Initial commit: VKZip GPU Compressor

This commit is contained in:
2026-04-20 23:19:07 -03:00
commit 7af9f38181
66 changed files with 9444 additions and 0 deletions
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cmake_minimum_required(VERSION 3.20)
project(vkzip VERSION 1.0.0 LANGUAGES C)
set(CMAKE_C_STANDARD 11)
set(CMAKE_C_STANDARD_REQUIRED ON)
# ── Platform detection ──────────────────────────────────────────────
if(WIN32)
add_definitions(-D_CRT_SECURE_NO_WARNINGS -DPLATFORM_WINDOWS)
else()
add_definitions(-DPLATFORM_LINUX)
endif()
# ── Find Vulkan ─────────────────────────────────────────────────────
find_package(Vulkan REQUIRED)
# ── Source files ────────────────────────────────────────────────────
set(SOURCES
src/main.c
src/vkz_format.c
src/gpu_context.c
src/gpu_compress.c
src/gpu_decompress.c
src/cpu_fallback.c
)
# ── Executable ──────────────────────────────────────────────────────
add_executable(vkzip ${SOURCES})
target_include_directories(vkzip PRIVATE
${CMAKE_SOURCE_DIR}/src
${Vulkan_INCLUDE_DIRS}
)
target_link_libraries(vkzip PRIVATE
${Vulkan_LIBRARIES}
)
if(NOT WIN32)
target_link_libraries(vkzip PRIVATE m pthread)
endif()
# ── Compile shaders (GLSL → SPIR-V) ────────────────────────────────
find_program(GLSLC glslc HINTS "$ENV{VULKAN_SDK}/bin")
if(NOT GLSLC)
find_program(GLSLC glslangValidator HINTS "$ENV{VULKAN_SDK}/bin")
endif()
if(GLSLC)
set(SHADER_SRC_DIR "${CMAKE_SOURCE_DIR}/shaders")
set(SHADER_BIN_DIR "${CMAKE_BINARY_DIR}/shaders")
file(MAKE_DIRECTORY ${SHADER_BIN_DIR})
set(SHADER_SOURCES
${SHADER_SRC_DIR}/compress.comp
${SHADER_SRC_DIR}/decompress.comp
)
foreach(SHADER ${SHADER_SOURCES})
get_filename_component(SHADER_NAME ${SHADER} NAME)
set(SPIRV_OUTPUT "${SHADER_BIN_DIR}/${SHADER_NAME}.spv")
add_custom_command(
OUTPUT ${SPIRV_OUTPUT}
COMMAND ${GLSLC} -o ${SPIRV_OUTPUT} ${SHADER}
DEPENDS ${SHADER}
COMMENT "Compiling shader ${SHADER_NAME} -> SPIR-V"
)
list(APPEND SPIRV_OUTPUTS ${SPIRV_OUTPUT})
endforeach()
add_custom_target(shaders ALL DEPENDS ${SPIRV_OUTPUTS})
add_dependencies(vkzip shaders)
# Embed shader directory path at compile time
target_compile_definitions(vkzip PRIVATE
SHADER_DIR="${SHADER_BIN_DIR}"
)
else()
message(WARNING "glslc/glslangValidator not found! Shaders will not be compiled.")
message(WARNING "Install Vulkan SDK: https://vulkan.lunarg.com/sdk/home")
endif()
# ── Install ─────────────────────────────────────────────────────────
install(TARGETS vkzip RUNTIME DESTINATION bin)
if(GLSLC)
install(DIRECTORY ${SHADER_BIN_DIR}/ DESTINATION share/vkzip/shaders)
endif()
# ── Compiler warnings ──────────────────────────────────────────────
if(MSVC)
target_compile_options(vkzip PRIVATE /W4)
else()
target_compile_options(vkzip PRIVATE -Wall -Wextra -O2)
endif()
message(STATUS "")
message(STATUS "╔══════════════════════════════════════════╗")
message(STATUS "║ VKZip - GPU File Compressor ║")
message(STATUS "║ Vulkan Compute Shader Acceleration ║")
message(STATUS "╠══════════════════════════════════════════╣")
message(STATUS "║ Platform: ${CMAKE_SYSTEM_NAME}")
message(STATUS "║ Compiler: ${CMAKE_C_COMPILER_ID} ${CMAKE_C_COMPILER_VERSION}")
message(STATUS "║ Vulkan: ${Vulkan_LIBRARY}")
message(STATUS "║ Shaders: ${GLSLC}")
message(STATUS "╚══════════════════════════════════════════╝")
message(STATUS "")
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# VKZip - GPU-Accelerated File Compressor/Decompressor
```
██╗ ██╗██╗ ██╗███████╗██╗██████╗
██║ ██║██║ ██╔╝╚══███╔╝██║██╔══██╗
██║ ██║█████╔╝ ███╔╝ ██║██████╔╝
╚██╗ ██╔╝██╔═██╗ ███╔╝ ██║██╔═══╝
╚████╔╝ ██║ ██╗███████╗██║██║
╚═══╝ ╚═╝ ╚═╝╚══════╝╚═╝╚═╝
```
> **Compressão de arquivos acelerada por GPU usando Vulkan Compute Shaders**
## ✨ Características
- 🚀 **Aceleração GPU** via Vulkan Compute Shaders
- 🖥️ **Cross-platform** - Windows e Linux
- 🎮 **Multi-GPU** - NVIDIA, AMD, Intel (qualquer GPU Vulkan)
- 🔄 **CPU Fallback** - Funciona mesmo sem GPU compatível
- 📊 **Benchmark** - Compare GPU vs CPU no seu hardware
- 🔒 **CRC32** - Verificação de integridade dos dados
- 📦 **Formato .vkz** - Formato próprio otimizado para compressão paralela
## 📋 Requisitos
### Linux
```bash
# Ubuntu/Debian
sudo apt install cmake build-essential vulkan-tools libvulkan-dev glslang-tools
# Arch Linux
sudo pacman -S cmake vulkan-tools vulkan-headers vulkan-icd-loader glslang
# Fedora
sudo dnf install cmake gcc vulkan-tools vulkan-loader-devel glslang
```
### Windows
1. Instale o [Vulkan SDK](https://vulkan.lunarg.com/sdk/home)
2. Instale o [CMake](https://cmake.org/download/)
3. Instale o [Visual Studio Build Tools](https://visualstudio.microsoft.com/downloads/) (ou MinGW)
## 🔨 Compilação
```bash
# Clonar e entrar no diretório
cd winrarcomgpu
# Criar diretório de build
mkdir build && cd build
# Configurar
cmake ..
# Compilar
cmake --build . --config Release
# (Opcional) Instalar
sudo cmake --install .
```
### Windows (MSVC)
```cmd
mkdir build && cd build
cmake .. -G "Visual Studio 17 2022"
cmake --build . --config Release
```
## 🚀 Uso
### Compactar arquivo
```bash
vkzip compress arquivo.dat # → arquivo.dat.vkz
vkzip compress arquivo.dat saida.vkz # Nome personalizado
vkzip compress arquivo.dat --block-size 128 # Blocos de 128KB
vkzip c arquivo.dat # Atalho
```
### Descompactar arquivo
```bash
vkzip decompress arquivo.vkz # → restaura nome original
vkzip decompress arquivo.vkz saida.dat # Nome personalizado
vkzip d arquivo.vkz # Atalho
vkzip x arquivo.vkz # Atalho alternativo
```
### Informações do arquivo
```bash
vkzip info arquivo.vkz # Detalhes do arquivo
vkzip i arquivo.vkz # Atalho
```
### Benchmark GPU vs CPU
```bash
vkzip benchmark arquivo_grande.dat # Compara GPU vs CPU
vkzip bench arquivo_grande.dat # Atalho
```
### Informações da GPU
```bash
vkzip --gpu-info # Mostra info da GPU
```
### Opções
```bash
--cpu-only Forçar modo CPU (sem GPU)
--block-size N Tamanho do bloco em KB (padrão: 64, min: 4, max: 1024)
```
## ⚙️ Como Funciona
### Algoritmo de Compressão
1. **Divisão em Blocos**: O arquivo é dividido em blocos independentes (64KB por padrão)
2. **Upload GPU**: Todos os blocos são enviados para memória da GPU
3. **Compressão Paralela**: Cada bloco é comprimido em paralelo por um workgroup do GPU
- Usa LZ77 (match-finding com hash table)
- Cada match é codificado como `(distância, comprimento)`
- Bytes sem match são armazenados como literais
4. **Download**: Dados comprimidos são lidos de volta da GPU
5. **Empacotamento**: Blocos comprimidos + header = arquivo `.vkz`
### Formato .vkz
```
┌──────────────────────────────────┐
│ Header (28 bytes) │
│ Magic: "VKZ\0" │
│ Version, Size, Block info │
├──────────────────────────────────┤
│ Block Table │
│ Offset, Size, CRC per block │
├──────────────────────────────────┤
│ Original Filename │
├──────────────────────────────────┤
│ Compressed Block 0 │
│ Compressed Block 1 │
│ ... │
│ Compressed Block N │
└──────────────────────────────────┘
```
## 📊 Performance
A vantagem da GPU aparece principalmente em:
- **Arquivos grandes** (>10MB) com muitos blocos paralelos
- **GPUs potentes** com muitos compute units
- **Dados com boa compressibilidade** (texto, logs, dados estruturados)
Para arquivos pequenos, o overhead de transferência CPU↔GPU pode tornar o CPU mais rápido.
## 🏗️ Estrutura do Projeto
```
winrarcomgpu/
├── CMakeLists.txt # Build system
├── README.md # Este arquivo
├── src/
│ ├── main.c # CLI entry point
│ ├── utils.h # Utilitários e constantes
│ ├── vkz_format.h/c # Formato do arquivo .vkz
│ ├── gpu_context.h/c # Inicialização Vulkan
│ ├── gpu_compress.h/c # Pipeline de compressão GPU
│ ├── gpu_decompress.h/c # Pipeline de descompressão GPU
│ └── cpu_fallback.h/c # Fallback CPU
└── shaders/
├── compress.comp # Compute shader de compressão
├── decompress.comp # Compute shader de descompressão
└── compile_shaders.sh # Script de compilação
```
## 📄 Licença
MIT License - Use livremente!
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@echo "... clean"
@echo "... depend"
@echo "... edit_cache"
@echo "... install"
@echo "... install/local"
@echo "... install/strip"
@echo "... list_install_components"
@echo "... rebuild_cache"
@echo "... shaders"
@echo "... vkzip"
@echo "... src/cpu_fallback.o"
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@echo "... src/gpu_compress.i"
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@echo "... src/gpu_context.s"
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@echo "... src/gpu_decompress.i"
@echo "... src/gpu_decompress.s"
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@echo "... src/main.i"
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#=============================================================================
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# Install script for directory: /home/axel/Vídeos/winrarcomgpu
# Set the install prefix
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
set(CMAKE_INSTALL_PREFIX "/usr/local")
endif()
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
# Set the install configuration name.
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
if(BUILD_TYPE)
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
else()
set(CMAKE_INSTALL_CONFIG_NAME "")
endif()
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
endif()
# Set the component getting installed.
if(NOT CMAKE_INSTALL_COMPONENT)
if(COMPONENT)
message(STATUS "Install component: \"${COMPONENT}\"")
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
else()
set(CMAKE_INSTALL_COMPONENT)
endif()
endif()
# Install shared libraries without execute permission?
if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
set(CMAKE_INSTALL_SO_NO_EXE "0")
endif()
# Is this installation the result of a crosscompile?
if(NOT DEFINED CMAKE_CROSSCOMPILING)
set(CMAKE_CROSSCOMPILING "FALSE")
endif()
# Set path to fallback-tool for dependency-resolution.
if(NOT DEFINED CMAKE_OBJDUMP)
set(CMAKE_OBJDUMP "/usr/bin/objdump")
endif()
if(CMAKE_INSTALL_COMPONENT STREQUAL "Unspecified" OR NOT CMAKE_INSTALL_COMPONENT)
if(EXISTS "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/bin/vkzip" AND
NOT IS_SYMLINK "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/bin/vkzip")
file(RPATH_CHECK
FILE "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/bin/vkzip"
RPATH "")
endif()
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE EXECUTABLE FILES "/home/axel/Vídeos/winrarcomgpu/build/vkzip")
if(EXISTS "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/bin/vkzip" AND
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Binary file not shown.
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BIN
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+41
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@@ -0,0 +1,41 @@
#!/bin/bash
# Compile GLSL compute shaders to SPIR-V
# Requires glslc (from Vulkan SDK) or glslangValidator
SHADER_DIR="$(dirname "$0")"
OUTPUT_DIR="${1:-$SHADER_DIR}"
# Find compiler
if command -v glslc &> /dev/null; then
COMPILER="glslc"
compile() { $COMPILER -o "$2" "$1"; }
elif command -v glslangValidator &> /dev/null; then
COMPILER="glslangValidator"
compile() { $COMPILER -V -o "$2" "$1"; }
else
echo "ERROR: No GLSL compiler found!"
echo "Install Vulkan SDK: https://vulkan.lunarg.com/sdk/home"
echo " Ubuntu/Debian: sudo apt install vulkan-tools glslang-tools"
echo " Arch: sudo pacman -S vulkan-tools glslang"
echo " Fedora: sudo dnf install vulkan-tools glslang"
exit 1
fi
echo "Using compiler: $COMPILER"
echo "Output directory: $OUTPUT_DIR"
mkdir -p "$OUTPUT_DIR"
for shader in "$SHADER_DIR"/*.comp; do
if [ -f "$shader" ]; then
name=$(basename "$shader")
output="$OUTPUT_DIR/${name}.spv"
echo " Compiling $name -> ${name}.spv"
compile "$shader" "$output"
if [ $? -ne 0 ]; then
echo " FAILED: $name"
exit 1
fi
fi
done
echo "All shaders compiled successfully!"
+158
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@@ -0,0 +1,158 @@
#version 450
/*
* VKZip GPU Compression Shader
*
* Each workgroup compresses one independent block using a simplified
* LZ77 variant optimized for GPU parallelism:
*
* Algorithm:
* 1. Each thread scans a portion of the block for matches using hash chains
* 2. Matches are encoded as (distance, length) pairs
* 3. Non-matching bytes are stored as literals
* 4. Output format per token:
* - Literal: [0x00] [byte]
* - Match: [0x01] [length: u16] [distance: u16]
*
* This is a simplified approach focusing on parallel match finding.
