel playerEntityModel = (PlayerEntityModel)livingEntityRenderer.getModel();
float h = MathHelper.lerpAngleDegrees(g, playerEntity.prevBodyYaw, playerEntity.bodyYaw);
float j = MathHelper.lerpAngleDegrees(g, playerEntity.prevHeadYaw, playerEntity.headYaw);
float h = MathHelper.lerpAngleDegrees(g, playerEntity.prevBodyYaw, playerEntity.bodyYaw);
float j = MathHelper.lerpAngleDegrees(g, playerEntity.prevHeadYaw, playerEntity.headYaw);
float q = playerEntity.limbAngle - playerEntity.limbDistance * (1.0F - g);
float p = MathHelper.lerp(g, playerEntity.lastLimbDistance, playerEntity.limbDistance);
float o = (float)playerEntity.age + g;
float k = j - h;
float m = MathHelper.lerp(g, playerEntity.prevPitch, playerEntity.pitch);
float q = playerEntity.limbAngle - playerEntity.limbDistance * (1.0F - g);
float p = MathHelper.lerp(g, playerEntity.lastLimbDistance, playerEntity.limbDistance);
float o = (float)playerEntity.age + g;
float k = j - h;
float m = MathHelper.lerp(g, playerEntity.prevPitch, playerEntity.pitch);
playerEntityModel.setAngles(playerEntity, q, p, o, k, m);
boolean sneaking = playerEntity.isSneaking();
playerEntityModel.setAngles(playerEntity, q, p, o, k, m);
boolean sneaking = playerEntity.isSneaking();
ModelPart head = playerEntityModel.head;
ModelPart leftArm = playerEntityModel.leftArm;
ModelPart rightArm = playerEntityModel.rightArm;
ModelPart leftLeg = playerEntityModel.leftLeg;
ModelPart rightLeg = playerEntityModel.rightLeg;
ModelPart head = playerEntityModel.head;
ModelPart leftArm = playerEntityModel.leftArm;
ModelPart rightArm = playerEntityModel.rightArm;
ModelPart leftLeg = playerEntityModel.leftLeg;
ModelPart rightLeg = playerEntityModel.rightLeg;
matrixStack.translate(footPos.x, footPos.y, footPos.z);
matrixStack.multiply(new Quaternion(new Vector3f(0, -1, 0), playerEntity.bodyYaw + 180, true));
BufferBuilder bufferBuilder = Tessellator.getInstance().getBuffer();
bufferBuilder.begin(1, VertexFormats.POSITION_COLOR);
matrixStack.translate(footPos.x, footPos.y, footPos.z);
matrixStack.multiply(new Quaternion(new Vector3f(0, -1, 0), playerEntity.bodyYaw + 180, true));
BufferBuilder bufferBuilder = Tessellator.getInstance().getBuffer();
bufferBuilder.begin(1, VertexFormats.POSITION_COLOR);
Matrix4f matrix4f = matrixStack.peek().getModel();
bufferBuilder.vertex(matrix4f, 0, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
bufferBuilder.vertex(matrix4f, 0, sneaking ? 1.05f : 1.4f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();//spine
Matrix4f matrix4f = matrixStack.peek().getModel();
bufferBuilder.vertex(matrix4f, 0, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
bufferBuilder.vertex(matrix4f, 0, sneaking ? 1.05f : 1.4f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();//spine
bufferBuilder.vertex(matrix4f, -0.37f, sneaking ? 1.05f : 1.35f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();//shoulders
bufferBuilder.vertex(matrix4f, 0.37f, sneaking ? 1.05f : 1.35f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
bufferBuilder.vertex(matrix4f, -0.37f, sneaking ? 1.05f : 1.35f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();//shoulders
bufferBuilder.vertex(matrix4f, 0.37f, sneaking ? 1.05f : 1.35f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
bufferBuilder.vertex(matrix4f, -0.15f, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();//pelvis
bufferBuilder.vertex(matrix4f, 0.15f, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
bufferBuilder.vertex(matrix4f, -0.15f, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();//pelvis
bufferBuilder.vertex(matrix4f, 0.15f, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
matrixStack.push();//head
matrixStack.translate(0, sneaking ? 1.05f : 1.4f, 0);
rotate(matrixStack, head);
matrix4f = matrixStack.peek().getModel();
bufferBuilder.vertex(matrix4f, 0, 0, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
