Update 1.19.4 (#233)
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@@ -34,13 +34,13 @@ public class Confuse extends Module {
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private final SettingGroup sgGeneral = settings.getDefaultGroup();
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private final Setting<Mode> mode = sgGeneral.add(new EnumSetting.Builder<Mode>()
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.name("mode")
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.defaultValue(Mode.RandomTP)
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.description("Mode")
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.build()
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.name("mode")
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.defaultValue(Mode.RandomTP)
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.description("Mode")
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.build()
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);
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private final Setting<Integer> delay = sgGeneral.add(new IntSetting.Builder()
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private final Setting<Integer> delay = sgGeneral.add(new IntSetting.Builder()
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.name("delay")
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.description("Delay")
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.defaultValue(3)
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@@ -48,7 +48,7 @@ public class Confuse extends Module {
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.sliderMax(20)
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.build()
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);
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private final Setting<Integer> range = sgGeneral.add(new IntSetting.Builder()
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.name("radius")
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.description("Range to confuse opponents")
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@@ -56,15 +56,15 @@ public class Confuse extends Module {
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.min(0).sliderMax(10)
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.build()
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);
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private final Setting<SortPriority> priority = sgGeneral.add(new EnumSetting.Builder<SortPriority>()
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.name("priority")
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.description("Targetting priority")
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.defaultValue(SortPriority.LowestHealth)
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.build()
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);
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private final Setting<Integer> circleSpeed = sgGeneral.add(new IntSetting.Builder()
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private final Setting<Integer> circleSpeed = sgGeneral.add(new IntSetting.Builder()
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.name("circle-speed")
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.description("Circle mode speed")
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.defaultValue(10)
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@@ -72,19 +72,19 @@ public class Confuse extends Module {
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.sliderMax(180)
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.build()
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);
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private final Setting<Boolean> moveThroughBlocks = sgGeneral.add(new BoolSetting.Builder()
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.name("move-through-blocks")
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.defaultValue(false)
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.build()
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);
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private final Setting<Boolean> budgetGraphics = sgGeneral.add(new BoolSetting.Builder()
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.name("budget-graphics")
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.defaultValue(false)
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.build()
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);
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private final Setting<SettingColor> circleColor = sgGeneral.add(new ColorSetting.Builder()
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.name("circle-color")
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.description("Color for circle rendering")
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@@ -92,13 +92,13 @@ public class Confuse extends Module {
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.visible(budgetGraphics::get)
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.build()
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);
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int delayWaited = 0;
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double circleProgress = 0;
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double addition = 0.0;
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Entity target = null;
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public Confuse() {
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super(MeteorRejectsAddon.CATEGORY, "confuse", "Makes your enemies shit themselves");
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}
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@@ -113,24 +113,24 @@ public class Confuse extends Module {
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@EventHandler
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private void onTick(TickEvent.Pre event) {
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// Delay
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delayWaited++;
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if (delayWaited < delay.get()) return;
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delayWaited = 0;
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// Targetting
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target = TargetUtils.getPlayerTarget(range.get(), priority.get());
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if (target == null) return;
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Vec3d entityPos = target.getPos();
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Vec3d playerPos = mc.player.getPos();
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Random r = new Random();
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BlockHitResult hit;
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int halfRange = range.get() / 2;
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switch (mode.get()) {
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case RandomTP:
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double x = r.nextDouble() * range.get() - halfRange;
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@@ -138,11 +138,11 @@ public class Confuse extends Module {
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double z = r.nextDouble() * range.get() - halfRange;
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Vec3d addend = new Vec3d(x, y, z);
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Vec3d goal = entityPos.add(addend);
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if (mc.world.getBlockState(new BlockPos(goal.x, goal.y, goal.z)).getBlock() != Blocks.AIR) {
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if (mc.world.getBlockState(BlockPos.ofFloored(goal.x, goal.y, goal.z)).getBlock() != Blocks.AIR) {
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goal = new Vec3d(x, playerPos.y, z);
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}
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if (mc.world.getBlockState(new BlockPos(goal.x, goal.y, goal.z)).getBlock() == Blocks.AIR) {
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hit = mc.world.raycast(new RaycastContext(mc.player.getPos(),goal, RaycastContext.ShapeType.COLLIDER, RaycastContext.FluidHandling.ANY, mc.player));
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if (mc.world.getBlockState(BlockPos.ofFloored(goal.x, goal.y, goal.z)).getBlock() == Blocks.AIR) {
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hit = mc.world.raycast(new RaycastContext(mc.player.getPos(), goal, RaycastContext.ShapeType.COLLIDER, RaycastContext.FluidHandling.ANY, mc.player));
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if (!moveThroughBlocks.get() && hit.isInsideBlock()) {
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delayWaited = (int) (delay.get() - 1);
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break;
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@@ -152,7 +152,7 @@ public class Confuse extends Module {
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delayWaited = (int) (delay.get() - 1);
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}
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break;
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case Switch:
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Vec3d diff = entityPos.subtract(playerPos);
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Vec3d diff1 = new Vec3d(Utils.clamp(diff.x, -halfRange, halfRange), Utils.clamp(diff.y, -halfRange, halfRange), Utils.clamp(diff.z, -halfRange, halfRange));
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@@ -164,7 +164,7 @@ public class Confuse extends Module {
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}
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mc.player.updatePosition(goal2.x, goal2.y, goal2.z);
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break;
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case Circle:
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delay.set(0);
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circleProgress += circleSpeed.get();
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