* The compression ratio won't match gzip/zstd, but the speed
* advantage from GPU parallelism makes up for it on large files.
*/
layout(local_size_x = 256) in;
// ── Push constants ─────────────────────────────────────────────────
layout(push_constant) uniform PushConstants {
uint block_count; // Total number of blocks to process
uint block_size; // Size of each block (e.g., 65536)
uint max_match_len; // Maximum match length
uint window_size; // Sliding window size
} params;
// ── Buffers ────────────────────────────────────────────────────────
// Input: raw uncompressed data (all blocks concatenated)
layout(std430, set = 0, binding = 0) readonly buffer InputBuffer {
uint data[];
} input_buf;
// Output: compressed data (pre-allocated with worst-case size)
layout(std430, set = 0, binding = 1) writeonly buffer OutputBuffer {
uint data[];
} output_buf;
// Block metadata: [block_idx] = { input_offset, input_size, output_offset, output_size }
layout(std430, set = 0, binding = 2) buffer MetadataBuffer {
uvec4 blocks[]; // x=in_offset, y=in_size, z=out_offset, w=out_size(result)
} meta;
// ── Shared memory for workgroup ────────────────────────────────────
shared uint s_hash_table[4096]; // Hash table for match finding
shared uint s_output_pos; // Current output position (atomic)
// ── Helper: read a byte from packed uint buffer ────────────────────
uint read_byte(uint base_offset, uint byte_idx) {
uint word_idx = (base_offset + byte_idx) >> 2;
uint byte_pos = (base_offset + byte_idx) & 3;
return (input_buf.data[word_idx] >> (byte_pos * 8)) & 0xFF;
}
// ── Helper: write a byte to packed uint buffer ─────────────────────
void write_byte(uint base_offset, uint byte_idx, uint value) {
uint word_idx = (base_offset + byte_idx) >> 2;
uint byte_pos = (base_offset + byte_idx) & 3;
atomicOr(output_buf.data[word_idx], (value & 0xFF) << (byte_pos * 8));
}
// ── Hash function for string matching ──────────────────────────────
uint hash3(uint base_offset, uint pos) {
uint b0 = read_byte(base_offset, pos);
uint b1 = read_byte(base_offset, pos + 1);
uint b2 = read_byte(base_offset, pos + 2);
return ((b0 << 16) ^ (b1 << 8) ^ b2) & 0xFFF;
}
void main() {
uint block_idx = gl_WorkGroupID.x;
uint thread_id = gl_LocalInvocationID.x;
if (block_idx >= params.block_count) return;
uint in_offset = meta.blocks[block_idx].x;
uint in_size = meta.blocks[block_idx].y;
uint out_offset = meta.blocks[block_idx].z;
// Initialize shared memory
if (thread_id < 256) {
for (uint i = thread_id; i < 4096; i += 256) {
s_hash_table[i] = 0xFFFFFFFF;
}
}
if (thread_id == 0) {
s_output_pos = 0;
}
barrier();
memoryBarrierShared();
// ── Single-threaded compression for correctness ─────────────
// Thread 0 does the sequential LZ77 compression.
// Other threads could assist with parallel hash updates in a
// more advanced version.
if (thread_id == 0) {
uint pos = 0;
uint out_pos = 0;
while (pos < in_size) {
uint best_len = 0;
uint best_dist = 0;
// Try to find a match (need at least 3 bytes remaining)
if (pos + 2 < in_size) {
uint h = hash3(in_offset, pos);
uint match_pos = s_hash_table[h];
// Scan hash chain for matches
if (match_pos != 0xFFFFFFFF && pos > match_pos) {
uint dist = pos - match_pos;
if (dist <= params.window_size && dist > 0) {
// Count matching bytes
uint len = 0;
uint max_len = min(params.max_match_len, in_size - pos);
while (len < max_len &&
read_byte(in_offset, match_pos + len) ==
read_byte(in_offset, pos + len)) {
len++;
}
if (len >= 3) {
best_len = len;
best_dist = dist;
}
}
}
// Update hash table
s_hash_table[h] = pos;
}
if (best_len >= 3) {
// Write match token: [0x01] [len_lo] [len_hi] [dist_lo] [dist_hi]
write_byte(out_offset, out_pos++, 0x01);
write_byte(out_offset, out_pos++, best_len & 0xFF);
write_byte(out_offset, out_pos++, (best_len >> 8) & 0xFF);
write_byte(out_offset, out_pos++, best_dist & 0xFF);
write_byte(out_offset, out_pos++, (best_dist >> 8) & 0xFF);
pos += best_len;
} else {
// Write literal token: [0x00] [byte]
uint b = read_byte(in_offset, pos);
write_byte(out_offset, out_pos++, 0x00);
write_byte(out_offset, out_pos++, b);
pos++;
}
}
// Store output size
meta.blocks[block_idx].w = out_pos;
}
barrier();
}
+137
View File
@@ -0,0 +1,137 @@
#version 450
/*
* VKZip GPU Decompression Shader
*
* Decompresses blocks compressed by the compression shader.
* Each workgroup decompresses one block.
*
* Token format (matching compress.comp):
* - Literal: [0x00] [byte] → emit 1 byte
* - Match: [0x01] [len:u16] [dist:u16] → copy `len` bytes from `pos-dist`
*/
layout(local_size_x = 256) in;
// ── Push constants ─────────────────────────────────────────────────
layout(push_constant) uniform PushConstants {
uint block_count;
uint block_size;
uint _pad1;
uint _pad2;
} params;
// ── Buffers ────────────────────────────────────────────────────────
// Input: compressed data (all blocks concatenated)
layout(std430, set = 0, binding = 0) readonly buffer InputBuffer {
uint data[];
} input_buf;
// Output: decompressed data (read-write: needs read for match back-references)
layout(std430, set = 0, binding = 1) buffer OutputBuffer {
uint data[];
} output_buf;
// Block metadata: [block_idx] = { in_offset, in_size(compressed), out_offset, out_size(original) }
layout(std430, set = 0, binding = 2) buffer MetadataBuffer {
uvec4 blocks[];
} meta;
// ── Helper: read a byte from packed uint buffer ────────────────────
// ── Helper: read a byte from packed uint buffer ────────────────────
uint read_byte_in(uint base_offset, uint byte_idx) {
uint word_idx = (base_offset + byte_idx) >> 2;
uint byte_pos = (base_offset + byte_idx) & 3;
return (input_buf.data[word_idx] >> (byte_pos * 8)) & 0xFF;
}
void main() {
uint block_idx = gl_WorkGroupID.x;
uint thread_id = gl_LocalInvocationID.x;
if (block_idx >= params.block_count) return;
uint in_offset = meta.blocks[block_idx].x;
uint in_size = meta.blocks[block_idx].y;
uint out_offset = meta.blocks[block_idx].z;
uint out_size = meta.blocks[block_idx].w;
// Sequential decompression by thread 0
if (thread_id == 0) {
// If the block was stored raw (uncompressed), just copy it
if (in_size == out_size) {
for (uint i = 0; i < in_size; i++) {
uint b = read_byte_in(in_offset, i);
uint byte_pos = i & 3;
// Read modify write needed here to avoid clobbering since we don't word-buffer the raw yet
uint word_idx = (out_offset + i) >> 2;
atomicOr(output_buf.data[word_idx], b << (byte_pos * 8));
}
return;
}
uint in_pos = 0;
uint out_pos = 0;
uint current_word = 0;
uint current_word_idx = 0;
while (in_pos < in_size && out_pos < out_size) {
uint token = read_byte_in(in_offset, in_pos);
in_pos++;
if (token == 0x00) {
// Literal
uint b = read_byte_in(in_offset, in_pos);
in_pos++;
// Buffer output
uint byte_pos = out_pos & 3;
current_word |= (b << (byte_pos * 8));
if (byte_pos == 3 || out_pos == out_size - 1) {
output_buf.data[(out_offset + out_pos) >> 2] = current_word;
current_word = 0;
}
out_pos++;
}
else if (token == 0x01) {
// Match
uint match_len = read_byte_in(in_offset, in_pos) | (read_byte_in(in_offset, in_pos + 1) << 8);
in_pos += 2;
uint match_dist = read_byte_in(in_offset, in_pos) | (read_byte_in(in_offset, in_pos + 1) << 8);
in_pos += 2;
uint copy_src = out_pos - match_dist;
for (uint i = 0; i < match_len && out_pos < out_size; i++) {
uint src_byte_idx = copy_src + i;
uint b = 0;
// Did we write this byte fully to memory yet?
if (src_byte_idx >= (out_pos & ~3u)) {
// It is in the current word being accumulated
uint src_byte_pos = src_byte_idx & 3;
b = (current_word >> (src_byte_pos * 8)) & 0xFF;
} else {
// Read from VRAM
uint src_word = output_buf.data[(out_offset + src_byte_idx) >> 2];
uint src_byte_pos = src_byte_idx & 3;
b = (src_word >> (src_byte_pos * 8)) & 0xFF;
}
// Buffer Output
uint byte_pos = out_pos & 3;
current_word |= (b << (byte_pos * 8));
if (byte_pos == 3 || out_pos == out_size - 1) {
output_buf.data[(out_offset + out_pos) >> 2] = current_word;
current_word = 0;
}
out_pos++;
}
}
}
}
}
+193
View File
@@ -0,0 +1,193 @@
#include "cpu_fallback.h"
// ── CPU LZ77 Compress Block ────────────────────────────────────────
uint8_t *cpu_compress_block(const uint8_t *input, uint32_t input_size,
uint32_t *out_size) {
// Worst case: 2 bytes per input byte (literal tokens)
uint32_t max_output = input_size * 2 + 16;
uint8_t *output = (uint8_t *)malloc(max_output);
if (!output)
return NULL;
// Simple hash table for match finding
uint32_t hash_table[VKZ_HASH_SIZE];
memset(hash_table, 0xFF, sizeof(hash_table));
uint32_t pos = 0;
uint32_t out_pos = 0;
while (pos < input_size) {
uint32_t best_len = 0;
uint32_t best_dist = 0;
// Try to find a match (need at least 3 bytes)
if (pos + 2 < input_size) {
// Hash 3 bytes
uint32_t h = ((uint32_t)input[pos] << 16 | (uint32_t)input[pos + 1] << 8 |
(uint32_t)input[pos + 2]) %
VKZ_HASH_SIZE;
uint32_t match_pos = hash_table[h];
hash_table[h] = pos;
if (match_pos != 0xFFFFFFFF && pos > match_pos) {
uint32_t dist = pos - match_pos;
if (dist <= VKZ_WINDOW_SIZE && dist > 0) {
uint32_t len = 0;
uint32_t max_len = input_size - pos;
if (max_len > VKZ_MAX_MATCH_LEN)
max_len = VKZ_MAX_MATCH_LEN;
while (len < max_len && input[match_pos + len] == input[pos + len]) {
len++;
}
if (len >= VKZ_MIN_MATCH_LEN) {
best_len = len;
best_dist = dist;
}
}
}
}
if (best_len >= VKZ_MIN_MATCH_LEN) {
// Match token: [0x01] [len_lo] [len_hi] [dist_lo] [dist_hi]
output[out_pos++] = 0x01;
output[out_pos++] = (uint8_t)(best_len & 0xFF);
output[out_pos++] = (uint8_t)((best_len >> 8) & 0xFF);
output[out_pos++] = (uint8_t)(best_dist & 0xFF);
output[out_pos++] = (uint8_t)((best_dist >> 8) & 0xFF);
pos += best_len;
} else {
// Literal token: [0x00] [byte]
output[out_pos++] = 0x00;
output[out_pos++] = input[pos];
pos++;
}
}
*out_size = out_pos;
// Shrink to actual size
output = (uint8_t *)realloc(output, out_pos);
return output;
}
// ── CPU LZ77 Decompress Block ──────────────────────────────────────
uint8_t *cpu_decompress_block(const uint8_t *compressed,
uint32_t compressed_size, uint32_t original_size,
uint32_t *out_size) {
uint8_t *output = (uint8_t *)malloc(original_size);
if (!output)
return NULL;
uint32_t in_pos = 0;
uint32_t out_pos = 0;
while (in_pos < compressed_size && out_pos < original_size) {
uint8_t token = compressed[in_pos++];
if (token == 0x00) {
// Literal
if (in_pos >= compressed_size)
break;
output[out_pos++] = compressed[in_pos++];
} else if (token == 0x01) {
// Match
if (in_pos + 4 > compressed_size)
break;
uint32_t match_len = (uint32_t)compressed[in_pos] |
((uint32_t)compressed[in_pos + 1] << 8);
in_pos += 2;
uint32_t match_dist = (uint32_t)compressed[in_pos] |
((uint32_t)compressed[in_pos + 1] << 8);
in_pos += 2;
uint32_t copy_src = out_pos - match_dist;
for (uint32_t i = 0; i < match_len && out_pos < original_size; i++) {
output[out_pos++] = output[copy_src + i];
}
}
}
*out_size = out_pos;
return output;
}
// ── Compress file (multi-block, CPU) ───────────────────────────────
int cpu_compress_file(const uint8_t *input_data, uint64_t input_size,
uint32_t block_size, uint8_t ***out_blocks,
uint32_t **out_block_sizes, uint32_t *out_block_count) {
uint32_t n_blocks = (uint32_t)((input_size + block_size - 1) / block_size);
*out_block_count = n_blocks;
*out_blocks = (uint8_t **)calloc(n_blocks, sizeof(uint8_t *));
*out_block_sizes = (uint32_t *)calloc(n_blocks, sizeof(uint32_t));
for (uint32_t i = 0; i < n_blocks; i++) {
uint64_t offset = (uint64_t)i * block_size;
uint64_t remaining = input_size - offset;
uint32_t this_size =
(uint32_t)(remaining < block_size ? remaining : block_size);
uint32_t comp_size = 0;
uint8_t *compressed =
cpu_compress_block(input_data + offset, this_size, &comp_size);
if (!compressed || comp_size >= this_size) {
// Store raw if compression doesn't help
if (compressed)
free(compressed);
(*out_blocks)[i] = (uint8_t *)malloc(this_size);
memcpy((*out_blocks)[i], input_data + offset, this_size);
(*out_block_sizes)[i] = this_size;
} else {
(*out_blocks)[i] = compressed;
(*out_block_sizes)[i] = comp_size;
}
print_progress("Compressing (CPU)", i + 1, n_blocks);
}
return 0;
}
// ── Decompress file (multi-block, CPU) ─────────────────────────────
int cpu_decompress_file(const VkzArchive *archive, const char *archive_path,
uint8_t *output_data, uint64_t output_size) {
uint32_t n_blocks = archive->header.block_count;
(void)output_size;
for (uint32_t i = 0; i < n_blocks; i++) {
uint32_t comp_size;
uint8_t *compressed = vkz_read_block(archive_path, archive, i, &comp_size);
if (!compressed)
return -1;
uint32_t orig_size = archive->blocks[i].original_size;
uint64_t offset = (uint64_t)i * archive->header.block_size;
// Check if block was stored raw (compressed_size == original_size)
if (comp_size == orig_size) {
memcpy(output_data + offset, compressed, orig_size);
} else {
uint32_t dec_size;
uint8_t *decompressed =
cpu_decompress_block(compressed, comp_size, orig_size, &dec_size);
if (!decompressed) {
free(compressed);
return -1;
}
memcpy(output_data + offset, decompressed, dec_size);
free(decompressed);
}
free(compressed);
print_progress("Decompressing (CPU)", i + 1, n_blocks);
}
return 0;
}
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#ifndef CPU_FALLBACK_H
#define CPU_FALLBACK_H
#include "utils.h"
#include "vkz_format.h"
// ── CPU Fallback Compression ───────────────────────────────────────
// Used when no Vulkan GPU is available.