bufferBuilder.vertex(matrix4f, 0, 0.15f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
matrixStack.pop();
matrixStack.push();//head
matrixStack.translate(0, sneaking ? 1.05f : 1.4f, 0);
rotate(matrixStack, head);
matrix4f = matrixStack.peek().getModel();
bufferBuilder.vertex(matrix4f, 0, 0, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
bufferBuilder.vertex(matrix4f, 0, 0.15f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
matrixStack.pop();
matrixStack.push();//right leg
matrixStack.translate(0.15f, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0);
rotate(matrixStack, rightLeg);
matrix4f = matrixStack.peek().getModel();
bufferBuilder.vertex(matrix4f, 0, 0, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
bufferBuilder.vertex(matrix4f, 0, -0.6f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
matrixStack.pop();
matrixStack.push();//right leg
matrixStack.translate(0.15f, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0);
rotate(matrixStack, rightLeg);
matrix4f = matrixStack.peek().getModel();
bufferBuilder.vertex(matrix4f, 0, 0, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
bufferBuilder.vertex(matrix4f, 0, -0.6f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
matrixStack.pop();
matrixStack.push();//left leg
matrixStack.translate(-0.15f, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0);
rotate(matrixStack, leftLeg);
matrix4f = matrixStack.peek().getModel();
bufferBuilder.vertex(matrix4f, 0, 0, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
bufferBuilder.vertex(matrix4f, 0, -0.6f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
matrixStack.pop();
matrixStack.push();//left leg
matrixStack.translate(-0.15f, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0);
rotate(matrixStack, leftLeg);
matrix4f = matrixStack.peek().getModel();
bufferBuilder.vertex(matrix4f, 0, 0, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
bufferBuilder.vertex(matrix4f, 0, -0.6f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
matrixStack.pop();
matrixStack.push();//right arm
matrixStack.translate(0.37f, sneaking ? 1.05f : 1.35f, 0);
rotate(matrixStack, rightArm);
matrix4f = matrixStack.peek().getModel();
bufferBuilder.vertex(matrix4f, 0, 0, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
bufferBuilder.vertex(matrix4f, 0, -0.55f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
matrixStack.pop();
matrixStack.push();//right arm
matrixStack.translate(0.37f, sneaking ? 1.05f : 1.35f, 0);
rotate(matrixStack, rightArm);
matrix4f = matrixStack.peek().getModel();
bufferBuilder.vertex(matrix4f, 0, 0, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
bufferBuilder.vertex(matrix4f, 0, -0.55f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
matrixStack.pop();
matrixStack.push();//left arm
matrixStack.translate(-0.37f, sneaking ? 1.05f : 1.35f, 0);
rotate(matrixStack, leftArm);
matrix4f = matrixStack.peek().getModel();
bufferBuilder.vertex(matrix4f, 0, 0, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
bufferBuilder.vertex(matrix4f, 0, -0.55f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
matrixStack.pop();
matrixStack.push();//left arm
matrixStack.translate(-0.37f, sneaking ? 1.05f : 1.35f, 0);
rotate(matrixStack, leftArm);
matrix4f = matrixStack.peek().getModel();
bufferBuilder.vertex(matrix4f, 0, 0, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
bufferBuilder.vertex(matrix4f, 0, -0.55f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
matrixStack.pop();
bufferBuilder.end();
BufferRenderer.draw(bufferBuilder);
bufferBuilder.end();
BufferRenderer.draw(bufferBuilder);
matrixStack.multiply(new Quaternion(new Vector3f(0, 1, 0), playerEntity.bodyYaw + 180, true));
matrixStack.translate(-footPos.x, -footPos.y, -footPos.z);
}
matrixStack.multiply(new Quaternion(new Vector3f(0, 1, 0), playerEntity.bodyYaw + 180, true));
matrixStack.translate(-footPos.x, -footPos.y, -footPos.z);
});
Render3DUtils.INSTANCE.end3DRender();
}