updeat to 1.18
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@@ -132,9 +132,9 @@ public class NewChunks extends Module {
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ChunkPos pos = new ChunkPos(packet.getX(), packet.getZ());
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if (!newChunks.contains(pos) && mc.world.getChunkManager().getChunk(packet.getX(), packet.getZ()) == null) {
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WorldChunk chunk = new WorldChunk(mc.world, pos, null);
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WorldChunk chunk = new WorldChunk(mc.world, pos);
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try {
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chunk.loadFromPacket(null, packet.getReadBuffer(), new NbtCompound(), packet.getVerticalStripBitmask());
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chunk.loadFromPacket(packet.getChunkData().getSectionsDataBuf(), new NbtCompound(), packet.getChunkData().getBlockEntities(packet.getX(), packet.getZ()));
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} catch (ArrayIndexOutOfBoundsException e) {
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return;
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}
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@@ -168,7 +168,7 @@ public class PacketFly extends Module {
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}
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private boolean checkHitBoxes() {
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return !(mc.world.getBlockCollisions(mc.player, mc.player.getBoundingBox().expand(-0.0625,-0.0625,-0.0625)).count() == 0);
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return !mc.world.getBlockCollisions(mc.player, mc.player.getBoundingBox().expand(-0.0625,-0.0625,-0.0625)).iterator().hasNext();
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}
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private boolean resetCounter(int counter) {
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@@ -106,7 +106,7 @@ public class SkeletonESP extends Module {
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BufferBuilder bufferBuilder = Tessellator.getInstance().getBuffer();
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bufferBuilder.begin(VertexFormat.DrawMode.DEBUG_LINES, VertexFormats.POSITION_COLOR);
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Matrix4f matrix4f = matrixStack.peek().getModel();
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Matrix4f matrix4f = matrixStack.peek().getPositionMatrix();
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bufferBuilder.vertex(matrix4f, 0, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
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bufferBuilder.vertex(matrix4f, 0, sneaking ? 1.05f : 1.4f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();//spine
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@@ -119,7 +119,7 @@ public class SkeletonESP extends Module {
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matrixStack.push();//head
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matrixStack.translate(0, sneaking ? 1.05f : 1.4f, 0);
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rotate(matrixStack, head);
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matrix4f = matrixStack.peek().getModel();
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matrix4f = matrixStack.peek().getPositionMatrix();
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bufferBuilder.vertex(matrix4f, 0, 0, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
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bufferBuilder.vertex(matrix4f, 0, 0.15f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
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matrixStack.pop();
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@@ -127,7 +127,7 @@ public class SkeletonESP extends Module {
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matrixStack.push();//right leg
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matrixStack.translate(0.15f, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0);
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rotate(matrixStack, rightLeg);
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matrix4f = matrixStack.peek().getModel();
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matrix4f = matrixStack.peek().getPositionMatrix();
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bufferBuilder.vertex(matrix4f, 0, 0, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
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bufferBuilder.vertex(matrix4f, 0, -0.6f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
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matrixStack.pop();
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@@ -135,7 +135,7 @@ public class SkeletonESP extends Module {
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matrixStack.push();//left leg
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matrixStack.translate(-0.15f, sneaking ? 0.6f : 0.7f, sneaking ? 0.23f : 0);
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rotate(matrixStack, leftLeg);
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matrix4f = matrixStack.peek().getModel();
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matrix4f = matrixStack.peek().getPositionMatrix();
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bufferBuilder.vertex(matrix4f, 0, 0, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
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bufferBuilder.vertex(matrix4f, 0, -0.6f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
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matrixStack.pop();
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@@ -143,7 +143,7 @@ public class SkeletonESP extends Module {
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matrixStack.push();//right arm
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matrixStack.translate(0.37f, sneaking ? 1.05f : 1.35f, 0);
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rotate(matrixStack, rightArm);
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matrix4f = matrixStack.peek().getModel();
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matrix4f = matrixStack.peek().getPositionMatrix();
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bufferBuilder.vertex(matrix4f, 0, 0, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
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bufferBuilder.vertex(matrix4f, 0, -0.55f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
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matrixStack.pop();
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@@ -151,7 +151,7 @@ public class SkeletonESP extends Module {
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matrixStack.push();//left arm
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matrixStack.translate(-0.37f, sneaking ? 1.05f : 1.35f, 0);
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rotate(matrixStack, leftArm);
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matrix4f = matrixStack.peek().getModel();
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matrix4f = matrixStack.peek().getPositionMatrix();
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bufferBuilder.vertex(matrix4f, 0, 0, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
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bufferBuilder.vertex(matrix4f, 0, -0.55f, 0).color(skeletonColor.r, skeletonColor.g, skeletonColor.b, skeletonColor.a).next();
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matrixStack.pop();
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