// Same algorithm as GPU shader for format compatibility.
// Compress a single block using CPU
// Returns compressed data (caller must free), sets out_size
uint8_t *cpu_compress_block(const uint8_t *input, uint32_t input_size,
uint32_t *out_size);
// Decompress a single block using CPU
// Returns decompressed data (caller must free), sets out_size
uint8_t *cpu_decompress_block(const uint8_t *compressed,
uint32_t compressed_size, uint32_t original_size,
uint32_t *out_size);
// Compress entire file using CPU (multi-block)
int cpu_compress_file(const uint8_t *input_data, uint64_t input_size,
uint32_t block_size, uint8_t ***out_blocks,
uint32_t **out_block_sizes, uint32_t *out_block_count);
// Decompress entire archive using CPU
int cpu_decompress_file(const VkzArchive *archive, const char *archive_path,
uint8_t *output_data, uint64_t output_size);
#endif // CPU_FALLBACK_H
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#include "gpu_compress.h"
#include <string.h>
// ── Initialize compression pipeline ────────────────────────────────
int gpu_compress_init(GpuCompressPipeline *pipe, GpuContext *ctx) {
memset(pipe, 0, sizeof(GpuCompressPipeline));
pipe->ctx = ctx;
// ── Descriptor set layout ──────────────────────────────────────
VkDescriptorSetLayoutBinding bindings[3] = {
{.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT},
{.binding = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT},
{.binding = 2,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT},
};
VkDescriptorSetLayoutCreateInfo layout_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.bindingCount = 3,
.pBindings = bindings,
};
VkResult res = vkCreateDescriptorSetLayout(ctx->device, &layout_info, NULL,
&pipe->desc_layout);
if (res != VK_SUCCESS)
return -1;
// ── Push constant range ────────────────────────────────────────
VkPushConstantRange push_range = {
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
.offset = 0,
.size = sizeof(CompressPushConstants),
};
// ── Pipeline layout ────────────────────────────────────────────
VkPipelineLayoutCreateInfo pipe_layout_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = 1,
.pSetLayouts = &pipe->desc_layout,
.pushConstantRangeCount = 1,
.pPushConstantRanges = &push_range,
};
res = vkCreatePipelineLayout(ctx->device, &pipe_layout_info, NULL,
&pipe->pipeline_layout);
if (res != VK_SUCCESS)
return -1;
// ── Compute pipeline ───────────────────────────────────────────
VkComputePipelineCreateInfo pipeline_info = {
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
.stage =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_COMPUTE_BIT,
.module = ctx->compress_shader,
.pName = "main",
},
.layout = pipe->pipeline_layout,
};
res = vkCreateComputePipelines(ctx->device, VK_NULL_HANDLE, 1, &pipeline_info,
NULL, &pipe->pipeline);
if (res != VK_SUCCESS) {
LOG_ERR("Failed to create compression compute pipeline (VkResult: %d)",
res);
return -1;
}
// ── Descriptor pool ────────────────────────────────────────────
VkDescriptorPoolSize pool_size = {
.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.descriptorCount = 3,
};
VkDescriptorPoolCreateInfo pool_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.maxSets = 1,
.poolSizeCount = 1,
.pPoolSizes = &pool_size,
};
res = vkCreateDescriptorPool(ctx->device, &pool_info, NULL, &pipe->desc_pool);
if (res != VK_SUCCESS)
return -1;
// ── Allocate descriptor set ────────────────────────────────────
VkDescriptorSetAllocateInfo alloc_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.descriptorPool = pipe->desc_pool,
.descriptorSetCount = 1,
.pSetLayouts = &pipe->desc_layout,
};
res = vkAllocateDescriptorSets(ctx->device, &alloc_info, &pipe->desc_set);
if (res != VK_SUCCESS)
return -1;
LOG_OK("GPU compression pipeline initialized");
return 0;
}
// ── Compress data using GPU ────────────────────────────────────────
int gpu_compress_data(GpuCompressPipeline *pipe, const uint8_t *input_data,
uint64_t input_size, uint32_t block_size,
uint8_t ***out_blocks, uint32_t **out_block_sizes,
uint32_t *out_block_count) {
GpuContext *ctx = pipe->ctx;
uint32_t n_blocks = (uint32_t)((input_size + block_size - 1) / block_size);
*out_block_count = n_blocks;
*out_blocks = (uint8_t **)calloc(n_blocks, sizeof(uint8_t *));
*out_block_sizes = (uint32_t *)calloc(n_blocks, sizeof(uint32_t));
// Worst case: each byte becomes 2 bytes (literal token)
uint64_t worst_case_output = input_size * 2 + n_blocks * 16;
// Round up sizes to 4 bytes for uint packing
VkDeviceSize in_buf_size = ((input_size + 3) / 4) * 4;
VkDeviceSize out_buf_size = ((worst_case_output + 3) / 4) * 4;
VkDeviceSize meta_buf_size = n_blocks * sizeof(BlockMeta);
// ── Create GPU buffers ─────────────────────────────────────────
VkMemoryPropertyFlags host_visible = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
if (gpu_create_buffer(ctx, in_buf_size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
host_visible, &pipe->input_buffer,
&pipe->input_memory) != 0) {
LOG_ERR("Failed to create input buffer");
return -1;
}
if (gpu_create_buffer(ctx, out_buf_size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
host_visible, &pipe->output_buffer,
&pipe->output_memory) != 0) {
LOG_ERR("Failed to create output buffer");
return -1;
}
if (gpu_create_buffer(ctx, meta_buf_size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
host_visible, &pipe->meta_buffer,
&pipe->meta_memory) != 0) {
LOG_ERR("Failed to create metadata buffer");
return -1;
}
// ── Upload input data ──────────────────────────────────────────
// Zero-fill then upload
void *mapped;
vkMapMemory(ctx->device, pipe->input_memory, 0, in_buf_size, 0, &mapped);
memset(mapped, 0, (size_t)in_buf_size);
memcpy(mapped, input_data, (size_t)input_size);
vkUnmapMemory(ctx->device, pipe->input_memory);
// Zero the output buffer
vkMapMemory(ctx->device, pipe->output_memory, 0, out_buf_size, 0, &mapped);
memset(mapped, 0, (size_t)out_buf_size);
vkUnmapMemory(ctx->device, pipe->output_memory);
// ── Build block metadata ───────────────────────────────────────
BlockMeta *block_metas = (BlockMeta *)calloc(n_blocks, sizeof(BlockMeta));
uint32_t out_offset = 0;
for (uint32_t i = 0; i < n_blocks; i++) {
uint64_t remaining = input_size - (uint64_t)i * block_size;
uint32_t this_block_size =
(uint32_t)(remaining < block_size ? remaining : block_size);
block_metas[i].input_offset = i * block_size;
block_metas[i].input_size = this_block_size;
block_metas[i].output_offset = out_offset;
block_metas[i].output_size = 0;
// Allocate worst-case per block in output
out_offset += this_block_size * 2 + 16;
}
gpu_upload_data(ctx, pipe->meta_memory, block_metas, meta_buf_size);
// ── Update descriptor set ──────────────────────────────────────
VkDescriptorBufferInfo buffer_infos[3] = {
{.buffer = pipe->input_buffer, .offset = 0, .range = in_buf_size},
{.buffer = pipe->output_buffer, .offset = 0, .range = out_buf_size},
{.buffer = pipe->meta_buffer, .offset = 0, .range = meta_buf_size},
};
VkWriteDescriptorSet writes[3];
for (int i = 0; i < 3; i++) {
writes[i] = (VkWriteDescriptorSet){
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = pipe->desc_set,
.dstBinding = (uint32_t)i,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.pBufferInfo = &buffer_infos[i],
};
}
vkUpdateDescriptorSets(ctx->device, 3, writes, 0, NULL);
// ── Record and submit command buffer ───────────────────────────
VkCommandBufferAllocateInfo cmd_alloc = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.commandPool = ctx->command_pool,
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
.commandBufferCount = 1,
};
VkCommandBuffer cmd;
vkAllocateCommandBuffers(ctx->device, &cmd_alloc, &cmd);
VkCommandBufferBeginInfo begin_info = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
};
vkBeginCommandBuffer(cmd, &begin_info);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, pipe->pipeline);
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_COMPUTE,
pipe->pipeline_layout, 0, 1, &pipe->desc_set, 0,
NULL);
CompressPushConstants pc = {
.block_count = n_blocks,
.block_size = block_size,
.max_match_len = VKZ_MAX_MATCH_LEN,
.window_size = VKZ_WINDOW_SIZE,
};
vkCmdPushConstants(cmd, pipe->pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, 0,
sizeof(CompressPushConstants), &pc);
// Dispatch one workgroup per block
vkCmdDispatch(cmd, n_blocks, 1, 1);
// Memory barrier to ensure compute is done before reading results
VkMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_HOST_READ_BIT,
};
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_PIPELINE_STAGE_HOST_BIT, 0, 1, &barrier, 0, NULL, 0,
NULL);
vkEndCommandBuffer(cmd);
// Submit
VkSubmitInfo submit = {
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.commandBufferCount = 1,
.pCommandBuffers = &cmd,
};
VkFence fence;
VkFenceCreateInfo fence_info = {.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO};
vkCreateFence(ctx->device, &fence_info, NULL, &fence);
vkQueueSubmit(ctx->compute_queue, 1, &submit, fence);
vkWaitForFences(ctx->device, 1, &fence, VK_TRUE, UINT64_MAX);
vkDestroyFence(ctx->device, fence, NULL);
vkFreeCommandBuffers(ctx->device, ctx->command_pool, 1, &cmd);
// ── Read back results ──────────────────────────────────────────
// Read updated metadata
gpu_download_data(ctx, pipe->meta_memory, block_metas, meta_buf_size);
// Read compressed output
uint8_t *output_raw = (uint8_t *)malloc((size_t)out_buf_size);
gpu_download_data(ctx, pipe->output_memory, output_raw, out_buf_size);
// Extract individual compressed blocks
for (uint32_t i = 0; i < n_blocks; i++) {
uint32_t comp_size = block_metas[i].output_size;
// If GPU didn't compress (output_size == 0 or >= input), store raw
if (comp_size == 0 || comp_size >= block_metas[i].input_size) {
comp_size = block_metas[i].input_size;
(*out_blocks)[i] = (uint8_t *)malloc(comp_size);
memcpy((*out_blocks)[i], input_data + block_metas[i].input_offset,
comp_size);
} else {
(*out_blocks)[i] = (uint8_t *)malloc(comp_size);
memcpy((*out_blocks)[i], output_raw + block_metas[i].output_offset,
comp_size);
}
(*out_block_sizes)[i] = comp_size;
}
free(output_raw);
free(block_metas);
// ── Cleanup GPU buffers ────────────────────────────────────────
vkDestroyBuffer(ctx->device, pipe->input_buffer, NULL);
vkFreeMemory(ctx->device, pipe->input_memory, NULL);
vkDestroyBuffer(ctx->device, pipe->output_buffer, NULL);
vkFreeMemory(ctx->device, pipe->output_memory, NULL);
vkDestroyBuffer(ctx->device, pipe->meta_buffer, NULL);
vkFreeMemory(ctx->device, pipe->meta_memory, NULL);
pipe->input_buffer = VK_NULL_HANDLE;
pipe->input_memory = VK_NULL_HANDLE;
pipe->output_buffer = VK_NULL_HANDLE;
pipe->output_memory = VK_NULL_HANDLE;
pipe->meta_buffer = VK_NULL_HANDLE;
pipe->meta_memory = VK_NULL_HANDLE;
return 0;
}
// ── Cleanup ────────────────────────────────────────────────────────
void gpu_compress_cleanup(GpuCompressPipeline *pipe) {
if (!pipe || !pipe->ctx)
return;
VkDevice dev = pipe->ctx->device;
if (pipe->pipeline != VK_NULL_HANDLE)
vkDestroyPipeline(dev, pipe->pipeline, NULL);
if (pipe->pipeline_layout != VK_NULL_HANDLE)
vkDestroyPipelineLayout(dev, pipe->pipeline_layout, NULL);
if (pipe->desc_pool != VK_NULL_HANDLE)
vkDestroyDescriptorPool(dev, pipe->desc_pool, NULL);
if (pipe->desc_layout != VK_NULL_HANDLE)
vkDestroyDescriptorSetLayout(dev, pipe->desc_layout, NULL);
// Buffers may already be freed in compress_data
if (pipe->input_buffer != VK_NULL_HANDLE)
vkDestroyBuffer(dev, pipe->input_buffer, NULL);
if (pipe->input_memory != VK_NULL_HANDLE)
vkFreeMemory(dev, pipe->input_memory, NULL);
if (pipe->output_buffer != VK_NULL_HANDLE)
vkDestroyBuffer(dev, pipe->output_buffer, NULL);
if (pipe->output_memory != VK_NULL_HANDLE)
vkFreeMemory(dev, pipe->output_memory, NULL);
if (pipe->meta_buffer != VK_NULL_HANDLE)
vkDestroyBuffer(dev, pipe->meta_buffer, NULL);
if (pipe->meta_memory != VK_NULL_HANDLE)
vkFreeMemory(dev, pipe->meta_memory, NULL);
}
+63
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#ifndef GPU_COMPRESS_H
#define GPU_COMPRESS_H
#include "gpu_context.h"
#include "vkz_format.h"
// ── GPU Compression Pipeline ───────────────────────────────────────
typedef struct {
GpuContext *ctx;
// Pipeline
VkPipelineLayout pipeline_layout;
VkPipeline pipeline;
VkDescriptorSetLayout desc_layout;
VkDescriptorPool desc_pool;
VkDescriptorSet desc_set;
// GPU Buffers
VkBuffer input_buffer;
VkDeviceMemory input_memory;
VkBuffer output_buffer;
VkDeviceMemory output_memory;
VkBuffer meta_buffer;
VkDeviceMemory meta_memory;
// Sizes
VkDeviceSize input_size;
VkDeviceSize output_size;
VkDeviceSize meta_size;
} GpuCompressPipeline;
// Push constants matching shader layout
typedef struct {
uint32_t block_count;
uint32_t block_size;
uint32_t max_match_len;
uint32_t window_size;
} CompressPushConstants;
// Block metadata matching shader layout (uvec4)
typedef struct {
uint32_t input_offset;
uint32_t input_size;
uint32_t output_offset;
uint32_t output_size; // Written by shader
} BlockMeta;
// ── Functions ──────────────────────────────────────────────────────
// Initialize compression pipeline
int gpu_compress_init(GpuCompressPipeline *pipe, GpuContext *ctx);
// Compress data using GPU
// Returns array of compressed block buffers (caller must free each + array)
int gpu_compress_data(GpuCompressPipeline *pipe, const uint8_t *input_data,
uint64_t input_size, uint32_t block_size,
uint8_t ***out_blocks, uint32_t **out_block_sizes,
uint32_t *out_block_count);
// Cleanup compression pipeline
void gpu_compress_cleanup(GpuCompressPipeline *pipe);
#endif // GPU_COMPRESS_H
+346
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#include "gpu_context.h"
// ── Initialize Vulkan ──────────────────────────────────────────────
int gpu_init(GpuContext *ctx) {
memset(ctx, 0, sizeof(GpuContext));
// ── Create Vulkan instance ─────────────────────────────────────
VkApplicationInfo app_info = {
.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
.pApplicationName = "VKZip",
.applicationVersion = VK_MAKE_VERSION(1, 0, 0),
.pEngineName = "VKZip Engine",
.engineVersion = VK_MAKE_VERSION(1, 0, 0),
.apiVersion = VK_API_VERSION_1_2,
};
VkInstanceCreateInfo instance_info = {
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
.pApplicationInfo = &app_info,
};
VkResult res = vkCreateInstance(&instance_info, NULL, &ctx->instance);
if (res != VK_SUCCESS) {
LOG_ERR("Failed to create Vulkan instance (VkResult: %d)", res);
LOG_ERR("Make sure Vulkan drivers are installed!");
return -1;
}
// ── Select physical device (prefer discrete GPU) ───────────────
uint32_t device_count = 0;
vkEnumeratePhysicalDevices(ctx->instance, &device_count, NULL);
if (device_count == 0) {
LOG_ERR("No Vulkan-capable GPU found!");
return -1;
}
VkPhysicalDevice *devices =
(VkPhysicalDevice *)malloc(device_count * sizeof(VkPhysicalDevice));
vkEnumeratePhysicalDevices(ctx->instance, &device_count, devices);
// Score and pick best device
int best_score = -1;
uint32_t best_idx = 0;
for (uint32_t i = 0; i < device_count; i++) {
VkPhysicalDeviceProperties props;
vkGetPhysicalDeviceProperties(devices[i], &props);
int score = 0;
if (props.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
score += 1000;
else if (props.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU)
score += 100;
// Prefer more compute units / higher limits
score += props.limits.maxComputeWorkGroupInvocations / 32;
if (score > best_score) {
best_score = score;
best_idx = i;
}
}
ctx->physical_device = devices[best_idx];
free(devices);
vkGetPhysicalDeviceProperties(ctx->physical_device, &ctx->device_props);
vkGetPhysicalDeviceMemoryProperties(ctx->physical_device, &ctx->mem_props);
strncpy(ctx->device_name, ctx->device_props.deviceName,
sizeof(ctx->device_name) - 1);
ctx->max_workgroup_size =
ctx->device_props.limits.maxComputeWorkGroupInvocations;
// Calculate VRAM
ctx->vram_size = 0;
for (uint32_t i = 0; i < ctx->mem_props.memoryHeapCount; i++) {
if (ctx->mem_props.memoryHeaps[i].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) {
ctx->vram_size += ctx->mem_props.memoryHeaps[i].size;
}
}
// ── Find compute queue family ──────────────────────────────────
uint32_t queue_family_count = 0;
vkGetPhysicalDeviceQueueFamilyProperties(ctx->physical_device,
&queue_family_count, NULL);
VkQueueFamilyProperties *queue_families = (VkQueueFamilyProperties *)malloc(
queue_family_count * sizeof(VkQueueFamilyProperties));
vkGetPhysicalDeviceQueueFamilyProperties(ctx->physical_device,
&queue_family_count, queue_families);
ctx->compute_queue_family = UINT32_MAX;
// Prefer a dedicated compute queue (no graphics)
for (uint32_t i = 0; i < queue_family_count; i++) {
if ((queue_families[i].queueFlags & VK_QUEUE_COMPUTE_BIT) &&
!(queue_families[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)) {
ctx->compute_queue_family = i;
break;
}
}
// Fallback to any compute queue
if (ctx->compute_queue_family == UINT32_MAX) {
for (uint32_t i = 0; i < queue_family_count; i++) {
if (queue_families[i].queueFlags & VK_QUEUE_COMPUTE_BIT) {
ctx->compute_queue_family = i;
break;
}
}
}
free(queue_families);
if (ctx->compute_queue_family == UINT32_MAX) {
LOG_ERR("No compute queue family found on GPU!");
return -1;
}
// ── Create logical device ──────────────────────────────────────
float queue_priority = 1.0f;
VkDeviceQueueCreateInfo queue_info = {
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
.queueFamilyIndex = ctx->compute_queue_family,
.queueCount = 1,
.pQueuePriorities = &queue_priority,
};
VkDeviceCreateInfo device_info = {
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
.queueCreateInfoCount = 1,
.pQueueCreateInfos = &queue_info,
};
res = vkCreateDevice(ctx->physical_device, &device_info, NULL, &ctx->device);
if (res != VK_SUCCESS) {
LOG_ERR("Failed to create Vulkan device (VkResult: %d)", res);
return -1;
}
vkGetDeviceQueue(ctx->device, ctx->compute_queue_family, 0,
&ctx->compute_queue);
// ── Create command pool ────────────────────────────────────────
VkCommandPoolCreateInfo pool_info = {
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
.queueFamilyIndex = ctx->compute_queue_family,
.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
};
res = vkCreateCommandPool(ctx->device, &pool_info, NULL, &ctx->command_pool);
if (res != VK_SUCCESS) {
LOG_ERR("Failed to create command pool (VkResult: %d)", res);
return -1;
}
ctx->is_initialized = true;
return 0;
}
// ── Load SPIR-V shader ─────────────────────────────────────────────
VkShaderModule gpu_load_shader(GpuContext *ctx, const char *spv_path) {
FILE *f = fopen(spv_path, "rb");
if (!f) {
LOG_ERR("Cannot open shader: %s", spv_path);
return VK_NULL_HANDLE;
}
fseek(f, 0, SEEK_END);
size_t size = (size_t)ftell(f);
fseek(f, 0, SEEK_SET);
uint32_t *code = (uint32_t *)malloc(size);
if (!code) {
fclose(f);
return VK_NULL_HANDLE;
}
fread(code, 1, size, f);
fclose(f);
VkShaderModuleCreateInfo create_info = {
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.codeSize = size,
.pCode = code,
};
VkShaderModule shader;
VkResult res = vkCreateShaderModule(ctx->device, &create_info, NULL, &shader);
free(code);
if (res != VK_SUCCESS) {
LOG_ERR("Failed to create shader module from %s (VkResult: %d)", spv_path,
res);
return VK_NULL_HANDLE;
}
return shader;
}
// ── Find memory type ───────────────────────────────────────────────
uint32_t gpu_find_memory_type(GpuContext *ctx, uint32_t type_bits,
VkMemoryPropertyFlags properties) {
for (uint32_t i = 0; i < ctx->mem_props.memoryTypeCount; i++) {
if ((type_bits & (1 << i)) && (ctx->mem_props.memoryTypes[i].propertyFlags &
properties) == properties) {
return i;
}
}
return UINT32_MAX;
}
// ── Create buffer ──────────────────────────────────────────────────
int gpu_create_buffer(GpuContext *ctx, VkDeviceSize size,
VkBufferUsageFlags usage,
VkMemoryPropertyFlags mem_props_flags, VkBuffer *buffer,
VkDeviceMemory *memory) {
VkBufferCreateInfo buffer_info = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.size = size,
.usage = usage,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
};
VkResult res = vkCreateBuffer(ctx->device, &buffer_info, NULL, buffer);
if (res != VK_SUCCESS)
return -1;
VkMemoryRequirements mem_req;
vkGetBufferMemoryRequirements(ctx->device, *buffer, &mem_req);
uint32_t mem_type =
gpu_find_memory_type(ctx, mem_req.memoryTypeBits, mem_props_flags);
if (mem_type == UINT32_MAX) {
vkDestroyBuffer(ctx->device, *buffer, NULL);
return -1;
}
VkMemoryAllocateInfo alloc_info = {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.allocationSize = mem_req.size,
.memoryTypeIndex = mem_type,
};
res = vkAllocateMemory(ctx->device, &alloc_info, NULL, memory);
if (res != VK_SUCCESS) {
vkDestroyBuffer(ctx->device, *buffer, NULL);
return -1;
}
vkBindBufferMemory(ctx->device, *buffer, *memory, 0);
return 0;
}
// ── Upload data to GPU ─────────────────────────────────────────────
int gpu_upload_data(GpuContext *ctx, VkDeviceMemory memory, const void *data,
VkDeviceSize size) {
void *mapped;
VkResult res = vkMapMemory(ctx->device, memory, 0, size, 0, &mapped);
if (res != VK_SUCCESS)
return -1;
memcpy(mapped, data, (size_t)size);
vkUnmapMemory(ctx->device, memory);
return 0;
}
// ── Download data from GPU ─────────────────────────────────────────
int gpu_download_data(GpuContext *ctx, VkDeviceMemory memory, void *data,
VkDeviceSize size) {
void *mapped;
VkResult res = vkMapMemory(ctx->device, memory, 0, size, 0, &mapped);
if (res != VK_SUCCESS)
return -1;
memcpy(data, mapped, (size_t)size);
vkUnmapMemory(ctx->device, memory);
return 0;
}
// ── Print GPU info ─────────────────────────────────────────────────
void gpu_print_info(const GpuContext *ctx) {
char vram_buf[32];
format_size(ctx->vram_size, vram_buf, sizeof(vram_buf));
const char *type_str = "Unknown";
switch (ctx->device_props.deviceType) {
case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU:
type_str = "Discrete GPU";
break;
case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU:
type_str = "Integrated GPU";
break;
case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU:
type_str = "Virtual GPU";
break;
case VK_PHYSICAL_DEVICE_TYPE_CPU:
type_str = "CPU";
break;
default:
break;
}
printf("\n");
printf(COL_BOLD COL_MAGENTA
"╔══════════════════════════════════════════╗\n" COL_RESET);
printf(COL_BOLD COL_MAGENTA
"║ GPU Information ║\n" COL_RESET);
printf(COL_BOLD COL_MAGENTA
"╠══════════════════════════════════════════╣\n" COL_RESET);
printf(COL_MAGENTA "" COL_RESET " Device: %-28s" COL_MAGENTA
"\n" COL_RESET,
ctx->device_name);
printf(COL_MAGENTA "" COL_RESET " Type: %-28s" COL_MAGENTA
"\n" COL_RESET,
type_str);
printf(COL_MAGENTA "" COL_RESET " VRAM: %-28s" COL_MAGENTA
"\n" COL_RESET,
vram_buf);
printf(COL_MAGENTA "" COL_RESET " Max WG: %-28u" COL_MAGENTA
"\n" COL_RESET,
ctx->max_workgroup_size);
printf(COL_MAGENTA "" COL_RESET " Vulkan API: %u.%u.%u%*s" COL_MAGENTA
"\n" COL_RESET,
VK_API_VERSION_MAJOR(ctx->device_props.apiVersion),
VK_API_VERSION_MINOR(ctx->device_props.apiVersion),
VK_API_VERSION_PATCH(ctx->device_props.apiVersion), 21, "");
printf(COL_BOLD COL_MAGENTA
"╚══════════════════════════════════════════╝\n" COL_RESET);
printf("\n");
}
// ── Cleanup ────────────────────────────────────────────────────────
void gpu_cleanup(GpuContext *ctx) {
if (!ctx || !ctx->is_initialized)
return;
if (ctx->compress_shader != VK_NULL_HANDLE)
vkDestroyShaderModule(ctx->device, ctx->compress_shader, NULL);
if (ctx->decompress_shader != VK_NULL_HANDLE)
vkDestroyShaderModule(ctx->device, ctx->decompress_shader, NULL);
vkDestroyCommandPool(ctx->device, ctx->command_pool, NULL);
vkDestroyDevice(ctx->device, NULL);
vkDestroyInstance(ctx->instance, NULL);
ctx->is_initialized = false;
}
+61
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#ifndef GPU_CONTEXT_H
#define GPU_CONTEXT_H
#include "utils.h"
#include <vulkan/vulkan.h>
// ── GPU Context ────────────────────────────────────────────────────
typedef struct {
VkInstance instance;
VkPhysicalDevice physical_device;
VkDevice device;
VkQueue compute_queue;
uint32_t compute_queue_family;
VkCommandPool command_pool;
VkPhysicalDeviceProperties device_props;
VkPhysicalDeviceMemoryProperties mem_props;
// Shader modules
VkShaderModule compress_shader;
VkShaderModule decompress_shader;
// GPU info
char device_name[256];
uint64_t vram_size;
uint32_t max_workgroup_size;
bool is_initialized;
} GpuContext;
// ── Functions ──────────────────────────────────────────────────────
// Initialize Vulkan GPU context
int gpu_init(GpuContext *ctx);
// Load a SPIR-V shader module
VkShaderModule gpu_load_shader(GpuContext *ctx, const char *spv_path);
// Find memory type index matching requirements
uint32_t gpu_find_memory_type(GpuContext *ctx, uint32_t type_bits,
VkMemoryPropertyFlags properties);
// Create a GPU buffer
int gpu_create_buffer(GpuContext *ctx, VkDeviceSize size,
VkBufferUsageFlags usage,
VkMemoryPropertyFlags mem_props_flags, VkBuffer *buffer,
VkDeviceMemory *memory);
// Copy data to GPU buffer
int gpu_upload_data(GpuContext *ctx, VkDeviceMemory memory, const void *data,
VkDeviceSize size);
// Copy data from GPU buffer
int gpu_download_data(GpuContext *ctx, VkDeviceMemory memory, void *data,
VkDeviceSize size);
// Print GPU information
void gpu_print_info(const GpuContext *ctx);
// Cleanup GPU context
void gpu_cleanup(GpuContext *ctx);
#endif // GPU_CONTEXT_H
+335
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#include "gpu_decompress.h"
#include "gpu_compress.h" // for BlockMeta
#include <string.h>
// ── Initialize decompression pipeline ──────────────────────────────
int gpu_decompress_init(GpuDecompressPipeline *pipe, GpuContext *ctx) {
memset(pipe, 0, sizeof(GpuDecompressPipeline));
pipe->ctx = ctx;
// ── Descriptor set layout (same as compression) ────────────────
VkDescriptorSetLayoutBinding bindings[3] = {
{.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT},
{.binding = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT},
{.binding = 2,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT},
};
VkDescriptorSetLayoutCreateInfo layout_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.bindingCount = 3,
.pBindings = bindings,
};
VkResult res = vkCreateDescriptorSetLayout(ctx->device, &layout_info, NULL,
&pipe->desc_layout);
if (res != VK_SUCCESS)
return -1;
VkPushConstantRange push_range = {
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
.offset = 0,
.size = sizeof(DecompressPushConstants),
};
VkPipelineLayoutCreateInfo pipe_layout_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = 1,
.pSetLayouts = &pipe->desc_layout,
.pushConstantRangeCount = 1,
.pPushConstantRanges = &push_range,
};
res = vkCreatePipelineLayout(ctx->device, &pipe_layout_info, NULL,
&pipe->pipeline_layout);
if (res != VK_SUCCESS)
return -1;
VkComputePipelineCreateInfo pipeline_info = {
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
.stage =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_COMPUTE_BIT,
.module = ctx->decompress_shader,
.pName = "main",
},
.layout = pipe->pipeline_layout,
};
res = vkCreateComputePipelines(ctx->device, VK_NULL_HANDLE, 1, &pipeline_info,
NULL, &pipe->pipeline);
if (res != VK_SUCCESS) {
LOG_ERR("Failed to create decompression compute pipeline (VkResult: %d)",
res);
return -1;
}
VkDescriptorPoolSize pool_size = {
.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.descriptorCount = 3,
};
VkDescriptorPoolCreateInfo pool_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.maxSets = 1,
.poolSizeCount = 1,
.pPoolSizes = &pool_size,
};
res = vkCreateDescriptorPool(ctx->device, &pool_info, NULL, &pipe->desc_pool);
if (res != VK_SUCCESS)
return -1;
VkDescriptorSetAllocateInfo alloc_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.descriptorPool = pipe->desc_pool,
.descriptorSetCount = 1,
.pSetLayouts = &pipe->desc_layout,
};
res = vkAllocateDescriptorSets(ctx->device, &alloc_info, &pipe->desc_set);
if (res != VK_SUCCESS)
return -1;
LOG_OK("GPU decompression pipeline initialized");
return 0;
}
// ── Decompress data using GPU ──────────────────────────────────────
int gpu_decompress_data(GpuDecompressPipeline *pipe, const VkzArchive *archive,
const char *archive_path, uint8_t *output_data,
uint64_t output_size) {
GpuContext *ctx = pipe->ctx;
uint32_t n_blocks = archive->header.block_count;
uint32_t block_size = archive->header.block_size;
// ── Read all compressed blocks into one buffer ─────────────────
uint64_t total_compressed = 0;
for (uint32_t i = 0; i < n_blocks; i++) {
total_compressed += archive->blocks[i].compressed_size;
}
uint8_t *compressed_data =
(uint8_t *)calloc(1, (size_t)total_compressed + 16);
if (!compressed_data)
return -1;
// Read compressed blocks from archive file
FILE *f = fopen(archive_path, "rb");
if (!f) {
free(compressed_data);
return -1;
}
uint64_t comp_offset = 0;
for (uint32_t i = 0; i < n_blocks; i++) {
fseek(f, (long)archive->blocks[i].compressed_offset, SEEK_SET);
fread(compressed_data + comp_offset, 1, archive->blocks[i].compressed_size,
f);
comp_offset += archive->blocks[i].compressed_size;
}
fclose(f);
// ── Build block metadata ───────────────────────────────────────
BlockMeta *block_metas = (BlockMeta *)calloc(n_blocks, sizeof(BlockMeta));
uint32_t in_off = 0;
uint32_t out_off = 0;
for (uint32_t i = 0; i < n_blocks; i++) {
block_metas[i].input_offset = in_off;
block_metas[i].input_size = archive->blocks[i].compressed_size;
block_metas[i].output_offset = out_off;
block_metas[i].output_size = archive->blocks[i].original_size;
in_off += archive->blocks[i].compressed_size;
out_off += archive->blocks[i].original_size;
}
// ── Create GPU buffers ─────────────────────────────────────────
VkDeviceSize in_buf_size = ((total_compressed + 3) / 4) * 4;
VkDeviceSize out_buf_size = ((output_size + 3) / 4) * 4;
VkDeviceSize meta_buf_size = n_blocks * sizeof(BlockMeta);
VkMemoryPropertyFlags host_visible = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
if (gpu_create_buffer(ctx, in_buf_size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
host_visible, &pipe->input_buffer,
&pipe->input_memory) != 0) {
free(compressed_data);
free(block_metas);
return -1;
}
if (gpu_create_buffer(ctx, out_buf_size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
host_visible, &pipe->output_buffer,
&pipe->output_memory) != 0) {
free(compressed_data);
free(block_metas);
return -1;
}
if (gpu_create_buffer(ctx, meta_buf_size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
host_visible, &pipe->meta_buffer,
&pipe->meta_memory) != 0) {
free(compressed_data);
free(block_metas);
return -1;
}
// Upload data
void *mapped;
vkMapMemory(ctx->device, pipe->input_memory, 0, in_buf_size, 0, &mapped);
memset(mapped, 0, (size_t)in_buf_size);
memcpy(mapped, compressed_data, (size_t)total_compressed);
vkUnmapMemory(ctx->device, pipe->input_memory);
vkMapMemory(ctx->device, pipe->output_memory, 0, out_buf_size, 0, &mapped);
memset(mapped, 0, (size_t)out_buf_size);
vkUnmapMemory(ctx->device, pipe->output_memory);
gpu_upload_data(ctx, pipe->meta_memory, block_metas, meta_buf_size);
// ── Update descriptor set ──────────────────────────────────────
VkDescriptorBufferInfo buffer_infos[3] = {
{.buffer = pipe->input_buffer, .offset = 0, .range = in_buf_size},
{.buffer = pipe->output_buffer, .offset = 0, .range = out_buf_size},
{.buffer = pipe->meta_buffer, .offset = 0, .range = meta_buf_size},
};
VkWriteDescriptorSet writes[3];
for (int i = 0; i < 3; i++) {
writes[i] = (VkWriteDescriptorSet){
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = pipe->desc_set,
.dstBinding = (uint32_t)i,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.pBufferInfo = &buffer_infos[i],
};
}
vkUpdateDescriptorSets(ctx->device, 3, writes, 0, NULL);
// ── Dispatch compute ───────────────────────────────────────────
VkCommandBufferAllocateInfo cmd_alloc = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.commandPool = ctx->command_pool,
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
.commandBufferCount = 1,
};
VkCommandBuffer cmd;
vkAllocateCommandBuffers(ctx->device, &cmd_alloc, &cmd);
VkCommandBufferBeginInfo begin_info = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
};
vkBeginCommandBuffer(cmd, &begin_info);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, pipe->pipeline);
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_COMPUTE,
pipe->pipeline_layout, 0, 1, &pipe->desc_set, 0,
NULL);
DecompressPushConstants pc = {
.block_count = n_blocks,
.block_size = block_size,
._pad1 = 0,
._pad2 = 0,
};
vkCmdPushConstants(cmd, pipe->pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, 0,
sizeof(DecompressPushConstants), &pc);
vkCmdDispatch(cmd, n_blocks, 1, 1);
VkMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_HOST_READ_BIT,
};
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_PIPELINE_STAGE_HOST_BIT, 0, 1, &barrier, 0, NULL, 0,
NULL);
vkEndCommandBuffer(cmd);
VkSubmitInfo submit = {
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.commandBufferCount = 1,
.pCommandBuffers = &cmd,
};
VkFence fence;
VkFenceCreateInfo fence_info = {.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO};
vkCreateFence(ctx->device, &fence_info, NULL, &fence);
vkQueueSubmit(ctx->compute_queue, 1, &submit, fence);
vkWaitForFences(ctx->device, 1, &fence, VK_TRUE, UINT64_MAX);
vkDestroyFence(ctx->device, fence, NULL);
vkFreeCommandBuffers(ctx->device, ctx->command_pool, 1, &cmd);
// ── Read back decompressed data ────────────────────────────────
gpu_download_data(ctx, pipe->output_memory, output_data, output_size);
// ── Cleanup ────────────────────────────────────────────────────
vkDestroyBuffer(ctx->device, pipe->input_buffer, NULL);
vkFreeMemory(ctx->device, pipe->input_memory, NULL);
vkDestroyBuffer(ctx->device, pipe->output_buffer, NULL);
vkFreeMemory(ctx->device, pipe->output_memory, NULL);
vkDestroyBuffer(ctx->device, pipe->meta_buffer, NULL);
vkFreeMemory(ctx->device, pipe->meta_memory, NULL);
pipe->input_buffer = VK_NULL_HANDLE;
pipe->input_memory = VK_NULL_HANDLE;
pipe->output_buffer = VK_NULL_HANDLE;
pipe->output_memory = VK_NULL_HANDLE;
pipe->meta_buffer = VK_NULL_HANDLE;
pipe->meta_memory = VK_NULL_HANDLE;
free(compressed_data);
free(block_metas);
return 0;
}
// ── Cleanup ────────────────────────────────────────────────────────
void gpu_decompress_cleanup(GpuDecompressPipeline *pipe) {
if (!pipe || !pipe->ctx)
return;
VkDevice dev = pipe->ctx->device;
if (pipe->pipeline != VK_NULL_HANDLE)
vkDestroyPipeline(dev, pipe->pipeline, NULL);
if (pipe->pipeline_layout != VK_NULL_HANDLE)
vkDestroyPipelineLayout(dev, pipe->pipeline_layout, NULL);
if (pipe->desc_pool != VK_NULL_HANDLE)
vkDestroyDescriptorPool(dev, pipe->desc_pool, NULL);
if (pipe->desc_layout != VK_NULL_HANDLE)
vkDestroyDescriptorSetLayout(dev, pipe->desc_layout, NULL);
if (pipe->input_buffer != VK_NULL_HANDLE)
vkDestroyBuffer(dev, pipe->input_buffer, NULL);
if (pipe->input_memory != VK_NULL_HANDLE)
vkFreeMemory(dev, pipe->input_memory, NULL);
if (pipe->output_buffer != VK_NULL_HANDLE)
vkDestroyBuffer(dev, pipe->output_buffer, NULL);
if (pipe->output_memory != VK_NULL_HANDLE)
vkFreeMemory(dev, pipe->output_memory, NULL);
if (pipe->meta_buffer != VK_NULL_HANDLE)
vkDestroyBuffer(dev, pipe->meta_buffer, NULL);
if (pipe->meta_memory != VK_NULL_HANDLE)
vkFreeMemory(dev, pipe->meta_memory, NULL);
}
+44
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@@ -0,0 +1,44 @@
#ifndef GPU_DECOMPRESS_H
#define GPU_DECOMPRESS_H
#include "gpu_context.h"
#include "vkz_format.h"
// ── GPU Decompression Pipeline ─────────────────────────────────────
typedef struct {
GpuContext *ctx;
VkPipelineLayout pipeline_layout;
VkPipeline pipeline;
VkDescriptorSetLayout desc_layout;
VkDescriptorPool desc_pool;
VkDescriptorSet desc_set;
VkBuffer input_buffer;
VkDeviceMemory input_memory;
VkBuffer output_buffer;
VkDeviceMemory output_memory;
VkBuffer meta_buffer;
VkDeviceMemory meta_memory;
} GpuDecompressPipeline;
typedef struct {
uint32_t block_count;
uint32_t block_size;
uint32_t _pad1;
uint32_t _pad2;
} DecompressPushConstants;
// Reuse BlockMeta from gpu_compress.h
// ── Functions ──────────────────────────────────────────────────────
int gpu_decompress_init(GpuDecompressPipeline *pipe, GpuContext *ctx);
int gpu_decompress_data(GpuDecompressPipeline *pipe, const VkzArchive *archive,
const char *archive_path, uint8_t *output_data,
uint64_t output_size);
void gpu_decompress_cleanup(GpuDecompressPipeline *pipe);
#endif // GPU_DECOMPRESS_H
+850
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@@ -0,0 +1,850 @@
/*
* ╔══════════════════════════════════════════════════════════════════╗
* ║ VKZip v1.0 ║
* ║ GPU-Accelerated File Compressor/Decompressor ║
* ║ Powered by Vulkan Compute Shaders ║
* ╚══════════════════════════════════════════════════════════════════╝
*
* Usage:
* vkzip compress <input_file> [output.vkz]
* vkzip decompress <archive.vkz> [output_file]
* vkzip info <archive.vkz>
* vkzip benchmark <input_file>
* vkzip --help
*
* Cross-platform: Linux & Windows
* GPU Support: Any Vulkan-capable GPU (NVIDIA, AMD, Intel)
* Fallback: CPU compression when no GPU is available
*/
#include "cpu_fallback.h"
#include "gpu_compress.h"
#include "gpu_context.h"
#include "gpu_decompress.h"
#include "utils.h"
#include "vkz_format.h"
#include <errno.h>
#include <sys/stat.h>
// ── Banner ─────────────────────────────────────────────────────────
static void print_banner(void) {
printf("\n");
printf(COL_BOLD COL_GREEN
" ██╗ ██╗██╗ ██╗███████╗██╗██████╗ \n"
" ██║ ██║██║ ██╔╝╚══███╔╝██║██╔══██╗\n"
" ██║ ██║█████╔╝ ███╔╝ ██║██████╔╝\n"
" ╚██╗ ██╔╝██╔═██╗ ███╔╝ ██║██╔═══╝ \n"
" ╚████╔╝ ██║ ██╗███████╗██║██║ \n"
" ╚═══╝ ╚═╝ ╚═╝╚══════╝╚═╝╚═╝ \n" COL_RESET);
printf(COL_CYAN " GPU-Accelerated File Compressor v1.0\n" COL_RESET);
printf(COL_CYAN " Powered by Vulkan Compute Shaders\n" COL_RESET);
printf("\n");
}
// ── Help ───────────────────────────────────────────────────────────
static void print_help(void) {
print_banner();
printf("Usage:\n");
printf(" vkzip " COL_GREEN "compress" COL_RESET
" <input_file> [output.vkz] Compress a file\n");
printf(" vkzip " COL_GREEN "decompress" COL_RESET
" <archive.vkz> [output_file] Decompress archive\n");
printf(" vkzip " COL_GREEN "info" COL_RESET
" <archive.vkz> Show archive info\n");
printf(" vkzip " COL_GREEN "benchmark" COL_RESET
" <input_file> Benchmark GPU vs CPU\n");
printf(" vkzip " COL_GREEN "--gpu-info" COL_RESET
" Show GPU information\n");
printf(" vkzip " COL_GREEN "--help" COL_RESET
" Show this help\n");
printf("\n");
printf("Options:\n");
printf(" --cpu-only Force CPU mode (no GPU)\n");
printf(" --block-size Block size in KB (default: 64)\n");
printf("\n");
printf("Examples:\n");
printf(" vkzip compress myfile.bin\n");
printf(" vkzip compress myfile.bin output.vkz\n");
printf(" vkzip decompress output.vkz\n");
printf(" vkzip decompress output.vkz restored.bin\n");
printf(" vkzip benchmark largefile.dat\n");
printf("\n");
}
// ── Find shader path ───────────────────────────────────────────────
static int find_shader_path(char *out_path, size_t max_len,
const char *shader_name) {
// Try build directory first (defined by CMake)
#ifdef SHADER_DIR
snprintf(out_path, max_len, "%s/%s", SHADER_DIR, shader_name);
if (access(out_path, R_OK) == 0)
return 0;
#endif
// Try relative to executable
snprintf(out_path, max_len, "shaders/%s", shader_name);
if (access(out_path, R_OK) == 0)
return 0;
// Try installed location
snprintf(out_path, max_len, "/usr/share/vkzip/shaders/%s", shader_name);
if (access(out_path, R_OK) == 0)
return 0;
// Try local share
snprintf(out_path, max_len, "/usr/local/share/vkzip/shaders/%s", shader_name);
if (access(out_path, R_OK) == 0)
return 0;
return -1;
}
// ── Check if path is a directory ───────────────────────────────────
static bool is_directory(const char *path) {
struct stat st;
if (stat(path, &st) != 0)
return false;
return S_ISDIR(st.st_mode);
}
// ── Strip trailing slashes ─────────────────────────────────────────
static void strip_trailing_slash(char *path) {
size_t len = strlen(path);
while (len > 1 && (path[len - 1] == '/' || path[len - 1] == '\\')) {
path[len - 1] = '\0';
len--;
}
}
// ── Create tar from directory ──────────────────────────────────────
static char *tar_directory(const char *dir_path) {
static char tar_path[VKZ_MAX_FILENAME];
snprintf(tar_path, sizeof(tar_path), "/tmp/vkzip_%u.tar", (uint32_t)getpid());
// Get parent dir and basename
char dir_copy[VKZ_MAX_FILENAME];
strncpy(dir_copy, dir_path, sizeof(dir_copy) - 1);
strip_trailing_slash(dir_copy);
char *last_slash = strrchr(dir_copy, '/');
char parent[VKZ_MAX_FILENAME] = ".";
const char *basename = dir_copy;
if (last_slash) {
*last_slash = '\0';
strncpy(parent, dir_copy, sizeof(parent) - 1);
basename = last_slash + 1;
}
char cmd[VKZ_MAX_FILENAME * 3];
snprintf(cmd, sizeof(cmd), "tar cf '%s' -C '%s' '%s' 2>/dev/null", tar_path,
parent, basename);
LOG_INFO("Packing directory with tar...");
int ret = system(cmd);
if (ret != 0) {
LOG_ERR("Failed to create tar archive from directory");
return NULL;
}
char size_buf[32];
format_size(get_file_size(tar_path), size_buf, sizeof(size_buf));
LOG_OK("Directory packed: %s", size_buf);
return tar_path;
}
// ── Extract tar to directory ───────────────────────────────────────
static int untar_file(const char *tar_path, const char *output_dir) {
// Create output directory if needed
char cmd[VKZ_MAX_FILENAME * 3];
if (output_dir) {
snprintf(cmd, sizeof(cmd),
"mkdir -p '%s' && tar xf '%s' -C '%s' 2>/dev/null", output_dir,
tar_path, output_dir);
} else {
snprintf(cmd, sizeof(cmd), "tar xf '%s' 2>/dev/null", tar_path);
}
int ret = system(cmd);
return (ret == 0) ? 0 : -1;
}
// ── Generate output filename ───────────────────────────────────────
static void make_compress_output(const char *input, char *output,
size_t max_len) {
// Strip trailing slash for directories
char clean[VKZ_MAX_FILENAME];
strncpy(clean, input, sizeof(clean) - 1);
strip_trailing_slash(clean);
snprintf(output, max_len, "%s.vkz", clean);
}
static void make_decompress_output(const VkzArchive *archive, char *output,
size_t max_len) {
if (archive->original_filename[0] != '\0') {
snprintf(output, max_len, "%s", archive->original_filename);
} else {
snprintf(output, max_len, "output.bin");
}
}
// ── Compress command ───────────────────────────────────────────────
static int cmd_compress(const char *input_path, const char *output_path,
bool cpu_only, uint32_t block_size_kb) {
Timer total_timer;
timer_start(&total_timer);
// Check if input is a directory
bool is_dir = is_directory(input_path);
const char *actual_input = input_path;
char *tar_temp_path = NULL;
if (is_dir) {
LOG_INFO("Input is a directory: %s", input_path);
tar_temp_path = tar_directory(input_path);
if (!tar_temp_path)
return 1;
actual_input = tar_temp_path;
}
// Read input file
uint64_t input_size = get_file_size(actual_input);
if (input_size == 0) {
LOG_ERR("Cannot read file or file is empty: %s", actual_input);
if (tar_temp_path)
unlink(tar_temp_path);
return 1;
}
char size_buf[32];
format_size(input_size, size_buf, sizeof(size_buf));
LOG_INFO("Input: %s (%s)", input_path, size_buf);
if (is_dir)
LOG_INFO("Mode: directory (tar + compress)");
FILE *f = fopen(actual_input, "rb");
if (!f) {
LOG_ERR("Cannot open input file: %s", input_path);
return 1;
}
uint8_t *input_data = (uint8_t *)malloc((size_t)input_size);
if (!input_data) {
LOG_ERR("Out of memory (need %s)", size_buf);
fclose(f);
if (tar_temp_path)
unlink(tar_temp_path);
return 1;
}
fread(input_data, 1, (size_t)input_size, f);
fclose(f);
uint32_t block_size = block_size_kb * 1024;
// Auto-generate output filename if needed
char auto_output[VKZ_MAX_FILENAME];
if (!output_path) {
make_compress_output(input_path, auto_output, sizeof(auto_output));
output_path = auto_output;
}
LOG_INFO("Output: %s", output_path);
LOG_INFO("Block size: %u KB", block_size_kb);
// ── Try GPU compression ────────────────────────────────────────
uint8_t **compressed_blocks = NULL;
uint32_t *block_sizes = NULL;
uint32_t block_count = 0;
bool used_gpu = false;
if (!cpu_only) {
GpuContext gpu;
if (gpu_init(&gpu) == 0) {
gpu_print_info(&gpu);
// Load compression shader
char shader_path[1024];
if (find_shader_path(shader_path, sizeof(shader_path),
"compress.comp.spv") == 0) {
gpu.compress_shader = gpu_load_shader(&gpu, shader_path);
if (gpu.compress_shader != VK_NULL_HANDLE) {
GpuCompressPipeline pipe;
if (gpu_compress_init(&pipe, &gpu) == 0) {
LOG_INFO("Compressing with GPU...");
Timer gpu_timer;
timer_start(&gpu_timer);
int result = gpu_compress_data(&pipe, input_data, input_size,
block_size, &compressed_blocks,
&block_sizes, &block_count);
double gpu_time = timer_stop(&gpu_timer);
if (result == 0) {
used_gpu = true;
LOG_OK("GPU compression done in %.3f seconds", gpu_time);
double throughput =
(double)input_size / (1024.0 * 1024.0) / gpu_time;
LOG_OK("Throughput: %.1f MB/s", throughput);
} else {
LOG_WARN("GPU compression failed, falling back to CPU");
}
gpu_compress_cleanup(&pipe);
}
} else {
LOG_WARN("Could not load compression shader");
}
} else {
LOG_WARN("Shader file not found, falling back to CPU");
}
gpu_cleanup(&gpu);
} else {
LOG_WARN("No Vulkan GPU available, using CPU fallback");
}
}
// ── CPU fallback ───────────────────────────────────────────────
if (!used_gpu) {
LOG_INFO("Compressing with CPU...");
Timer cpu_timer;
timer_start(&cpu_timer);
int result =
cpu_compress_file(input_data, input_size, block_size,
&compressed_blocks, &block_sizes, &block_count);
double cpu_time = timer_stop(&cpu_timer);
if (result != 0) {
LOG_ERR("CPU compression failed!");
free(input_data);
return 1;
}
LOG_OK("CPU compression done in %.3f seconds", cpu_time);
double throughput = (double)input_size / (1024.0 * 1024.0) / cpu_time;
LOG_OK("Throughput: %.1f MB/s", throughput);
}
// ── Build and write archive ────────────────────────────────────
VkzArchive *archive = vkz_create(input_size, block_size, input_path);
if (!archive) {
LOG_ERR("Failed to create archive structure");
free(input_data);
return 1;
}
// Set block compressed sizes and checksums
for (uint32_t i = 0; i < block_count; i++) {
archive->blocks[i].compressed_size = block_sizes[i];
archive->blocks[i].checksum =
vkz_crc32(compressed_blocks[i], block_sizes[i]);
}
// Set directory flag if input was a directory
if (is_dir) {
archive->header.flags |= VKZ_FLAG_DIRECTORY;
}
// Set overall checksum
archive->header.checksum = vkz_crc32(input_data, (size_t)input_size);
int write_result =
vkz_write(archive, (const uint8_t **)compressed_blocks, output_path);
// Print results
if (write_result == 0) {
vkz_print_info(archive);
double total_time = timer_stop(&total_timer);
uint64_t output_file_size = get_file_size(output_path);
char out_buf[32];
format_size(output_file_size, out_buf, sizeof(out_buf));
printf(COL_BOLD COL_GREEN "✓ Compression complete!" COL_RESET "\n");
printf(" Method: %s\n", used_gpu ? "GPU (Vulkan)" : "CPU");
printf(" Time: %.3f seconds\n", total_time);
printf(" Output: %s (%s)\n", output_path, out_buf);
printf("\n");
}
// Cleanup
for (uint32_t i = 0; i < block_count; i++) {
free(compressed_blocks[i]);
}
free(compressed_blocks);
free(block_sizes);
free(input_data);
vkz_free(archive);
// Remove temp tar
if (tar_temp_path)
unlink(tar_temp_path);
return write_result;
}
// ── Decompress command ─────────────────────────────────────────────
static int cmd_decompress(const char *archive_path, const char *output_path,
bool cpu_only) {
Timer total_timer;
timer_start(&total_timer);
// Read archive
VkzArchive *archive = vkz_read(archive_path);
if (!archive)
return 1;
vkz_print_info(archive);
// Generate output path if not provided
char auto_output[VKZ_MAX_FILENAME];
if (!output_path) {
make_decompress_output(archive, auto_output, sizeof(auto_output));
output_path = auto_output;
}
LOG_INFO("Output: %s", output_path);
// Allocate output buffer
uint8_t *output_data =
(uint8_t *)calloc(1, (size_t)archive->header.original_size);
if (!output_data) {
char buf[32];
format_size(archive->header.original_size, buf, sizeof(buf));
LOG_ERR("Out of memory (need %s)", buf);
vkz_free(archive);
return 1;
}
bool used_gpu = false;
// ── Try GPU decompression ──────────────────────────────────────
if (!cpu_only) {
GpuContext gpu;
if (gpu_init(&gpu) == 0) {
char shader_path[1024];
if (find_shader_path(shader_path, sizeof(shader_path),
"decompress.comp.spv") == 0) {
gpu.decompress_shader = gpu_load_shader(&gpu, shader_path);
if (gpu.decompress_shader != VK_NULL_HANDLE) {
GpuDecompressPipeline pipe;
if (gpu_decompress_init(&pipe, &gpu) == 0) {
LOG_INFO("Decompressing with GPU...");
Timer gpu_timer;
timer_start(&gpu_timer);
int result =
gpu_decompress_data(&pipe, archive, archive_path, output_data,
archive->header.original_size);
double gpu_time = timer_stop(&gpu_timer);
if (result == 0) {
used_gpu = true;
LOG_OK("GPU decompression done in %.3f seconds", gpu_time);
} else {
LOG_WARN("GPU decompression failed, falling back to CPU");
}
gpu_decompress_cleanup(&pipe);
}
}
}
gpu_cleanup(&gpu);
}
}
// ── CPU fallback ───────────────────────────────────────────────
if (!used_gpu) {
LOG_INFO("Decompressing with CPU...");
Timer cpu_timer;
timer_start(&cpu_timer);
int result = cpu_decompress_file(archive, archive_path, output_data,
archive->header.original_size);
double cpu_time = timer_stop(&cpu_timer);
if (result != 0) {
LOG_ERR("Decompression failed!");
free(output_data);
vkz_free(archive);
return 1;
}
LOG_OK("CPU decompression done in %.3f seconds", cpu_time);
}
// ── Verify checksum ────────────────────────────────────────────
uint32_t checksum =
vkz_crc32(output_data, (size_t)archive->header.original_size);
if (archive->header.checksum != 0 && checksum != archive->header.checksum) {
LOG_WARN("CRC32 mismatch! File may be corrupted.");
LOG_WARN("Expected: 0x%08X Got: 0x%08X", archive->header.checksum,
checksum);
} else if (archive->header.checksum != 0) {
LOG_OK("CRC32 checksum verified: 0x%08X", checksum);
}
// ── Handle output ──────────────────────────────────────────────
bool is_dir_archive = (archive->header.flags & VKZ_FLAG_DIRECTORY) != 0;
if (is_dir_archive) {
// Write tar to temp file, then extract
char tar_path[VKZ_MAX_FILENAME];
snprintf(tar_path, sizeof(tar_path), "/tmp/vkzip_decomp_%u.tar",
(uint32_t)getpid());
FILE *f = fopen(tar_path, "wb");
if (!f) {
LOG_ERR("Cannot create temp tar: %s", tar_path);
free(output_data);
vkz_free(archive);
return 1;
}
fwrite(output_data, 1, (size_t)archive->header.original_size, f);
fclose(f);
LOG_INFO("Extracting directory...");
// If output_path is specified, extract there; otherwise extract to current
// dir
int ret = untar_file(tar_path, output_path);
unlink(tar_path);
if (ret != 0) {
LOG_ERR("Failed to extract directory from tar");
free(output_data);
vkz_free(archive);
return 1;
}
double total_time = timer_stop(&total_timer);
char size_buf[32];
format_size(archive->header.original_size, size_buf, sizeof(size_buf));
printf(COL_BOLD COL_GREEN "✓ Directory extracted!" COL_RESET "\n");
printf(" Method: %s\n", used_gpu ? "GPU (Vulkan)" : "CPU");
printf(" Time: %.3f seconds\n", total_time);
printf(" Output: %s\n", output_path ? output_path : "(current directory)");
printf(" Tar: %s\n", size_buf);
printf("\n");
} else {
// Regular file output
FILE *f = fopen(output_path, "wb");
if (!f) {
LOG_ERR("Cannot create output file: %s", output_path);
free(output_data);
vkz_free(archive);
return 1;
}
fwrite(output_data, 1, (size_t)archive->header.original_size, f);
fclose(f);
double total_time = timer_stop(&total_timer);
char size_buf[32];
format_size(archive->header.original_size, size_buf, sizeof(size_buf));
printf(COL_BOLD COL_GREEN "✓ Decompression complete!" COL_RESET "\n");
printf(" Method: %s\n", used_gpu ? "GPU (Vulkan)" : "CPU");
printf(" Time: %.3f seconds\n", total_time);
printf(" Output: %s (%s)\n", output_path, size_buf);
printf("\n");
}
free(output_data);
vkz_free(archive);
return 0;
}
// ── Info command ───────────────────────────────────────────────────
static int cmd_info(const char *archive_path) {
print_banner();
VkzArchive *archive = vkz_read(archive_path);
if (!archive)
return 1;
vkz_print_info(archive);
// Print block details
printf(COL_BOLD "Block Details:\n" COL_RESET);
printf(" %-6s %-12s %-12s %-8s %-10s\n", "Block", "Original",
"Compressed", "Ratio", "CRC32");
printf(" ────── ──────────── ──────────── ──────── ──────────\n");
for (uint32_t i = 0; i < archive->header.block_count && i < 20; i++) {
char orig_buf[32], comp_buf[32];
format_size(archive->blocks[i].original_size, orig_buf, sizeof(orig_buf));
format_size(archive->blocks[i].compressed_size, comp_buf, sizeof(comp_buf));
double ratio = archive->blocks[i].original_size > 0
? (double)archive->blocks[i].compressed_size /
(double)archive->blocks[i].original_size * 100.0
: 0.0;
printf(" %-6u %-12s %-12s %5.1f%% 0x%08X\n", i, orig_buf, comp_buf,
ratio, archive->blocks[i].checksum);
}
if (archive->header.block_count > 20) {
printf(" ... and %u more blocks\n", archive->header.block_count - 20);
}
printf("\n");
vkz_free(archive);
return 0;
}
// ── Benchmark command ──────────────────────────────────────────────
static int cmd_benchmark(const char *input_path) {
print_banner();
uint64_t input_size = get_file_size(input_path);
if (input_size == 0) {
LOG_ERR("Cannot read file: %s", input_path);
return 1;
}
char size_buf[32];
format_size(input_size, size_buf, sizeof(size_buf));
LOG_INFO("Benchmarking: %s (%s)", input_path, size_buf);
FILE *f = fopen(input_path, "rb");
if (!f)
return 1;
uint8_t *input_data = (uint8_t *)malloc((size_t)input_size);
fread(input_data, 1, (size_t)input_size, f);
fclose(f);
uint32_t block_size = VKZ_BLOCK_SIZE;
double cpu_time = 0, gpu_time = 0;
uint64_t cpu_output_size = 0, gpu_output_size = 0;
// ── CPU Benchmark ──────────────────────────────────────────────
{
LOG_INFO("Running CPU benchmark...");
uint8_t **blocks = NULL;
uint32_t *sizes = NULL;
uint32_t count = 0;
Timer t;
timer_start(&t);
cpu_compress_file(input_data, input_size, block_size, &blocks, &sizes,
&count);
cpu_time = timer_stop(&t);
for (uint32_t i = 0; i < count; i++) {
cpu_output_size += sizes[i];
free(blocks[i]);
}
free(blocks);
free(sizes);
}
// ── GPU Benchmark ──────────────────────────────────────────────
{
GpuContext gpu;
if (gpu_init(&gpu) == 0) {
gpu_print_info(&gpu);
char shader_path[1024];
if (find_shader_path(shader_path, sizeof(shader_path),
"compress.comp.spv") == 0) {
gpu.compress_shader = gpu_load_shader(&gpu, shader_path);
if (gpu.compress_shader != VK_NULL_HANDLE) {
GpuCompressPipeline pipe;
if (gpu_compress_init(&pipe, &gpu) == 0) {
LOG_INFO("Running GPU benchmark...");
uint8_t **blocks = NULL;
uint32_t *sizes = NULL;
uint32_t count = 0;
Timer t;
timer_start(&t);
gpu_compress_data(&pipe, input_data, input_size, block_size,
&blocks, &sizes, &count);
gpu_time = timer_stop(&t);
for (uint32_t i = 0; i < count; i++) {
gpu_output_size += sizes[i];
free(blocks[i]);
}
free(blocks);
free(sizes);
gpu_compress_cleanup(&pipe);
}
}
}
gpu_cleanup(&gpu);
} else {
LOG_WARN("No GPU available for benchmark");
}
}
// ── Results ────────────────────────────────────────────────────
printf("\n");
printf(COL_BOLD COL_YELLOW
"╔══════════════════════════════════════════════════╗\n" COL_RESET);
printf(COL_BOLD COL_YELLOW
"║ Benchmark Results ║\n" COL_RESET);
printf(COL_BOLD COL_YELLOW
"╠══════════════════════════════════════════════════╣\n" COL_RESET);
char cpu_buf[32], gpu_buf[32];
format_size(cpu_output_size, cpu_buf, sizeof(cpu_buf));
double cpu_ratio =
input_size > 0 ? (double)cpu_output_size / (double)input_size * 100.0 : 0;
double cpu_throughput =
cpu_time > 0 ? (double)input_size / (1024.0 * 1024.0) / cpu_time : 0;
printf(COL_YELLOW "" COL_RESET " CPU:\n");
printf(COL_YELLOW "" COL_RESET " Time: %.3f sec\n", cpu_time);
printf(COL_YELLOW "" COL_RESET " Output: %s (%.1f%%)\n", cpu_buf,
cpu_ratio);
printf(COL_YELLOW "" COL_RESET " Throughput: %.1f MB/s\n",
cpu_throughput);
printf(COL_YELLOW "" COL_RESET "\n");
if (gpu_time > 0) {
format_size(gpu_output_size, gpu_buf, sizeof(gpu_buf));
double gpu_ratio =
input_size > 0 ? (double)gpu_output_size / (double)input_size * 100.0
: 0;
double gpu_throughput =
gpu_time > 0 ? (double)input_size / (1024.0 * 1024.0) / gpu_time : 0;
printf(COL_YELLOW "" COL_RESET " GPU:\n");
printf(COL_YELLOW "" COL_RESET " Time: %.3f sec\n", gpu_time);
printf(COL_YELLOW "" COL_RESET " Output: %s (%.1f%%)\n", gpu_buf,
gpu_ratio);
printf(COL_YELLOW "" COL_RESET " Throughput: %.1f MB/s\n",
gpu_throughput);
printf(COL_YELLOW "" COL_RESET "\n");
double speedup = cpu_time > 0 ? cpu_time / gpu_time : 0;
printf(COL_YELLOW "" COL_RESET COL_BOLD " Speedup: %.2fx %s\n" COL_RESET,
speedup,
speedup > 1.0 ? COL_GREEN "GPU wins! 🚀" COL_RESET
: COL_RED "CPU wins" COL_RESET);
} else {
printf(COL_YELLOW "" COL_RESET " GPU: " COL_RED "Not available" COL_RESET
"\n");
}
printf(COL_BOLD COL_YELLOW
"╚══════════════════════════════════════════════════╝\n" COL_RESET);
printf("\n");
free(input_data);
return 0;
}
// ── GPU Info command ───────────────────────────────────────────────
static int cmd_gpu_info(void) {
print_banner();
GpuContext gpu;
if (gpu_init(&gpu) != 0) {
LOG_ERR("No Vulkan GPU available");
return 1;
}
gpu_print_info(&gpu);
gpu_cleanup(&gpu);
return 0;
}
// ── Main ───────────────────────────────────────────────────────────
int main(int argc, char *argv[]) {
if (argc < 2) {
print_help();
return 0;
}
// Parse global options
bool cpu_only = false;
uint32_t block_size_kb = 64;
// Check for flags anywhere in args
for (int i = 1; i < argc; i++) {
if (strcmp(argv[i], "--cpu-only") == 0) {
cpu_only = true;
} else if (strcmp(argv[i], "--block-size") == 0 && i + 1 < argc) {
block_size_kb = (uint32_t)atoi(argv[++i]);
if (block_size_kb < 4)
block_size_kb = 4;
if (block_size_kb > 1024)
block_size_kb = 1024;
}
}
const char *command = argv[1];
// ── Route commands ─────────────────────────────────────────────
if (strcmp(command, "--help") == 0 || strcmp(command, "-h") == 0) {
print_help();
return 0;
}
if (strcmp(command, "--gpu-info") == 0) {
return cmd_gpu_info();
}
if (strcmp(command, "compress") == 0 || strcmp(command, "c") == 0) {
if (argc < 3) {
LOG_ERR("Usage: vkzip compress <input_file> [output.vkz]");
return 1;
}
print_banner();
const char *input = argv[2];
const char *output = (argc > 3 && argv[3][0] != '-') ? argv[3] : NULL;
return cmd_compress(input, output, cpu_only, block_size_kb);
}
if (strcmp(command, "decompress") == 0 || strcmp(command, "d") == 0 ||
strcmp(command, "extract") == 0 || strcmp(command, "x") == 0) {
if (argc < 3) {
LOG_ERR("Usage: vkzip decompress <archive.vkz> [output_file]");
return 1;
}
print_banner();
const char *input = argv[2];
const char *output = (argc > 3 && argv[3][0] != '-') ? argv[3] : NULL;
return cmd_decompress(input, output, cpu_only);
}
if (strcmp(command, "info") == 0 || strcmp(command, "i") == 0) {
if (argc < 3) {
LOG_ERR("Usage: vkzip info <archive.vkz>");
return 1;
}
return cmd_info(argv[2]);
}
if (strcmp(command, "benchmark") == 0 || strcmp(command, "bench") == 0 ||
strcmp(command, "b") == 0) {
if (argc < 3) {
LOG_ERR("Usage: vkzip benchmark <input_file>");
return 1;
}
return cmd_benchmark(argv[2]);
}
LOG_ERR("Unknown command: %s", command);
LOG_ERR("Run 'vkzip --help' for usage information");
return 1;
}
+126
View File
@@ -0,0 +1,126 @@
#ifndef UTILS_H
#define UTILS_H
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdint.h>
#include <stdbool.h>
#include <time.h>
#ifdef PLATFORM_WINDOWS
#include <windows.h>
#define PATH_SEP '\\'
#else
#include <sys/stat.h>
#include <unistd.h>
#define PATH_SEP '/'
#endif
// ── Constants ──────────────────────────────────────────────────────
#define VKZ_BLOCK_SIZE (64 * 1024) // 64 KB per block
#define VKZ_MAX_MATCH_LEN 258
#define VKZ_MIN_MATCH_LEN 3
#define VKZ_WINDOW_SIZE (32 * 1024) // 32 KB sliding window
#define VKZ_HASH_BITS 15
#define VKZ_HASH_SIZE (1 << VKZ_HASH_BITS)
#define VKZ_MAX_FILENAME 1024
#define VKZ_MAX_BLOCKS (1024 * 1024) // Support files up to 64 GB
// ── Color output ───────────────────────────────────────────────────
#ifdef PLATFORM_WINDOWS
#define COL_RESET ""
#define COL_RED ""
#define COL_GREEN ""
#define COL_YELLOW ""
#define COL_BLUE ""
#define COL_CYAN ""
#define COL_MAGENTA ""
#define COL_BOLD ""
#else
#define COL_RESET "\033[0m"
#define COL_RED "\033[31m"
#define COL_GREEN "\033[32m"
#define COL_YELLOW "\033[33m"
#define COL_BLUE "\033[34m"
#define COL_CYAN "\033[36m"
#define COL_MAGENTA "\033[35m"
#define COL_BOLD "\033[1m"
#endif
// ── Logging macros ─────────────────────────────────────────────────
#define LOG_INFO(fmt, ...) fprintf(stdout, COL_CYAN "[INFO] " COL_RESET fmt "\n", ##__VA_ARGS__)
#define LOG_OK(fmt, ...) fprintf(stdout, COL_GREEN "[OK] " COL_RESET fmt "\n", ##__VA_ARGS__)
#define LOG_WARN(fmt, ...) fprintf(stderr, COL_YELLOW "[WARN] " COL_RESET fmt "\n", ##__VA_ARGS__)
#define LOG_ERR(fmt, ...) fprintf(stderr, COL_RED "[ERROR] " COL_RESET fmt "\n", ##__VA_ARGS__)
// ── Timer utilities ────────────────────────────────────────────────
typedef struct {
struct timespec start;
struct timespec end;
} Timer;
static inline void timer_start(Timer *t) {
#ifdef PLATFORM_WINDOWS
timespec_get(&t->start, TIME_UTC);
#else
clock_gettime(CLOCK_MONOTONIC, &t->start);
#endif
}
static inline double timer_stop(Timer *t) {
#ifdef PLATFORM_WINDOWS
timespec_get(&t->end, TIME_UTC);
#else
clock_gettime(CLOCK_MONOTONIC, &t->end);
#endif
double elapsed = (double)(t->end.tv_sec - t->start.tv_sec);
elapsed += (double)(t->end.tv_nsec - t->start.tv_nsec) / 1e9;
return elapsed;
}
// ── File utilities ─────────────────────────────────────────────────
static inline uint64_t get_file_size(const char *path) {
FILE *f = fopen(path, "rb");
if (!f) return 0;
fseek(f, 0, SEEK_END);
uint64_t size = (uint64_t)ftell(f);
fclose(f);
return size;
}
static inline const char* get_filename(const char *path) {
const char *name = strrchr(path, PATH_SEP);
if (!name) name = strrchr(path, '/'); // fallback
return name ? name + 1 : path;
}
static inline void format_size(uint64_t bytes, char *buf, size_t buf_size) {
const char *units[] = {"B", "KB", "MB", "GB", "TB"};
int unit = 0;
double size = (double)bytes;
while (size >= 1024.0 && unit < 4) {
size /= 1024.0;
unit++;
}
snprintf(buf, buf_size, "%.2f %s", size, units[unit]);
}
// ── Progress bar ───────────────────────────────────────────────────
static inline void print_progress(const char *label, uint64_t current, uint64_t total) {
if (total == 0) return;
int percent = (int)((current * 100) / total);
int bar_width = 40;
int filled = (percent * bar_width) / 100;
fprintf(stdout, "\r%s [", label);
for (int i = 0; i < bar_width; i++) {
if (i < filled) fprintf(stdout, "");
else fprintf(stdout, "");
}
fprintf(stdout, "] %3d%%", percent);
if (current >= total) fprintf(stdout, "\n");
fflush(stdout);
}
#endif // UTILS_H
+278
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@@ -0,0 +1,278 @@
#include "vkz_format.h"
// ── CRC32 lookup table ─────────────────────────────────────────────
static uint32_t crc32_table[256];
static bool crc32_table_init = false;
static void init_crc32_table(void) {
if (crc32_table_init)
return;
for (uint32_t i = 0; i < 256; i++) {
uint32_t c = i;
for (int j = 0; j < 8; j++) {
if (c & 1)
c = 0xEDB88320 ^ (c >> 1);
else
c >>= 1;
}
crc32_table[i] = c;
}
crc32_table_init = true;
}
uint32_t vkz_crc32(const uint8_t *data, size_t length) {
init_crc32_table();
uint32_t crc = 0xFFFFFFFF;
for (size_t i = 0; i < length; i++) {
crc = crc32_table[(crc ^ data[i]) & 0xFF] ^ (crc >> 8);
}
return crc ^ 0xFFFFFFFF;
}
// ── Create archive ─────────────────────────────────────────────────
VkzArchive *vkz_create(uint64_t original_size, uint32_t block_size,
const char *original_filename) {
VkzArchive *archive = (VkzArchive *)calloc(1, sizeof(VkzArchive));
if (!archive)
return NULL;
uint32_t block_count =
(uint32_t)((original_size + block_size - 1) / block_size);
if (block_count == 0)
block_count = 1;
archive->header.magic = VKZ_MAGIC;
archive->header.version = VKZ_VERSION;
archive->header.original_size = original_size;
archive->header.block_size = block_size;
archive->header.block_count = block_count;
archive->header.flags = 0;
archive->header.checksum = 0;
archive->blocks = (VkzBlockEntry *)calloc(block_count, sizeof(VkzBlockEntry));
if (!archive->blocks) {
free(archive);
return NULL;
}
// Initialize block sizes
for (uint32_t i = 0; i < block_count; i++) {
uint64_t remaining = original_size - (uint64_t)i * block_size;
archive->blocks[i].original_size =
(uint32_t)(remaining < block_size ? remaining : block_size);
}
if (original_filename) {
strncpy(archive->original_filename, get_filename(original_filename),
VKZ_MAX_FILENAME - 1);
}
return archive;
}
// ── Write archive to file ──────────────────────────────────────────
int vkz_write(const VkzArchive *archive, const uint8_t **compressed_blocks,
const char *output_path) {
FILE *f = fopen(output_path, "wb");
if (!f) {
LOG_ERR("Cannot create output file: %s", output_path);
return -1;
}
// Calculate data offsets
uint64_t header_size = sizeof(VkzHeader);
uint64_t table_size =
(uint64_t)archive->header.block_count * sizeof(VkzBlockEntry);
uint64_t filename_size = strlen(archive->original_filename) + 1;
uint64_t data_offset = header_size + table_size + filename_size;
// Build block table with correct offsets
VkzBlockEntry *entries = (VkzBlockEntry *)malloc(table_size);
if (!entries) {
fclose(f);
return -1;
}
memcpy(entries, archive->blocks, table_size);
uint64_t current_offset = data_offset;
for (uint32_t i = 0; i < archive->header.block_count; i++) {
entries[i].compressed_offset = current_offset;
current_offset += entries[i].compressed_size;
}
// Write header
fwrite(&archive->header, sizeof(VkzHeader), 1, f);
// Write block table
fwrite(entries, sizeof(VkzBlockEntry), archive->header.block_count, f);
// Write original filename
fwrite(archive->original_filename, 1, filename_size, f);
// Write compressed blocks
for (uint32_t i = 0; i < archive->header.block_count; i++) {
if (compressed_blocks[i] && entries[i].compressed_size > 0) {
fwrite(compressed_blocks[i], 1, entries[i].compressed_size, f);
}
}
free(entries);
fclose(f);
return 0;
}
// ── Read archive from file ─────────────────────────────────────────
VkzArchive *vkz_read(const char *archive_path) {
FILE *f = fopen(archive_path, "rb");
if (!f) {
LOG_ERR("Cannot open archive: %s", archive_path);
return NULL;
}
VkzArchive *archive = (VkzArchive *)calloc(1, sizeof(VkzArchive));
if (!archive) {
fclose(f);
return NULL;
}
// Read header
if (fread(&archive->header, sizeof(VkzHeader), 1, f) != 1) {
LOG_ERR("Failed to read archive header");
free(archive);
fclose(f);
return NULL;
}
// Validate magic
if (archive->header.magic != VKZ_MAGIC) {
LOG_ERR(
"Invalid archive: magic number mismatch (got 0x%08X, expected 0x%08X)",
archive->header.magic, VKZ_MAGIC);
free(archive);
fclose(f);
return NULL;
}
// Validate version
if (archive->header.version != VKZ_VERSION) {
LOG_ERR("Unsupported archive version: %u (supported: %u)",
archive->header.version, VKZ_VERSION);
free(archive);
fclose(f);
return NULL;
}
// Read block table
archive->blocks = (VkzBlockEntry *)calloc(archive->header.block_count,
sizeof(VkzBlockEntry));
if (!archive->blocks) {
free(archive);
fclose(f);
return NULL;
}
if (fread(archive->blocks, sizeof(VkzBlockEntry), archive->header.block_count,
f) != archive->header.block_count) {
LOG_ERR("Failed to read block table");
vkz_free(archive);
fclose(f);
return NULL;
}
// Read filename
int ch;
size_t name_len = 0;
while ((ch = fgetc(f)) != EOF && ch != '\0' &&
name_len < VKZ_MAX_FILENAME - 1) {
archive->original_filename[name_len++] = (char)ch;
}
archive->original_filename[name_len] = '\0';
fclose(f);
return archive;
}
// ── Read compressed block ──────────────────────────────────────────
uint8_t *vkz_read_block(const char *archive_path, const VkzArchive *archive,
uint32_t block_index, uint32_t *out_size) {
if (block_index >= archive->header.block_count)
return NULL;
FILE *f = fopen(archive_path, "rb");
if (!f)
return NULL;
const VkzBlockEntry *entry = &archive->blocks[block_index];
uint8_t *data = (uint8_t *)malloc(entry->compressed_size);
if (!data) {
fclose(f);
return NULL;
}
fseek(f, (long)entry->compressed_offset, SEEK_SET);
if (fread(data, 1, entry->compressed_size, f) != entry->compressed_size) {
free(data);
fclose(f);
return NULL;
}
*out_size = entry->compressed_size;
fclose(f);
return data;
}
// ── Free archive ───────────────────────────────────────────────────
void vkz_free(VkzArchive *archive) {
if (!archive)
return;
if (archive->blocks)
free(archive->blocks);
free(archive);
}
// ── Print archive info ─────────────────────────────────────────────
void vkz_print_info(const VkzArchive *archive) {
if (!archive)
return;
char orig_buf[32], comp_buf[32];
format_size(archive->header.original_size, orig_buf, sizeof(orig_buf));
uint64_t total_compressed = 0;
for (uint32_t i = 0; i < archive->header.block_count; i++) {
total_compressed += archive->blocks[i].compressed_size;
}
format_size(total_compressed, comp_buf, sizeof(comp_buf));
double ratio = archive->header.original_size > 0
? (double)total_compressed /
(double)archive->header.original_size * 100.0
: 0.0;
printf("\n");
printf(COL_BOLD COL_CYAN
"╔══════════════════════════════════════════╗\n" COL_RESET);
printf(COL_BOLD COL_CYAN
"║ VKZ Archive Information ║\n" COL_RESET);
printf(COL_BOLD COL_CYAN
"╠══════════════════════════════════════════╣\n" COL_RESET);
printf(COL_CYAN "" COL_RESET " File: %-28s" COL_CYAN "\n" COL_RESET,
archive->original_filename);
printf(COL_CYAN "" COL_RESET " Original: %-28s" COL_CYAN "\n" COL_RESET,
orig_buf);
printf(COL_CYAN "" COL_RESET " Compressed: %-28s" COL_CYAN "\n" COL_RESET,
comp_buf);
printf(COL_CYAN "" COL_RESET " Ratio: %-27.1f%%" COL_CYAN
"\n" COL_RESET,
ratio);
printf(COL_CYAN "" COL_RESET " Blocks: %-28u" COL_CYAN "\n" COL_RESET,
archive->header.block_count);
printf(COL_CYAN "" COL_RESET " Block Size: %-28u" COL_CYAN "\n" COL_RESET,
archive->header.block_size);
printf(COL_CYAN "" COL_RESET " Version: %-28u" COL_CYAN "\n" COL_RESET,
archive->header.version);
printf(COL_BOLD COL_CYAN
"╚══════════════════════════════════════════╝\n" COL_RESET);
printf("\n");
}
+69
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@@ -0,0 +1,69 @@
#ifndef VKZ_FORMAT_H
#define VKZ_FORMAT_H
#include "utils.h"
// ── Magic number & version ─────────────────────────────────────────
#define VKZ_MAGIC 0x5A4B5600 // "VKZ\0" in little-endian
#define VKZ_VERSION 1
// ── Flags ──────────────────────────────────────────────────────────
#define VKZ_FLAG_DIRECTORY \
0x01 // Archive was created from a directory (tar inside)
// ── Archive header ─────────────────────────────────────────────────
#pragma pack(push, 1)
typedef struct {
uint32_t magic; // VKZ_MAGIC
uint32_t version; // VKZ_VERSION
uint64_t original_size; // Total uncompressed size
uint32_t block_size; // Size of each uncompressed block
uint32_t block_count; // Number of blocks
uint32_t flags; // Compression flags (future use)
uint32_t checksum; // CRC32 of original data
} VkzHeader;
typedef struct {
uint64_t compressed_offset; // Offset of compressed data in file
uint32_t compressed_size; // Size of compressed block
uint32_t original_size; // Original block size (last may be smaller)
uint32_t checksum; // CRC32 of this block
} VkzBlockEntry;
#pragma pack(pop)
// ── Archive structure ──────────────────────────────────────────────
typedef struct {
VkzHeader header;
VkzBlockEntry *blocks; // Array of block entries
char original_filename[VKZ_MAX_FILENAME];
} VkzArchive;
// ── Functions ──────────────────────────────────────────────────────
// Create a new archive structure
VkzArchive *vkz_create(uint64_t original_size, uint32_t block_size,
const char *original_filename);
// Write archive to file
int vkz_write(const VkzArchive *archive, const uint8_t **compressed_blocks,
const char *output_path);
// Read archive from file (header + block table only)
VkzArchive *vkz_read(const char *archive_path);
// Read a specific compressed block from archive
uint8_t *vkz_read_block(const char *archive_path, const VkzArchive *archive,
uint32_t block_index, uint32_t *out_size);
// Free archive structure
void vkz_free(VkzArchive *archive);
// CRC32 checksum
uint32_t vkz_crc32(const uint8_t *data, size_t length);
// Print archive info
void vkz_print_info(const VkzArchive *archive);
#endif // VKZ_FORMAT_H